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Crispy™ There has never been a walking simulator with a good story

Zed Duke of Banville

Dungeon Master
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13,366
I said in another thread, and I'll say it again: SOMA gets good boy points for recognizing that making digital copies of your consciousness does not prolong your life in any way, because the copies are separate entities from yourself. There's too much sci-fi goyslop based around the idea that you can attain immortality by "uploading yourself to the cloud", and it's always retarded and makes no sense.

So, good job acknowledging this basic fact of reason and logic. The story is still dull, depressing and inauthentic, though.
Yes, though it does get more interesting when you consider that ship thing. The ship of Theseus?
shipOfTheseus1.png

shipOfTheseus2.png
 

H. P. Lovecraft's Cat

SumDrunkCat
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I said in another thread, and I'll say it again: SOMA gets good boy points for recognizing that making digital copies of your consciousness does not prolong your life in any way, because the copies are separate entities from yourself. There's too much sci-fi goyslop based around the idea that you can attain immortality by "uploading yourself to the cloud", and it's always retarded and makes no sense.

So, good job acknowledging this basic fact of reason and logic. The story is still dull, depressing and inauthentic, though.
The story isn't simple and the protagonist isn't an idiot. His brain can't cope with the horrific reality of the situation, which is something each and every one of us deal with every fucking waking moment of our worthless lives. Not only do you not understand it, you also only focus on one tiny aspect of the games' brilliance. Your brain is tiny. SOMA is beyond your understanding. Sorry!
 

H. P. Lovecraft's Cat

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My favorite moment is when Simon punches the screen out of blind rage and basically "kills" Catherine. He immediately realizes he made his one and only friend disappear and begs for her to come back while stranded in the deepest darkest place on earth. He dies alone and afraid. Mysery porn is beautiful.

It has a happy ending too tho, atleast until the arc versions start experiencing existential problems of their own.
 

babayaga

Educated
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Innawoods
I said in another thread, and I'll say it again: SOMA gets good boy points for recognizing that making digital copies of your consciousness does not prolong your life in any way, because the copies are separate entities from yourself. There's too much sci-fi goyslop based around the idea that you can attain immortality by "uploading yourself to the cloud", and it's always retarded and makes no sense.

So, good job acknowledging this basic fact of reason and logic. The story is still dull, depressing and inauthentic, though.
The story of Soma is alright on its own but what really makes it amazing is the addition of great mood and unique setting. All of this combined makes it amazing experience.
 

H. P. Lovecraft's Cat

SumDrunkCat
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What are your thoughts on Amnesia and Soma? Both of them are horrors and walking simulators. Soma's story is pretty good imo.
I didn't finish Amnesia, but the protagonist of Soma is too dense for the story to be good. To the very end, he STILL didn't get it. What did he think she was setting him up for, after everything they had talked about and discovered? Had long before Soma been pretty obvious to me that copying one's mind digitally would not be immortality.
Congrats. You missed the whole point. Stick to watered down Disney shit.
 

pOcHa

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Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Steve gets a Kidney but I don't even get a tag.
I said in another thread, and I'll say it again: SOMA gets good boy points for recognizing that making digital copies of your consciousness does not prolong your life in any way, because the copies are separate entities from yourself. There's too much sci-fi goyslop based around the idea that you can attain immortality by "uploading yourself to the cloud", and it's always retarded and makes no sense.

So, good job acknowledging this basic fact of reason and logic. The story is still dull, depressing and inauthentic, though.
reading bobverse right now (don't recommend it btw, too much member berries) - but there is one really interesting concept in there

they still can't make a self aware AI as they don't yet know exactly how conciseness works - but much like now with sleeping pills, or medical total anesthetics and drug induced coma, they learned just enough to not only affect it, but also replicate it

the digitalization process destroys the brain, so they can't really confirm this with live beings - but whenever a digital copy clones itself (has to shutdown first), the one that comes online second always has a slight personality discrepancy from the "original", even if that one was the "source" of the cloning and they were light years away (einsteins spooky action at a distance)

of course, there is always some quantum or spiritual race condition preventing simultaneous bootup at the exact same planck time (the shortest theoretical timescale)

this would imply that there is some kind of a subatomic preservation of information law, just like with matter - where you can't make it out of nothing or duplicate it, nor destroy it completely

so there is always only one "real you" and it further implies life after death...

now the most interesting part is that in real life they thought for a long time how black holes destroy information - but it turned out recently (yet again) that they were wrong (black hole information paradox)

EDIT: so it seems that the cultist guys from soma were actually on to something
 
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AfterVirtue

Educated
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138
The story isn't simple and the protagonist isn't an idiot. His brain can't cope with the horrific reality of the situation, which is something each and every one of us deal with every fucking waking moment of our worthless lives
So, instead of mistreating the complex themes of the philosophy of mind with a rather shallow game, if you want to feel smart why don't you go and enjoy some Camus?
 

Habichtswalder

Learned
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Aug 30, 2023
Messages
214
I feel walking simulators are often more about the atmosphere and less about the story itself. The stories are often traditional mystery plots and those tend to be disappointing once the mystery/twist is revealed.

A walking sim that I liked was Sagebrush. Does it have a good story? Probably not, at least you can already guess most plot points by reading the Steam description. But the atmosphere was good enough to keep me involved in the story while it lasted.

