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Preview This you've gotta see - IGN FO3 preview

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Claw said:
Destructoid Preview said:
rest easy -- Brotherhood of Steel and Tactics have been ignored
That's the problem right there. You can't learn from mistakes if you ignore them.

Judging by the portrayal of a more military-oriented BoS and questionable weapon design, it remains to be seen just how much they ignored those games.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
Bethesda is also committed to maintaining the tone of Fallout. The original Fallout was pretty violent when it was first released with death and destruction around almost every corner. You'll find that's also true in Fallout 3. The original game also featured some of the most convincing and lifelike characters ever seen thanks to super VGA graphics, first-rate voiceovers and full lip-synching. Bethesda also wants to maintain the humor that was present in the first few games but wants to shy away from the self-referential gags that broke the illusion that the world of Fallout is real.

See, the Fallout universe is REAL.

Or so believes the Toddler... Immersion drives this game's design. We are being treated to a vision of what Toddie thinks the future will be like. We're looking into Todd's mind.
 

Rina

Scholar
Joined
Oct 19, 2005
Messages
151
I seriously cant take this anymore. I just cant. My brains hurt, and everytime I read about this game they break yet another layer of retardness, and I thought they couldnt sink any deeper than Oblivion.

Fuck Bethesda. I'm not going to bother even pirate this piece of wet shit to give it a chance. :(
 

sheek

Arbiter
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Messages
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Cydonia
Oh yeah, and this:

Our demo of the game began with the player talking with dear old dad about the upcoming Generalized Occupational Aptitude Tests that are required of all Vault residents when they turn sixteen. The G.O.A.T. is essentially an oral exam that lets the player express their preferences and expectations for the game and then translates those wishes into an appropriate set of skills -- sneaking, science, medicine, guns, speech, etc. This approach to skill selection nicely fits with the game's emphasis on maintaining your immersion in the game world rather than relying on a more artificial class selection system.

Does this mean chargen choices are not explicit? Ie, like Morrowind's 'answer questions' chargen where you're not told which change you get for each dialog option?

If so, in other words - if you are actually capable of reading and doing basic arithmetic - and for some crazy reason want to carefully design your character yourself... you'll have to go on the Internet, reading countless forums messages (or wait for a Walkthrough) to know which choice gives you what trait/perk/stat/skill.

Bethesda, Next-Gen Game Design Award winners of 2006.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
sheek said:
See, the Fallout universe is REAL.

Or so believes the Toddler... Immersion drives this game's design. We are being treated to a vision of what Toddie thinks the future will be like. We're looking into Todd's mind.

I'm not sure Toddler is saying the Fallout world is real of if this can be attributed to overly excited reporters who just want to write something 'edgy' for their kiddie readership, but I'm glad they are moving away from some of that fourth wall nonsense.
 

Hazelnut

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Joined
Dec 17, 2002
Messages
1,490
Location
UK
Vault Dweller said:
@ Hazelnut:

What did you expect? Did you really think that the media would say "what the fuck are you doing, crackheads?! This isn't Fallout"? Of course they would praise the new Fallout as the best game in the series, saved from "1896" by Bethesda and done right using the best and the latest technology available.

What did I expect? Oh I don't know, maybe an iota of fucking respect for the Fallout franchise? Or maybe $5m buys the right to rape?

I guess I hoped for better, not particularly good or justice to the franchise, but better than this at least. I mean come on, you simply couldn't make this shit up could you?
 

NiM82

Prophet
Joined
Jun 21, 2007
Messages
1,358
Location
Kolechia
Bugger Oblivion with guns, this is Postal2 with Pipboy!

If F3 is meant to be realistic, could someone inform me how I freeze time and get out of body cinematics? Do I need to use drugs, booze, or a combination?

Anyway, can't wait for the next instalment in this veritable comedy goldmine (i'm over being pissed)... what wonders do they still have instore for us?

Quad damage on a stick?
Bareback Brahmin riding (they never ruled out ridable animals!)?
Equip the ring for god mode?
Rock-It jumping?

