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Preview This you've gotta see - IGN FO3 preview

Deleted member 7219

Guest
Annonchinil said:
I always enjoy going to gamespot and reading the comments people posted:

horariovandalas
omg. this looks great, now i've never played the first ones, but this looks promising on it's own. i'm not a fan of turn based, so this thing called the v.a.t.s. system's going to get me furious. but the fact its' gameplay is going to be like oblivion's is enough for me. i just hope that by 08 they get rid of turn based. how is it fun, when you're like, ok you hit me, i'll hit you...NO! stop, i just want to friggin kill you and that's it. wtf...anyways looks great, thanks Bethesda! keep those older fans happy too though.


Janpieterzun
M$ should seriously consider an exclusivity deal with Bethesda for this game. Its one of those titles that if it goes to one console, will make it standout. There are no console rpg's that can compete with the fallout universe, it has always been the trump card that PC rpg enthusiast had over the uncomplicated and simplistic console rpgs; final fantasy.



JLuke360
This. Is. FALLOUT!

LuckyPierre1441
thank god. i had feared they would make an RPG with the name fallout with none of its gameplay. i guess i shouldn't have had so little faith in bethesda.

Tremere1
@Knux15

Yes, the game is terrible. Why? Because the people that say that is sucks, have PCs that are 5 years old, thats why. Oblivion is the best ever TES game, there is no doubt in that.

Indeed, there's enough comedy material there to last five lifetimes.

The Gamespot comments are always good fun, often just for the ridiculous comments from American kids about how their country is the best, the inventor of freedom and liberty, and the whole world should follow its example. Then there are the Xbox 360 fanboys against the PS3 fanboys, the people who think Halo 3 is the best game ever, an of course the people who think the best RPGs are Final Fantasy.

Seriously, the dumbfucks there make the Bethesda kiddies seem like Nobel prize winners.
 

pkt-zer0

Scholar
Joined
Jun 17, 2007
Messages
594
DiverNB said:
Maybe it'll make a good FPS.

That's basically what I'm hoping for, too. Though somehow I don't have that much faith in Bethesda creating the next Deus Ex or System Shock. Well, Deus Ex 2, maybe.

The comparisons to Oblivion's incredibly great role-playing options are fucking hilarious, at any rate.
 

Ryuken

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Joined
Feb 28, 2005
Messages
606
Location
Belgium
Lumpy said:
But yeah, the dialogue sounds good. Maybe they'll get it right.
Is it me or is the positive thing in that IGN-preview being completely ignored?

"The conversations with Simms and Burke show off both the new AI system and the new focus on NPC interaction. An improved radiant AI system allows for even more behavior and dialogue options on the screen and your speech skill allows you to influence an NPC to do things that might not necessarily be in their best interests. For each dialogue option that makes use of the speech skill, you'll see a percentage chance of success. You'll want to take note of these numbers because if you fail, it's likely that you'll really irritate the person you're talking with. "

No more mini-game in that game part it seems then.
 

EliotW

Educated
Joined
Oct 26, 2006
Messages
53
Starwars said:
Just in case someone missed, here's a wonderful quote from the Destructoid people:

It should come as no surprise that the the team at Bethesda are fans of the original series. Back in 1987, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout.

Aren't there only five people from the Daggerfall team left at Bethesda? Or was it fewer...
 

elander_

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Joined
Oct 7, 2005
Messages
2,015
Starwars said:
Just in case someone missed, here's a wonderful quote from the Destructoid people:

It should come as no surprise that the the team at Bethesda are fans of the original series. Back in 1987, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout.

Bullshit hype ... bullshit hype never changes.

Several generations of boot licking specialized press and these guys can even lick with a minimum of intelligence and professionalism.
 

Section8

Cipher
Joined
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Messages
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Location
Wardenclyffe
your speech skill allows you to influence an NPC to do things that might not necessarily be in their best interests.

These aren't the droids you're looking for.

For each dialogue option that makes use of the speech skill, you'll see a percentage chance of success. You'll want to take note of these numbers because if you fail, it's likely that you'll really irritate the person you're talking with.

As long as there are reasonable consequences for "really irritating" the person you're talking with, it doesn't sound all bad.

But why expose the percentages to the player? That's a step away from "natural" conversation, and into the territory of number-crunching gamism. Not a positive step for role-playing. It's also dangerous in terms of "well, I have a one in four chance of convicing him, so I'll just save and reload a few times if I have to."

This is a case where I can't help but think the speech skills ought to govern the availability of choices only, rather than the success of them. We'll see.
 

Ander Vinz

Scholar
Joined
May 25, 2007
Messages
645
Starwars said:
Just in case someone missed, here's a wonderful quote from the Destructoid people:
It should come as no surprise that the the team at Bethesda are fans of the original series. Back in 1987, while working on their own RPG, Elder Scrolls II: Daggerfall, they fell in love with Fallout.
:) real professionals
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Section8 said:
But why expose the percentages to the player? That's a step away from "natural" conversation, and into the territory of number-crunching gamism. Not a positive step for role-playing. It's also dangerous in terms of "well, I have a one in four chance of convicing him, so I'll just save and reload a few times if I have to."

