Oh yeah, and this:
Our demo of the game began with the player talking with dear old dad about the upcoming Generalized Occupational Aptitude Tests that are required of all Vault residents when they turn sixteen. The G.O.A.T. is essentially an oral exam that lets the player express their preferences and expectations for the game and then translates those wishes into an appropriate set of skills -- sneaking, science, medicine, guns, speech, etc. This approach to skill selection nicely fits with the game's emphasis on maintaining your immersion in the game world rather than relying on a more artificial class selection system.
Does this mean chargen choices are not explicit? Ie, like Morrowind's 'answer questions' chargen where you're not told which change you get for each dialog option?
If so, in other words - if you are actually capable of reading and doing basic arithmetic - and for some crazy reason want to carefully design your character yourself... you'll have to go on the Internet, reading countless forums messages (or wait for a Walkthrough) to know which choice gives you what trait/perk/stat/skill.
Bethesda, Next-Gen Game Design Award winners of 2006.