Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,570
A competition is due to land with its entries soon, but in the meantime a first-time Taffer released his virgin T2 FM called "The Greyquarter Heist" and considers it a Christmas present for the Thief-community.
And what a whopper of a present it is!
A part of town is on high lockdown by the coppers, but Garrett has been hired to pilfer an alchemist living there for his most prized possessions. Your sources suggest getting in via the sewers... but they forgot to fill you in on the details.
Like, for example, how this is one of the tightest cityscapes that adheres to the OM-style of missions. This isn't skacky type-cityscapes (it's a bit closer to Melan stuff) but it's still surprisingly massive. I played it for two hours straight and didn't even break the surface during all that time, there was so much to see and do underground!
It's not without its faults, though. There are a few minor technical glitches around (watch how locks you're picking remain still sometimes) and this FM has a COLOSSAL amount of keys to gather... and what's worse, almost all of them are hidden in sneaky places! Do you remember the old Incentive-games that used the Freescape-engine? How you had to conform to back-breaking positions to be able to see (and grab) some keys? That's your starting point here. Check EVERY surface, under EVERY frobbable, NOWHERE is sacred ground to hide a key! There's even a key where you have to crank up the lights to 11 just to see it. On Expert-level there's a steep loot amount, but let me tell you - the real loot amount in this FM is almost twice that number! And 16 secrets! There is content here for DAYS of taffing!
Merry Christmas taffers! Your package is a big one this year!
And what a whopper of a present it is!
A part of town is on high lockdown by the coppers, but Garrett has been hired to pilfer an alchemist living there for his most prized possessions. Your sources suggest getting in via the sewers... but they forgot to fill you in on the details.
Like, for example, how this is one of the tightest cityscapes that adheres to the OM-style of missions. This isn't skacky type-cityscapes (it's a bit closer to Melan stuff) but it's still surprisingly massive. I played it for two hours straight and didn't even break the surface during all that time, there was so much to see and do underground!
It's not without its faults, though. There are a few minor technical glitches around (watch how locks you're picking remain still sometimes) and this FM has a COLOSSAL amount of keys to gather... and what's worse, almost all of them are hidden in sneaky places! Do you remember the old Incentive-games that used the Freescape-engine? How you had to conform to back-breaking positions to be able to see (and grab) some keys? That's your starting point here. Check EVERY surface, under EVERY frobbable, NOWHERE is sacred ground to hide a key! There's even a key where you have to crank up the lights to 11 just to see it. On Expert-level there's a steep loot amount, but let me tell you - the real loot amount in this FM is almost twice that number! And 16 secrets! There is content here for DAYS of taffing!
Merry Christmas taffers! Your package is a big one this year!