vazquez595654
Erudite
Fuck The Witcher.
Good point.
Fuck The Witcher.
vazquez595654 said:Fuck The Witcher.
Good point.
Vandal said:So dare I pipe up now and say that I, too, am one of the PR folks working on this game?
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Drakron said:They work for NVidia ... THANKS A LOT FOR THE STUPID VIDEO CARDS ARMS RACE!
elander_ said:We only see one guy allways with the same apearance. One of the aspects of playing a crpg was allways that of experience the world setting with different characters and not just one.
elander_ said:Hey tenis games don't sell anymore so lets add dialog and a compeling, motivating, brilliant, epic storyline and redefine the crpg genre to sell our game.
elander_ said:How does chargen works in the witcher? We only see one guy allways with the same apearance. One of the aspects of playing a crpg was allways that of experience the world setting with different characters and not just one. That would be an adventure game like Redguard. This PR trick of adding some dialog and storyline to a game and then call it crpg redefined sucks. Not even mainstream gamers deserve to be treated like idiots to this level. Hey tenis games don't sell anymore so lets add dialog and a compeling, motivating, brilliant, epic storyline and redefine the crpg genre to sell our game.
elander_ said:How does chargen works in the witcher? We only see one guy allways with the same apearance. One of the aspects of playing a crpg was allways that of experience the world setting with different characters and not just one. That would be an adventure game like Redguard. This PR trick of adding some dialog and storyline to a game and then call it crpg redefined sucks. Not even mainstream gamers deserve to be treated like idiots to this level. Hey tenis games don't sell anymore so lets add dialog and a compeling, motivating, brilliant, epic storyline and redefine the crpg genre to sell our game.
elander_ said:How does chargen works in the witcher? We only see one guy allways with the same apearance. One of the aspects of playing a crpg was allways that of experience the world setting with different characters and not just one. That would be an adventure game like Redguard. This PR trick of adding some dialog and storyline to a game and then call it crpg redefined sucks. Not even mainstream gamers deserve to be treated like idiots to this level. Hey tenis games don't sell anymore so lets add dialog and a compeling, motivating, brilliant, epic storyline and redefine the crpg genre to sell our game.
Dhruin said:I think he is primarily talking about skills, stats, class, whatever than just simply appearance. I certainly think character creation is always preferable but if an otherwise good RPG doesn't have it, I don't think it automatically makes it an adventure.
Combat is one of those features we feel needs a drastic update from the classic style. We feel real-time provides us with more options to give the player control.
AnalogKid said:I can't believe this one has gotten a free pass here so far:
Combat is one of those features we feel needs a drastic update from the classic style. We feel real-time provides us with more options to give the player control.
The point of all the numbers they seem to hate so much is to create a method of resolving conflict that is completely under the character's control, not the player's (more accurately, only under the player's control as a result of the role he chooses to play and the actions he wants his character to attempt). Having exciting up/down/left/left/right/down combos to, like, totally dismbowel the fat chick doesn't equal tactically deep roleplaying combat... even if you did get to previously choose whether you wanted to use the left/left combo or the right/right combo.
Dhruin said:I certainly think character creation is always preferable but if an otherwise good RPG doesn't have it, I don't think it automatically makes it an adventure.
elander_ said:In Fallout for example there are parts of the game, factions, and solutions to quests you can only experience with certain character choice of skills and perks. It makes sense in any interesting crpg world that the player doesn't experience everything and join every faction with just one character.
TalesfromtheCrypt said:Still, if those choices are meaninfull and chosing something opens a path and restricts another at the same time, thats still nice and you want be able to see everything and join every faction with one single character in the first runtrough the game (unlike oblivion, where you can see everything, and experience everything with one character playing the game 1 time because of lack of meaningfull choices.)
This has great potential but after Gothic it already showed some limitations when they had to lower the original hero skills to play Gothic 2.
But do you realy believe this is what is going to hapen in the witcher? Looking at recent Bioware games im not very confident about that.
They may have good ideas but they still have Bioware at their backs demanding a game that sells and paying their salaries.
disregarding apperance and character design, your choices and decisions will always be the same ones.