Skinwalker
*meows at 3AM for no reason*
I am generally what you call a storybro. The polar opposite of a combatfag. I have played many games with subpar gameplay but good story, and consider them to be some of my most favorite games of all time.
Having said that, I don't think there has ever been a walking simulator, a game with practically no gameplay elements besides walking and clicking on items, that actually has a good story. It's not that it can't theoretically exist, it's that the kind of people who go into "developing" this types of "games" are talentless twats, and could never write a good story to save their life.
I will even include the nuadventure "games" that have quicktime events and dialogue option selections as "gameplay" elements. That includes Smelltale, Quantic Cringe, Supermassive Turds, etc. They're all shit. Gameplay-wise, and story-wise. Fahrenheit (Dayvid Cayyyge!?) came the closest to having an actually somewhat interesting story, but devolved into utter nonsense in the second half.
Prove me wrong.
Having said that, I don't think there has ever been a walking simulator, a game with practically no gameplay elements besides walking and clicking on items, that actually has a good story. It's not that it can't theoretically exist, it's that the kind of people who go into "developing" this types of "games" are talentless twats, and could never write a good story to save their life.
I will even include the nuadventure "games" that have quicktime events and dialogue option selections as "gameplay" elements. That includes Smelltale, Quantic Cringe, Supermassive Turds, etc. They're all shit. Gameplay-wise, and story-wise. Fahrenheit (Dayvid Cayyyge!?) came the closest to having an actually somewhat interesting story, but devolved into utter nonsense in the second half.
Prove me wrong.