BTW - you can see a bobble head on the desk in the vault Lab screenshot, near the desk lamp. I guess they start you out early on teh powerup whoring.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Hazelnut said:
Vault Dweller said:
@ Hazelnut:

What did you expect? Did you really think that the media would say "what the fuck are you doing, crackheads?! This isn't Fallout"? Of course they would praise the new Fallout as the best game in the series, saved from "1896" by Bethesda and done right using the best and the latest technology available.

What did I expect? Oh I don't know, maybe an iota of fucking respect for the Fallout franchise?
How unusual. May I ask you why?
 

miles foreman

Scholar
Joined
Apr 23, 2006
Messages
105
sheek said:
Oh yeah, and this:

Our demo of the game began with the player talking with dear old dad about the upcoming Generalized Occupational Aptitude Tests that are required of all Vault residents when they turn sixteen. The G.O.A.T. is essentially an oral exam that lets the player express their preferences and expectations for the game and then translates those wishes into an appropriate set of skills -- sneaking, science, medicine, guns, speech, etc. This approach to skill selection nicely fits with the game's emphasis on maintaining your immersion in the game world rather than relying on a more artificial class selection system.

Does this mean chargen choices are not explicit? Ie, like Morrowind's 'answer questions' chargen where you're not told which change you get for each dialog option?

If so, in other words - if you are actually capable of reading and doing basic arithmetic - and for some crazy reason want to carefully design your character yourself... you'll have to go on the Internet, reading countless forums messages (or wait for a Walkthrough) to know which choice gives you what trait/perk/stat/skill.

Bethesda, Next-Gen Game Design Award winners of 2006.
I think you're reading too much into this. It sounds like the character creation process from all the TES games. You can play along with that crap or create a custom attribute/skill set.
 

sheek

Arbiter
Joined
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Messages
8,659
Location
Cydonia
Role-Player said:
sheek said:
See, the Fallout universe is REAL.

Or so believes the Toddler... Immersion drives this game's design. We are being treated to a vision of what Toddie thinks the future will be like. We're looking into Todd's mind.

I'm not sure Toddler is saying the Fallout world is real of if this can be attributed to overly excited reporters who just want to write something 'edgy' for their kiddie readership, but I'm glad they are moving away from some of that fourth wall nonsense.

OK, I agree Fallout 2 went too far... but you can't make Fallout realistic without turning the setting into a pile of shit. Because it's not realistic. The entire premise of the setting is completely unrealistic and irrational, there are a million things that don't make sense. I think you can have a setting which is clearly unbelievable (Lord of the Rings) and make it good by giving it depth, building on it's myth/subconscious/imagination aspects. That can work.

On the other hand there's a tendency for more anally fixated nerds to want to make Sci-Fi and Fantasy 'realistic' by inventing all kinds of rationalizations and compromises (between what you want and the facts/paradigms real modern world. Kind of taking something which is not real and painting a coat of 'realism' hoping it's enough. 95% of the time this approach produces the worst settings.

The kind of fiction that invents complex genetic/evolutionary explanations for vampires, or D&D books that detail the dietary/digestive system of goblins, or whatever.

I suspect Todd, being an idiot, will go for the latter approach.

Personally I wouldn't mind an all 'realistic' post-apoc world, (kind of) like the first Mad Max, in which can be explained and understood by everyday reality... things that could actually have a chance of happening. I think either you go all of one way or all of the other.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,834
Location
Sweden
Just in case someone missed, here's a wonderful quote from the Destructoid people:

It should come as no surprise that the the team at Bethesda are fans of the original series. Back in 1987, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout.
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Vault Dweller said:
Hazelnut said:
Vault Dweller said:
@ Hazelnut:

What did you expect? Did you really think that the media would say "what the fuck are you doing, crackheads?! This isn't Fallout"? Of course they would praise the new Fallout as the best game in the series, saved from "1896" by Bethesda and done right using the best and the latest technology available.

What did I expect? Oh I don't know, maybe an iota of fucking respect for the Fallout franchise?
How unusual. May I ask you why?

