epeli
Arcane
- Joined
- Aug 17, 2014
- Messages
- 720
Dunno. He has grown to hate wikis and proudly labels himself "anti-wiki". His words, not mine.But anti-wiki?! Why?!
I have the impression that he wants his game to be this obscure and mysterious special snowflake. As if a janky Slavout needs to be even more unapproachable.
Occasionally he tries to enforce this ideology in game design, to the detriment of the game's quality. Even against his own original design intent and to the disappointment of his co-devs. Just to keep some pointless mechanic obscure to players.
Yes, explicitly. I would say he is generally against all third party resources but that's inferred not explicit.Did Styg outright state that he will not allow a wiki for Underrail: Infusion?
Him not hosting the wiki might work out for the best in the end.
(He isn't the most competent webadmin, yet he always wanted to do everything himself with his limited time. That's nothing special though, I've seen and dealt with other indie game programmers going through the same mistakes as they grow from a single-man operation into a small company, thinking they're experts at everything and trying to manage everything personally. Maybe that's just where most start-ups fail.)
That is, unless he goes on a crusade to dissuade the community from doing anything, the way he has treated potential modders. Hard to say how everything will play out. He's a bit unpredictable when it comes to these things. If you try to respectfully cooperate with him on modding at his terms, he will threaten you with legal action. If you steal his source code and monetize a mod based on it, he turns a blind eye.
Regarding the whole build optimization autism meta situation and underrail.info's role: It's not that big of a deal.I did some digging, and found what we were looking for.
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Big oof to be honest. I think a large reason why the game has such a reputation for being so difficult is due to all the YouTube reviews of the game which basically say that, along with what people have said on Underrail'S Reddit. It's possible that Styg has more information than us, and that Underrail.info actually has an impact on how people perceive the game, but I have no clue how this would even work. Seriously though, here are two of the most viewed reviews of Underrail on YouTube that highlight the difficulty of the game and how you should follow a recommended build for a first time play through. Each link is timestamped to where in the video the reviewer says as much.
Sszeth
Strat-Edgy Productions
Not just that, but here is a Reddit post (gross I know) relevant to this topic. The poster flat out says that the source of why he assumed the game would require extreme optimization is due to all the reviews he read.
https://www.reddit.com/r/underrail/comments/riwm52/why_was_everyone_presenting_this_game_to_me_as/
There are many other posts like this, and I think a big part of why the game has garnered such a reputation is because the game's audience actually fosters said reputation because it's something that we consider to be cool and refreshing. It is still super early in the games development cycle and it's possible Styg will change his mind. We will see in the future.
If anything, the shift in meta/public perception was caused by adding all the build forums/channels/whatnot that steered the community towards build-centric meta. I never asked for that.
Naturally underrail.info/build/ is the face of the build meta, but Styg understands its value and importance to the community.