Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Thirty Year Anniversary: Pool of Radiance

LordofSyn

Scholar
Joined
Nov 8, 2014
Messages
113
Grinding was the name of the game back when this released. It also used the camping spell mechanic for balance. It used to be annoying in tabletop too, but made sense.
Grinding was a feature.

Sent from my LGLS996 using Tapatalk
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
If you have to grind, then you need to play an easier game.

The areas had a fixed number of random encounters. Not sure what the trash mob complaint is about.

Gateway to the Savage Frontier, now that is a Gold Box game that was full of trash combat...
 
Last edited:

groundhog

Educated
Joined
Dec 14, 2012
Messages
75
This is next on my list of games to play and I plan to eventually play through the whole series. Would the experience be improved by having a copy of the D&D rulebook (especially in regards to spells), or are the manuals sufficient and/or the don't the games follow D&D rules close enough to make it worthwhile?
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
The manuals are suffienct.

Only extra thing you really need to know is in regards to the sequels if you want to transfer characters.
You can have Paladin and Ranger characters in Curse of the Azure Bonds.
The class level limits for demi-humans are nice to know before you start, so consult the charts in the Pools of Darkness manual.
 
Last edited:

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,333
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Grinding was the name of the game back when this released. It also used the camping spell mechanic for balance. It used to be annoying in tabletop too, but made sense.
Grinding was a feature.

Sent from my LGLS996 using Tapatalk

Mandatory grinding has always been a shit mechanic, and I didn't find PoR to suffer overly much from it. There are lots of random encounters, sure, but you can run away from them, and once you've gained a couple of levels you can get through the game without grind, just doing the occasional random encounter and the fixed encounters, you'll easily reach the level cap without going out of your way to grind.

Other games of the time were way worse (like fucking Bard's Tale).
 

LordofSyn

Scholar
Joined
Nov 8, 2014
Messages
113
Mandatory grinding has always been a shit mechanic, and I didn't find PoR to suffer overly much from it. There are lots of random encounters, sure, but you can run away from them, and once you've gained a couple of levels you can get through the game without grind, just doing the occasional random encounter and the fixed encounters, you'll easily reach the level cap without going out of your way to grind.

Other games of the time were way worse (like fucking Bard's Tale).
The OG Bard's Tale was such a great damn game. Never took itself seriously.

You can complain that grinding is a shit mechanic all you want. Back then, it was how games were made and it reflects the grind that can be found in tabletop gaming too. Grinding has its pros and cons just like any game mechanic.

Sent from my LGLS996 using Tapatalk
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,333
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I have a long-running (should be 5 years by now) D&D campaign running and our DM never threw grindy trash mobs at us, every encounter we get into is a meaningful challenge.

I don't get where your impression comes from that tabletop D&D is grind-heavy. Maybe you have a shit DM.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,943
Location
Wandering the world randomly in search of maps
Yeah, if I threw a party of 36 orcs at my PnP players, they'd groan with boredom. I usually have 3-5 combat encounters per session and that's considered high by many players. I try to make them fun and challenging, not just trash fights.

In Pool of Radiance I think the issue isn't that there are too many fights, it's that they are unrewarding. Fighting party after party of goblins is no fun when they give miserable XP and paltry treasure. Blame that on the old 1E/2E XP tables though, where most of your XP is supposed to come from treasure.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
grind.

Other games of the time were way worse (like fucking Bard's Tale).

Of all the CRPGs I've played I think the DOS version of BT1 was the only one where I felt that I needed to grind some levels, in order to survive the top of Mangar's Tower. When I played the Amiga version I was but a neophyte blobberer, so I guess I "grinded" inadvertently due to my slowness.

I think people use the word "grind" in different ways, though.
To me grinding is lingering in an explored area and provoke random encounter, or do the same fixed battles repeatedly (for example Wyverns in MM1, Cuisinarts in MM2), to level up and make the rest of the game easier, instead of pressing on and face the challenges.

Others seem to use it in the meaning "there's random encounter of trash mobs every second step", which just means the game has a too high encounter frquency (BT games, Wiz 7).
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,333
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Yeah, I found the BT series to have way too many random encounters, and that kind of gameplay is just tedious to me. They were more frequent than in the M&Ms and Wizardries, as far as I remember.
 

Dorateen

Arcane
Joined
Aug 30, 2012
Messages
4,421
Location
The Crystal Mist Mountains
From the AD&D Monster Manual

ORC
FREQUENCY: Common
NO. APPEARING: 30 - 300

For every 30 orcs encountered there will be a leader and 3 assistants.

Pool of Radiance, faithful as always to the source material.
 

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,671
Location
Bjørgvin
Heh, very different indeed from the squads of high level Orcs my party encountered last time I played the BG Trilogy.
Although I guess the Xvart village functioned like the old edition Orcs,
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom