I've gone all meta-ass one game with my Mercenary to get some insight on playing fighting type. Here's my way of doing things so far:
- Create a Merc (10-9-9-4-4-4). All points go in DODGE.
- You will spawn with a one handed weapon and, if you are lucky, some nets. Attack assasin, throw nets on him if you have any. Use FAST attacks to bring him down. I ended up with about 25 HP. Equip leather armor from assasin and hood.
- Agree to escort trader. You will face two thugs. We are going for maximum kills, so choose attack option and go for upper thug. Once again, I used FAST attacks to bring him down. The other thug will go for trader, but I managed to kill both of them before trader was killed. Ask trader for more moneyz, and when he disagrees, kill him. Grab 250 gp from him, and all the stuff from thugs.
- Go to Feng, kill the dude for him and take ingots from dude's body. Don't buy any junk from Feng, just get your 50 gp.
- We have a lot of stuff now. It's time to create weapon of choice for the game. Decompose three iron daggers and sell all the other junk. Up Craft to 35, else goes into weapon of choice. I've made a two-handed Axe (exotc one, NOT Labris. Exotic has bonus damage for Fast Attacks). This type of weapon will have DR -2 on target and can crush shields. With DEX 9, you can deliver 2 fast attacks or 1 normal and 1 fast attack. The balance with targeting is shitty, so FAST attacks are the real deal.
- Also buy Silk Ordu armor and helmet (0% Dodge penalty).
- It's time to get some free Skill Points by worshiping the goddess of all CRPG players - Lady Mindless Slaughter:
1) Accept the deal of Maltedas. You have first turn in a fight. Go for dude with dagger and bring him down with fast attacks. Proceed to axeman, he's not that good in dodge and does't wear a helmet, so one could get lucky with targeting his head. Kill Maltedas when he shows up.
2) Buy a Kebab at the gate and attack guard and thief. Kill thief first, then guard (axe probably will split his shield). Pay 5 other guards 200 gp. That way we trade 200 gp for dead guards Iron Lorica. Equip it.
3) Go to gates, pay for refugees with "I'll want tenfold!" option. Follow refugee smith and bring him down with fast attacks, and kill everyone else.
- Time to join assholes. My Axe skill was 40, Dodge 52 and Craft 35. Switched to Ordu Armor again (but keep Lorica). Go to Barracks and join Imperial Guards. In the first fight, you can throw some nets, but with 2-handed iron axe dudes actually go down pretty fast. The thing behind 2-handed is to flank opponents by standing in diagonal square near them. That way 1-handers can't reach you and ignore you til later, but you can hit them. Try to protect your axeman and then kill lightly-armed opponents, starting with merchant himself.
- Now you must kill your comrades. I had about 20 HP. Fast attack them to death.
- It's time to get some real action, the kind of action which would make you jump on your chair when you'll manage to win hard combat like that. But we must prepare and meta everything first.
Okay. Put all points into CRITICAL STRIKE, up to 43, and grab yourself a dagger. Go to Palace and take all quests. Then look for alternative entrance. Choose the guard near wall. Critical Strike him - you'll get +1 Critical Strike skill for that. Go inside, climb the roof with DEX check, critical strike second guard. Another +1 to CS. Grab key, go to bedroom, then to throne room. Critical Strike last guard. He needs 45 check, but you got it by killing 2 dudes before. Show map to the Lord. We now have 46 CS. More than enough... for a slaughter.
- Time to mop up Raiders Camp. It's hard (or impossible?) to do with only dodge or armor. Arrows will kill a dodger, and targeted attacks will go through heaviest of armor. So the perfect balance would be this: decompose Lorica, buy more iron, create DR7 Lorica. Now it's about 40 Dodge and 7DR. That is JUST enough to pull this off.
Critical Strike leader. Bring down dude with club, then spearman, then axeman. Timing and luck should be just right, if when axeman falls down, the guy in Ordu armor runs out of arrows and goes for you with saber. Kill him. When he will die, the next guy will probably run out of arrows and go for you with axe - bring him down too. The last naked guy then dropped his bow and tried to kill me with axe - I ended the combat with 5 HP. Loot!
- 53 Axe, 52 Dodge, 50 Critical Strike. Though it does't really matter, because the next hard as shit fight is actually a test for your ability to survive, not to kill. Speak with Centurion and go for Tower quest.
There is a 45 Dodge or Block check. Pass the Dodge, and choose to fight Outside. Thing is, archers are cheating. If you try to AOO them by blocking their exit when they are standing in doorways inside the tower, they'll teleport. It's not the only encounter where stuff like that happens.
You will be paired with axeman, against one-hander with axe and shield, dude with sword and archer. Now we need to play our cards well to get some kills and survive, too.
Disengage and run for archer. Hit him with fast attack. If you get lucky, you can wound him severely or even kill with AOOs. Your mate will probably die. Try to kill axeman then, and after him - swordsman. Things will start to get rough in a few turns, when more archers will go down to meet you, and whole Imperial team will get slaughtered, probably.
That's our time to "desert". Run away from tower to south, where some trees are, and hit "end turn" button until every other of your comrades is dead. Enemies won't follow.
Combat will end and you get teleported back to Centurion, and get 10 SPs. Killcount - 30+.
- Provoking Antidas and fighting him. I have not a fucking single clue what to do here. You are outnumbered by 2 dudes who are bosses. Enemy seems better trained and equipped, too.
Antidas himself is not a Lord with etiquette and persuade, but a Deadshot, able to snipe with his crossbow across whole room from his chair to door for more than 10 damage, and with 55 Axe I had about 36% chance to hit him... with *fast* attack.
The main doors are locked, the stairs at left are useless (there is no escape by roof, even if it looks like it), and guard at the right door does nothing.