Give Todd a chance to learn how to make games you bad and evil pershun.

The problems is if he ever learns how to make them and puts a good game in the stores it will suck in selling figures and another guy even more rookie will be put in his place.

Section8 said:
This is a case where I can't help but think the speech skills ought to govern the availability of choices only, rather than the success of them. We'll see.

In a good rpg you don't even get to see a quest if it's not adequate for your character attributes and standing in the world or if you ever see a chance to irritate someone make it fun and interesting to role-play your mistakes.
 

caliban

Scholar
Joined
Jan 16, 2007
Messages
476
Location
Krakow
Teh powerful mutantz? Post-apocalyptic urban wasteland? Nuclear pipe rifles? Exploding cars? Demolishable surroundings that you can use to bash teh evil monsters upside the haed?

Let us rejoice! The long awaited "Cadillacs and dinosaurs" sequel is here!
 

DiverNB

Liturgist
Joined
Jun 11, 2007
Messages
472
One thing is for sure, if the dialogue is like Oblivions, as has been advertised, we can just reduce Charisma to 1 and free up some stat points.

Fuck it Bethesda, why not just get rid of a few skills as well? Bug gun, small gun, energy gun, and explosives are all pretty similar...why not just create a skill called "XTREME PEW PEW" and have it govern all of them? Oh and can we get that amazing disposition mini game from Oblivion too?

(PS, I really wanna know who could have actually thought that mini game was a good idea in the first place.)
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
As they've clearly stated that it plays like a FPS, I don't see how they could properly implement the combat and skill system.
 

John Yossarian

Magister
Joined
May 8, 2006
Messages
1,000
Location
Pianosa
Shit, I don't read the news forum for a few days and come back to find out the idiots that fill the world are even worse than I thought. Anyone know if "Brawndo" or "OW, my balls" are trademarks yet?
 

bossjimbob

Liturgist
Joined
Mar 30, 2003
Messages
225
Matt7895 said:
That is bullshit. The Morrowind quest instructions were just right. They gave you instructions on where to go without a fucking compass on screen making sure you went the right way, or some ludicrous fast travel option letting you skip right there. There was no challenge in Oblivion, no challenge at all.

I disagree. The quest log in Morrowind was jumbled like a personal diary. If you acquired multiple quests, trying to sort through all that nonsense to actually complete one was a chore. The map was terrible.

I can appreciate not having a compass or map travel for "immersion" reasons, but who really enjoyed retreading the same paths over and over again? Then again, map travel in Oblivion is optional, anyway. Why get uptight if someone else is using the feature if you're not? Did their "nerd cred" just go down?

It's hard to appease everyone. Perhaps they should have implemented a feature that let you turn off the compass and waypoints, but I appreciated them being there.
 

Bradylama

Arcane
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Messages
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Location
Oklahomo
Reading each of these previews is like being presented with a lollipop and then being kicked in the balls. For everything that sounds promising they've got one or two other features that are just plain retarded.

I disagree. The quest log in Morrowind was jumbled like a personal diary. If you acquired multiple quests, trying to sort through all that nonsense to actually complete one was a chore. The map was terrible.

So... why couldn't the solution have been to fix both features?
 

Deleted member 7219

Guest
bossjimbob said:
Matt7895 said:
That is bullshit. The Morrowind quest instructions were just right. They gave you instructions on where to go without a fucking compass on screen making sure you went the right way, or some ludicrous fast travel option letting you skip right there. There was no challenge in Oblivion, no challenge at all.

I disagree. The quest log in Morrowind was jumbled like a personal diary. If you acquired multiple quests, trying to sort through all that nonsense to actually complete one was a chore. The map was terrible.

I can appreciate not having a compass or map travel for "immersion" reasons, but who really enjoyed retreading the same paths over and over again? Then again, map travel in Oblivion is optional, anyway. Why get uptight if someone else is using the feature if you're not? Did their "nerd cred" just go down?

It's hard to appease everyone. Perhaps they should have implemented a feature that let you turn off the compass and waypoints, but I appreciated them being there.

You're right, it WAS a jumble, before Bethesda fixed it and made entries sorted according to quest, it was much better after a few patches and the expansions. See, that was back when they actually fixed their mistakes. If in Oblivion after a patch they allowed the quest compass to be optional and level scaling also to be able to be turned off, I wouldn't dislike it as much.
 

Grifman

Liturgist
Joined
Oct 7, 2003
Messages
131
Lumpy said:
It makes sense for Good guys who join with you to help people to be pissed of if you're an evil bastard. But it makes no fucking sense for Neutral or Evil guys to be pissed at you for being Good, especially since if such a character joins you, he has some sort of selfish motivation, which should have nothing to do with your morality.

