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Game News The Witcher 2 Patch 1.2 Released

Kitako

Arcane
Joined
Mar 3, 2011
Messages
2,036
Location
UK
villain of the story said:
How bugged is the vanilla game? Can I play it without going FUUUUUUUUU?
Completed the game 3 times (one per patch, in fact) and only found one really minor bug once.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.

Well, shit, thanks for that. I was sick of doing nothing in combat because the game locked in a character behind another one and I couldn't hit the closer one.
 

el Supremo

Augur
Patron
Joined
Jan 1, 2011
Messages
554
Location
City 13
Enjoy the Revolution! Another revolution around the sun that is.
WTF! Previously the weight Geralt could manage was 300 units. Now it is 250! Is it some unannounced "feature" of the 1.2 patch?
 

dragonfk

Erudite
Joined
Jun 19, 2007
Messages
2,487
Gordon Freeman said:
WTF! Previously the weight Geralt could manage was 300 units. Now it is 250! Is it some unannounced "feature" of the 1.2 patch?

You only get 300 unit of weight limit if you save Arian La Valet. Otherwise you're stuck with 250.
 

el Supremo

Augur
Patron
Joined
Jan 1, 2011
Messages
554
Location
City 13
Enjoy the Revolution! Another revolution around the sun that is.
dragonfk said:
Gordon Freeman said:
WTF! Previously the weight Geralt could manage was 300 units. Now it is 250! Is it some unannounced "feature" of the 1.2 patch?

You only get 300 unit of weight limit if you save Arian La Valet. Otherwise you're stuck with 250.
Oh, crap. I killed him in hopes to see the tities, just like in that trailer. Was it worth it? Especially
that having bound, topless woman, in the torture chamber, the only thing I could do with her, was to set her free :decline:
 
Joined
Dec 5, 2010
Messages
1,620
Berekän said:
A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.

Well, shit, thanks for that. I was sick of doing nothing in combat because the game locked in a character behind another one and I couldn't hit the closer one.

Your attacks now connect/interrupt untargeted foes but how much damage are they doing? Before the patch you had to acquire an ability for that and it started at 50% damage to untargeted foes.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,112
CrunchyHemorrhoids said:
Berekän said:
A number of fixes have been made in blocking functionality during combat. Also, player character responsiveness in combat has been improved, and Geralt can attack more than one target during normal combat.

Well, shit, thanks for that. I was sick of doing nothing in combat because the game locked in a character behind another one and I couldn't hit the closer one.

Your attacks now connect/interrupt untargeted foes but how much damage are they doing? Before the patch you had to acquire an ability for that and it started at 50% damage to untargeted foes.

What? Really? Didn't know that, though that might be because I just played the prologue :oops:

Then if you could acquire it as an ability, what does the patch exactly change?
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
I patched the game and the game does not play any voiceovers, which is a shame since the Polish voices are OK. Did anyone have else have this problem?
 

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