I think many walking sims try too hard to be deep, emotional, artsy (for example Dear Esther) and that also hurts their storytelling.
 
Joined
Dec 17, 2013
Messages
5,399
Skinwalker (Liberal), you have the brains of a fried chicken.

With that said, and without reading too much into what you wrote (to avoid losing IQ points), I assume by walking simulators you mean open world games, so I will give you a few examples of open world games with great writing/story:

Betrayal at Krondor
Fallout: New Vegas
Witcher 3
Cyberpunk 2077
Kingdom Come: Deliverance
Days Gone
Grand Theft Auto IV
Metro Exodus
 

Tweed

Professional Kobold
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harsh circumstances
Pathfinder: Wrath
Walking simulator are not games.
However TS3 Morrowind is basically a hiking simulator.
Walking simulators aren't games, but hiking simulators have been games since Faery Tale Adventure in 1986:

QYuZxSo.jpg
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GcJPCQp.jpg
And the first main quest of Morrowind, The Fairy Tale Adventure, and every other Hiking Simulator is to change into something else. (I.E. the boots of blinding speed and the golden swan).
 

luj1

You're all shills
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Define walking simulators Liberal, because if you include RPGs like Morrowind you're dead wrong.

If you are referring to adventures, the new ones are shit (like Firewatch) the older ones such as Myst or Riven are great
 

Necrensha

Educated
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Deep underground
Arguing definitions in every single thread, classic.
Actual walking simulators:
Gone Home
Dear Esther
Firewatch
The Stanley Parable
The Vanishing of Ethan Carter
Proteus
The Beginner's Guide
Everybody's Gone to the Rapture

I would put most visual novels here too.
 

AfterVirtue

Educated
Joined
Jan 29, 2024
Messages
138
So a walking simulator is a game in which you walk. :smug:

Really, in which you walk, examine and are generally passive to the story, don't need to do anything other than walking and examining (and booting the game) to make it happen. Can we agree?
 
Joined
Dec 30, 2023
Messages
162
So a walking simulator is a game in which you walk. :smug:

Really, in which you walk, examine and are generally passive to the story, don't need to do anything other than walking and examining (and booting the game) to make it happen. Can we agree?

if walking Simulator are games in which you walk, "story driven RPG" can be considered Talking Simulator or Dialogue Simulator? :troll:
 

AfterVirtue

Educated
Joined
Jan 29, 2024
Messages
138
if walking Simulator are games in which you walk, "story driven RPG" can be considered Talking Simulator or Dialogue Simulator? :troll:

if i find this Story guy who is driving all these bad games i'm gonna make him pay. By making him play every walking simulator.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,787
A good story in a walking sim is a oxymoron. Games as a medium are defined by the fact that the player gets to be an active participant in the story. Meaning that in some way the player is essential for the story to even occur and procced. However when all the player does is walk from A to B and then C then what kind of relevance can the player even have? The player has to be by definition essentially irrelevant because the only interaction they can perform is barely interactive to begin with.

Morrowind, Amnesia or even visual novels are mostly "walking" but demand some level of other interaction to make the story happen. Morrowind requires you to build up your character and integrate yourself into its world, walking is only part of the process not the whole process itself. Amnesia is more of a stealth game where you have to solve logical(or rather physics based puzzles if you want to be pedantic) puzzles while you are pursued by an immortal monster, the walking again is just a piece of the whole pie. And finally even the most basic derivative hentai schlock visual novels tends to give you a choice or two that either fail or advance the plot in different directions, its minimal but it is a level of participation that makes the player into a relevant part of the narrative and the game.

Gone Home and Dear Esther are actually the perfect examples of this. In the case of Gone Home the story already happened and the player is barely even piecing it all together. Most of it is learning information the player character already knows and the few relevant story bits are irrelevant info you cannot do anything with or act up on it. The game may as well have been a single powerpoint slide saying "YOUR SISTER IS GAY AND RAN AWAY" and it would be about 80% the exact same experience.
Dear Esther is even worse because you do not get to piece together anything. Its just a small outcrop of a audio book played in the background of a Source engine tech demo.

Point being in both games the player is a irrelevant entity that may as well not exist. Hence their stories even if they were any good turn by definition to shit because they are experienced from the perspective of someone who is completely external to said story. Its basically like a movie about a guy watching a movie expect instead of watching the movie itself you are eyeballing a dude quietly sitting for 90+ minutes. I am sure some pretentious faggot would cream themselves over that but for everyone else that would be the very antithesis of a movie, especially after a veritable army of other faggots would make hundreds of identical movies but each time with the guy watching the movie wearing different boxers(which you never see because he is always dressed in jeans).
 
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Zlaja

Arcane
Joined
Aug 17, 2006
Messages
6,198
Location
Swedex
also, after you bash in the brains of the little helper bot that already helped you out a couple of times before (seemed less harsh and more easier at the time than to kill the big deranged guy)

How could you? :cry:
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,799
Location
where east is west
So a walking simulator is a game in which you walk. :smug:

Really, in which you walk, examine and are generally passive to the story, don't need to do anything other than walking and examining (and booting the game) to make it happen. Can we agree?

if walking Simulator are games in which you walk, "story driven RPG" can be considered Talking Simulator or Dialogue Simulator? :troll:
Social Interaction Simulator
 

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