Uh, unless you're being good impacts upon his selfish evil opportunities? Actually, it makes perfect sense. If you're not going to go around seeking evil opportunities why's an evil guy going to hang out with you? They're not going to be interested in helping little old ladies across the street, doing stuff for little to no reward. Makes perfect sense for the same reason you don't see gang bangers joining the Boy Scouts. This anti-Fallout 3 fever must be impacting people's brains . . .
 

Grifman

Liturgist
Joined
Oct 7, 2003
Messages
131
Section8 said:
Oh, and it's good to know the Pipboy 3000 fits the arm of a ten year old kid just as well as it fits an adult. Scales to your level!

You know, watches have these things you can buy where you replace one wristband with a larger size. I bet high tech vaults might even have them - whacha think?
 

bossjimbob

Liturgist
Joined
Mar 30, 2003
Messages
225
Matt7895 said:
If in Oblivion after a patch they allowed the quest compass to be optional and level scaling also to be able to be turned off, I wouldn't dislike it as much.

Fair enough. I would think that if enough people asked for it (nicely, not in the "you owe us these changes because you suck!" tone common on message boards) they would put it in, provided it was a relatively easy fix that didn't break other systems. As for the creature leveling, I doubt that could be easily done. They'd likely have to go in and manually set the level for the creature spawns, and that's time consuming and not worth the effort at this point.

But why get rid of creature leveling? Wouldn't placing static values on them, in essence, make the order of encounters largely linear? At least in the current state, in theory you'll always be challenged (but if you know what you're doing in Oblivion it's easy to cheat the system and always win a fight or just avoid it altogether). Just a thought.
 

bossjimbob

Liturgist
Joined
Mar 30, 2003
Messages
225
Bradylama said:
So... why couldn't the solution have been to fix both features?

You could argue that with Oblivion, Bethesda *did* fix those features (and like another poster mentioned, a patch rectified some of those complaints with the PC version of Morrowind). The Oblivion quest log separated completed, current, and active quests into different "pages" that made keeping track of things infinitely easier. The world map was also a lot more detailed and listed "discovered" areas with icons, which you could click on for fast travel or to place a manual marker.
 

Grifman

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Oct 7, 2003
Messages
131
Section8 said:
Of all the people who might have some kind of control over whether or not the vault door opens, you'd think the Overseer would probably be the first on that list, and very possibly the last. Sadly, it seems Oblivion is contagious and the Overseer has caught a bad case.

It might help to read more than one preview before definitively commenting:

Per Gamespy:

So, naturally, the main quest objective of your nineteenth birthday is to leave the Vault; how you do so is up to you. While Pagliarulo simply had a keycard that opened the Vault, Howard commented that you could hack the door open, or pilfer the keycard (like Pagliarulo did) or even find a different way to get out.
 

OccupatedVoid

Arbiter
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Messages
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East Texas
Obligatory:
Fallout3.jpg
 

aries202

Erudite
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Location
Denmark, Europe
Grifman said:
Section8 said:
Of all the people who might have some kind of control over whether or not the vault door opens, you'd think the Overseer would probably be the first on that list, and very possibly the last. Sadly, it seems Oblivion is contagious and the Overseer has caught a bad case.

It might help to read more than one preview before definitively commenting:

Per Gamespy:

So, naturally, the main quest objective of your nineteenth birthday is to leave the Vault; how you do so is up to you. While Pagliarulo simply had a keycard that opened the Vault, Howard commented that you could hack the door open, or pilfer the keycard (like Pagliarulo did) or even find a different way to get out.

Yes, that may well be. It still doesn't alter the fact that you, as your 19 year old player character, needs to a find a way out of Vault 101 for yourself. As enthralling and exciting for a young woman or man of 19 years of age that may be, it breaks the first rule of Fallout: The Overseer IS the only one who can access the door (or lock) at any given time.

I guess that the plot in the TES series finally got to them, so they decided to make a sub variant of the plot in TES 4: Oblivion. You=the prisoner, your father=The Emperor/Martin. In Oblivion, you were kind of forced by the duying Picard, I mean Emperor, to do something about the jaws of Oblivion. In Fallout 3 you apparently decide for yourself that you want to go out into the open unsafe territory to look for Liam, eh, your father. (did anyone say Gorion? or SW?? ) I could maybe somehow understand it, if you were kicked out of the Vault by the Overseer as potential threat to to the Vault 101 community, especially since he suspects you to have big share in the dispappeareance of your father, the Oversees does, that is. (this is based on the preview by IGN and Gamespot, I think).

I'm still somewhat stunned as to why the BoS suddenly turned into wasteland rangers, upholding the law, patrolling the streets, to protect and to serve and all that bs, and why there even are supermutanst looking like orcs? on the East Coast??

At least we got a fairly better explanation as how VATS works, although that didn't tell us much...

or did it??
 

LittleJoe

Arbiter
Joined
Aug 26, 2005
Messages
1,780
"It looks like it could be released next week"

But they need a year for the hype machine to kick in!
 

OccupatedVoid

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Messages
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East Texas
Spread this image throughout the Internets for it is the truth:
tesfallout.png
 

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