TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,638
After the first 3 questions I thought, yeah, fuck this interview and the game, its the usual PR shit telling us how the possibility to choose how to kill your enemy is great Roleplaying.
But the part about the choices, especially the global ones and the sentence that different outcomes won't be determined by a single descision at the end of the game make me interested.
Well, the only way to find out if this is some PR hype or reality will be to wait until the game is released.
There's some hope here.
Some negative things: Guessing from answer 9 they are not planning to include actual social skills.
And a bit less of that "stunning combat" and "modern version of classic RPG" gibberish would have made the answers better and more credible.
And finally, since they seem to put great emphasize on combat (which is ok imho), they better make sure it doesn't suck.
But the part about the choices, especially the global ones and the sentence that different outcomes won't be determined by a single descision at the end of the game make me interested.
Well, the only way to find out if this is some PR hype or reality will be to wait until the game is released.
There's some hope here.
Some negative things: Guessing from answer 9 they are not planning to include actual social skills.
And a bit less of that "stunning combat" and "modern version of classic RPG" gibberish would have made the answers better and more credible.
And finally, since they seem to put great emphasize on combat (which is ok imho), they better make sure it doesn't suck.