Sure, but I'll answer later today/tomorrow if that's okay. I'm all in after a weekend of camping and canoing with my son (we're complete beginners and it was pretty tiring) and I'm bathing my youngest two at the moment.
 

miles foreman

Scholar
Joined
Apr 23, 2006
Messages
105
Starwars said:
Just in case someone missed, here's a wonderful quote from the Destructoid people:

It should come as no surprise that the the team at Bethesda are fans of the original series. Back in 1987, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout.
what
 

spacemoose

Erudite
Joined
Jan 22, 2005
Messages
9,632
Location
california
sheek said:
Personally I wouldn't mind an all 'realistic' post-apoc world, (kind of) like the first Mad Max, in which can be explained and understood by everyday reality... things that could actually have a chance of happening. I think either you go all of one way or all of the other.

hell, I wouldn't mind an rpg set in the modern world PERIOD. you don't even need to make up conflicts or factions cause they're all right there.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,293
I guess I hoped for better, not particularly good or justice to the franchise, but better than this at least. I mean come on, you simply couldn't make this shit up could you?

Well, I believe quite a few people voiced what the game would be like to a T several months ago :wink:

You could almost say every joke the Codex made fits in nicely with the current direction of Fallout 3.
 

sheek

Arbiter
Joined
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Messages
8,659
Location
Cydonia
Yeah, there is so much out there. Apart from really old 80s RPGs there are very few modern day ones... PnP is much more diverse than CRPG, that's for sure, I think it's because more money's involved in PC gaming which means the execs won't take risks with settings (Troika is an exception) - so you get served the same old regurtitated high fantasy / trash SF shit. PnP games are made by small companies, or a few people, who aren't as profit-oriented being all active gamers themselves.
 

REX

Novice
Joined
Mar 5, 2006
Messages
16
Location
A flat country in Scandinavia
Vault Dweller said:
http://fallout3.files.wordpress.com/2007/06/39864273-mvc-001f.jpg

I see so its those big head figures.....

I bet they can be found around water emitting a humming sound and you have to collect a few then a ton and then an entire shitload of those things to get some skill :)

Im having a hard time describing how i feel about this game now..... the best way probably be to just to say FUCK
 

Micmu

Magister
Joined
Aug 20, 2005
Messages
6,163
Location
ALIEN BASE-3
I really REALLY hope this FPS abomination bombs hard.
They had huge expenses and there will be no console launch and absence of games (especially of such type) to save their asses. Fucking pieces of shit.
 

spacemoose

Erudite
Joined
Jan 22, 2005
Messages
9,632
Location
california
micmu said:
I really REALLY hope this FPS abomination bombs hard.
They had huge expenses and there will be no console launch and absence of games (especially of such type) to save their asses. Fucking pieces of shit.

but it WON'T bomb. it will do quite fucking well. because they're making it for the oblivion fanbase, which is huge.

moreover, they're not making it for YOU or me. so why are we bitching about it
 
Joined
Feb 10, 2007
Messages
7,715
Yes, there are a fair amount of guns in the game, including an awesome gun that can be used to suck up items in the environment and fire them at enemies.
Why not just say "they stole the gravity gun from Half-Life 2."

I also appreciate how the gamespot preview tells of how you must use combat, so don't forget to make your charisma 1.
 

Annonchinil

Scholar
Joined
Mar 12, 2007
Messages
844
I always enjoy going to gamespot and reading the comments people posted:

horariovandalas
omg. this looks great, now i've never played the first ones, but this looks promising on it's own. i'm not a fan of turn based, so this thing called the v.a.t.s. system's going to get me furious. but the fact its' gameplay is going to be like oblivion's is enough for me. i just hope that by 08 they get rid of turn based. how is it fun, when you're like, ok you hit me, i'll hit you...NO! stop, i just want to friggin kill you and that's it. wtf...anyways looks great, thanks Bethesda! keep those older fans happy too though.


Janpieterzun
M$ should seriously consider an exclusivity deal with Bethesda for this game. Its one of those titles that if it goes to one console, will make it standout. There are no console rpg's that can compete with the fallout universe, it has always been the trump card that PC rpg enthusiast had over the uncomplicated and simplistic console rpgs; final fantasy.



JLuke360
This. Is. FALLOUT!

LuckyPierre1441
thank god. i had feared they would make an RPG with the name fallout with none of its gameplay. i guess i shouldn't have had so little faith in bethesda.

Tremere1
@Knux15

Yes, the game is terrible. Why? Because the people that say that is sucks, have PCs that are 5 years old, thats why. Oblivion is the best ever TES game, there is no doubt in that.
 

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