So I played through an old Water Contest mission that I remember having enjoyed back in the day as it has an interesting atmosphere.
Well, it's not really that good.
The mission is "Sneaking Through Venice" and it suffers from some severe design flaws.
- There are windows that you could theoretically climb through in order to jump down into the canal. It's more difficult than it should be though, because the window shutters are positioned in a way that when opened, they're not flush with the wall on which they're fastened. Instead, they kinda float a little bit inside the window opening, constricting it and making it harder to squeeze through. It's negligible cause at no point do you need to go through a window, but still annoying.
- There are carpet objects placed on the floors. Quite a lot of them, actually. Only problem: they don't have physics boxes.
- Worst offender: mission goal is to kill a dude, get loot, and get one special loot item. You need to find a secret switch to get to the area with the guy to kill and the loot item. Down there is a chest to pick. When you open it, the floor beneath you disappears and you fall in water. I had to reload until I managed to stay on the ledge the chest is on - cause if you fall into the water there is no way back out. Opening the chest also spawns the dude you need to kill... in the room you just came from. So you ABSOLUTELY NEED to stay on the ledge or you're stuck. Kill the dude, take his key... then JUMP INTO THE WATER WHERE THERE'S NO WAY BACK OUT, use the key on a lockbox, swim into a secret room and swipe the chest you need to steal. Now the dude is dead, the item is stolen, and the mission should be finished!
... if you managed to meet your loot goal, that is. If you didn't meet your loot goal, have fun being stuck in an unwinnable place. It's kinda like one of these old Sierra adventure games.
Wanna go jumpety-jump on that nice delicious carpet in the middle of the room? Your boots are gonna go clackety-clack because you're hitting the wooden floor underneath. All the carpets in this FM are objects without physics boxes. Even those on marble. Yeah, jumping on the carpet in a marble-covered room is how I discovered that these carpets do, in fact, no have any physics boxes.
This is a cute little touch. Gloria gets something more special than a dewdrop this time!
Overall I rated the mission a solid 5.5/10. It's not horrible, and it has a very interesting concept. The small section of Venice you sneak through is mostly made up of canals, some buildings actually have more than one point of access and it's short enough to not make the mission's flaws too fatal. Still, the flaws are pretty major and one of them can render the mission unwinnable, so I can't rate it any higher than 5.5. There's really nothing remarkable about it beside the concept of swimming through the canals of Venice and it makes me wanna see more FMs set in cities with canals.
Bonus screenshot from TTGM 4: Making Tracks, a mission I started but put away for now. I'll go back to it when I have more patience, cause that's a big FM with apparently a lot of item hunting. But I made this screenshot and can't keep it from y'all.