Elwro said:
BTW, on the ITS forums cardtrick claimed he got to Sarevok in the Iron-Man mode.
Which seems strange to me, since if I got to Sarevok I'd just spam wands of summoning and use Kivan to take the guy out. I don't think it can fail. On the other hand, how he managed NOT to die in the early game (one unhappy die roll - kthxbye l0l) is beyond me. Anyway, kudos to him.
Just saw this.
Anyway, yeah, I got to Sarevok in an "ironman" playthrough and died. A different time I beat him and died sometime in Ch. 3 of SoA, stupidly, to a group of ghouls that I was overconfident with.
I played using TuTu, simply because I
need the tab highlighting and higher resolution, but that undoubtedly made my playthroughs somewhat easier. For one thing, I could take kits, which weren't totally balanced for BG1. Also, I believe my movement speed was somewhat higher -- the key early game tactic of running in circles around enemies while shooting them repeatedly seems somewhat easier with TuTu than with vanilla BG.
However, TuTu makes the final fight with Sarevok considerably harder I think. It seems that all of the enemies charge in at once, and I couldn't kill them cheaply from afar with fireballs the way you used to be able to in plain old BG1. Plus, in that playthrough Kivan got "chunked" (permanently killed) early on, which was a serious blow.
The character that got to Sarevok was a gnome thief/illusionist, and the character that beat him was a ranger/cleric multi.
Of course, BG is hardest at the very beginning. Most of my attempts died before reaching the first town, since before level 2 you can die with pretty much a single hit.With each character, I saved the game right after Candlekeep, and allowed myself to reload to there -- this spared me from having to go through character creation and the interminably boring Candlekeep repeatedly. If there had been a Candlekeep-be-gone mod, I would have used that instead.
BG is pretty fun when playing iron man. I will certainly never again play it any other way. You have to go slowly and carefully, thinking tactically at all times. You use all the expendable resources you get, rather than storing up potions and special arrows indefinitely. Ranged weapons are incredibly valuable, as are disabling spells. Edwin and Kivan are godsends. Every character should have a way to cast fireball -- either as a spell, from arrows of detonation, or from one of the two necklaces of missiles. Six fireballs in the first round of combat makes some fights drastically easier. (For example, someone mentioned the Iron Throne -- I started that fight out in the first round with every character who could attempting a disabling spell (I don't remember which ones, possibly all web and entangle), and then in the second round had all six characters do fireball-like damage to the now mostly stationary enemies.