Twinkle
Liturgist
Bethesda should drop this moronic LARP ES bullshit and make another Terminator game. ![:M :M :M](/forums/smiles/bird.gif)
![:M :M :M](/forums/smiles/bird.gif)
Gord said:I can even somewhat understand Bethesdas reasoning behind ditching attributes, as they anyway didn't have any meaningful influence (beyond "intelligence raises mana") in their recent games.
mediocrepoet said:I've never played Daggerfall, so my view may be skewed, but having played Arena, Morrowind and Oblivion; TES has never struck me as being an RPG in the sense of being story driven or featuring character development beyond the classic dungeon crawler type of level up, gear up and become godlike. The series has always revolved around combat and exploration and Oblivion did that fine, though it had some strange missteps that are well documented.
Xi said:Oblivion had shitty exploration. All the loot was scaled, including monsters, and there were no unique items to find. That's my greatest criticism of it actually. There was literally no reason to explore the world. None at all. Every location was pretty much identical in terms of what kind of loot could be found. So, unless you like the joke of a story and shitty quests, it was just a POS.
mediocrepoet said:Xi said:Oblivion had shitty exploration. All the loot was scaled, including monsters, and there were no unique items to find. That's my greatest criticism of it actually. There was literally no reason to explore the world. None at all. Every location was pretty much identical in terms of what kind of loot could be found. So, unless you like the joke of a story and shitty quests, it was just a POS.
Well, on the one hand, that's what Oblivion mods are for. Beyond that, FO3 wasn't as bad in that area - it strikes me that they've learned a bit from Oblivion so I doubt Skyrim will be as bad. If you felt that way about FO3 too, well... alright.![]()
Well, no. Mods aren't for covering devs' slip-ups and half-assed cop-outs.mediocrepoet said:Xi said:Oblivion had shitty exploration. All the loot was scaled, including monsters, and there were no unique items to find. That's my greatest criticism of it actually. There was literally no reason to explore the world. None at all. Every location was pretty much identical in terms of what kind of loot could be found. So, unless you like the joke of a story and shitty quests, it was just a POS.
Well, on the one hand, that's what Oblivion mods are for.
DragoFireheart said:The FP view was never really suited for a classical style RPG as it depends too much on player skill at point.
DragoFireheart said:There was never a character skill element in any meaningful fashion.
Xi said:Mods will never be an adequate excuse for a game that has shitty design. There are no amount of mods that can fix that piece of shit. To anyone who can perceive its structure, the game becomes a disgraceful, pitiful excuse to make money. It does so much wrong. Mainly, as an aRPG it's laughable. Imagine if you took out unique loot in say Diablo. Would the experience remain the same? Fuck no. People would not play it. Now, imagine if they scaled it. It would just get shittier and shittier. The designs they keep adding are terrible from a roleplay perspective.
Instead of adding more depth, they keep on simplifying. As a company, Bethesda just isn't trying to make an RPG anymore. They are trying to make a mainstream game that appeals to random joe who can only perceive the surface elements(graphics). /shrug
Melissan said:Maybe I didn't play the games you did, but I did play many Bethesda games and many stats and skills are redundant. You put in points to strength to increase your damage. You put in points to Intelligence to increase magicka. Can't you see that one step is absolutely unnecessary? Intelligence and Magicka are the same ability, split into a stat and a skill. Why is it better to have both of them rather than one?
Crooked Bee said:I wonder if this is just Black Cat being bored and trolling the Codex.
/anothertiresomealtassumption
And if not, well, welcome to the Codex, sis.![]()
Xi said:Instead of adding more depth, they keep on simplifying. As a company, Bethesda just isn't trying to make an RPG anymore. They are trying to make a mainstream game that appeals to random joe who can only perceive the surface elements(graphics). /shrug
Black Cat said:Crooked Bee said:I wonder if this is just Black Cat being bored and trolling the Codex.
/anothertiresomealtassumption
And if not, well, welcome to the Codex, sis.![]()
Don't mix me with this, Sis. She's just going through the same phases I did. Some day she will arrive to the realization this isn't worth it and leave.
I said it looks good. I didn't say anything about the plot or combat. Since you've admitted that it does look good, I believe you owe me an apology.Admiral jimbob said:Melissan said:@ Admiral Bob: Tell me that you don't think that Skyrim looks great.
Graphically? It's an improvement over Oblivion, but it's still ridiculously bloom-infested (TES V: Return of the Glowing Stone Walls), working off six-year-old console tech that's frankly losing its "wow" factor fast, and I'm withholding judgement on the art style - it actually exists, which is again an improvement over Oblivion's utterly bland Gondor wannabe, but whether it's good and cohesive is hard to tell at this juncture. Frankly, The Witcher 2 already makes it look like a joke.
Otherwise? Looks like another aimless "sandbox" action game with no brain requirement, a horribly stupid plot, nothing of interest to do and no particularly good combat to make up for it unless the guys from Arkane took pity on them and stepped in. I'd love to be proven wrong.
Why should everything be an argument? I just said that the trailer looks good. Why isn't anyone listening to what I say and pretends that I said something entirely different instead?! Is it some kind of local humor I don't get?Crispy said:The ironic thing (heh) is that Skyrim's obvious good looks can be worked into a coherent and worthwhile argument, if that's your goal. Problem is, it's not by itself even worth talking about.
Melissan said:I said it looks good. I didn't say anything about the plot or combat. Since you've admitted that it does look good, I believe you owe me an apology.Admiral jimbob said:Melissan said:@ Admiral Bob: Tell me that you don't think that Skyrim looks great.
Graphically? It's an improvement over Oblivion, but it's still ridiculously bloom-infested (TES V: Return of the Glowing Stone Walls), working off six-year-old console tech that's frankly losing its "wow" factor fast, and I'm withholding judgement on the art style - it actually exists, which is again an improvement over Oblivion's utterly bland Gondor wannabe, but whether it's good and cohesive is hard to tell at this juncture. Frankly, The Witcher 2 already makes it look like a joke.
Otherwise? Looks like another aimless "sandbox" action game with no brain requirement, a horribly stupid plot, nothing of interest to do and no particularly good combat to make up for it unless the guys from Arkane took pity on them and stepped in. I'd love to be proven wrong.
Did they do it to you too when you started posting? How did you last that long?Black Cat said:Crooked Bee said:I wonder if this is just Black Cat being bored and trolling the Codex.
/anothertiresomealtassumption
And if not, well, welcome to the Codex, sis.![]()
Don't mix me with this, Sis. She's just going through the same phases I did. Some day she will arrive to the realization this isn't worth it and leave.