You idiots still seem to miss Cazzeris' line of thought. It's not about how Thimbleweed Park HAS to have dialogue trees or else, even though ... it should've. I mean, if the main purpose of this game was just to be a complete Maniac Mansion clone, fair enough. But I see Monkey Island namedropped in the campaign just as much as MM, so I always imagined that TP will sort of mix the good parts from both types of games (no dead ends for example).
Anyway, the problem was announcing the xbox port in the first place. It's a matter of fucking principle. At least with Wasteland 2 they've had excuses (game was already mostly done and the xbox port came much later, unity is easy to port) but this is Ron Gilbert doing a fucking Xbone port out of the blue with his totes new engine and shit, and he has no idea how it's gonna work. Check the comments on his blog post:
Ron on how the interface will work with a controller said:
Me too! No idea how it's going to work, but we'll share our trials and tribulations as we experience them.
Ron on why did he pick to port it on xbone said:
We chose MS because they really liked the game and we feel they are going to support it well. That's not to say it won't come to other consoles, but MS showed a lot of love and respect for the game.
Also from the FAQ
Will you release it on consoles, Vita or the [23]DS?
We'd love to release on those platforms, but you need their permission and it involves lots of deal making and hobnobbing. When the game gets closers to being done, we'll start that process and see if there is any interest. We want to stay focused on the Kickstarter platforms.
It's just needless work that targets an extremely small percentage of this game's potential userbase. Again, what adventure games do the Microsoft consoles even have, apart from Telltale shit? At least the DS had Ace Attorney or Professor Layton or Hotel Dusk, and Sony focuses a lot more on the storyfags and atmospherefags than MS ever did. Even fucking Tim Schafer was clever enough to port Grim Fandango to PS4, which even has a trackpad on it that could solve the interface problem fairly easily.
Here we have this old-school veteran who is developing a video game with genre name that fucking tells you that YOU NEED A FUCKING MOUSE suddenly doing an Xbox one port because ... the guys at Microsoft were nice to him? And day one as well, at the same time with all the other version. inb4 game delayed because console version is not ready yet
15,6 thousand people gave him over half a million dollars out of their own pockets just because he sold them an idea he planned to make. The ludicrous thought that he needs multiple sources of income when everything TP will sell at launch is PURE FUCKING PROFIT, it just boggles my mind.
Seriously, I'm starting to get some second doubts about some of you people. Crooked Bee calling Dialogue Trees "superfluous" while literally the whole discussion was started by an XBOX ONE PORT ANNOUNCEMENT
Again, it's a matter of principles and priorities. No one gives a shit if you throw the xbox kiddies a bone, but at least don't announce that around the same time you tell us you just cut 25 rooms from the game and you're not sure you're doing dialogue trees.