Aenra
Guest
Deaf ears and all, but..
In theory, this isn't necessarily a bad thing. I mean if you ever day-dreamed of being say, a wizard when you were young, i bet you didn't 'pause' your fantasy every 10 minutes, did you?
"O.K., now i will add one point to my intellect and 'save' me". "I will have level 3 fireballs usable now!".
No; you just.. larped it in your head, something continuous, organic, with some basis on your current reality (verisimilar). Maybe you imagined of having found an artifact or equipment, maybe coming upon or stealing a grimoire, absorbing another's soul/powers and so on.
So in terms of actual RPing, i don't see a problem with this. Again, theoretically. Just because we're used to number crunchers doesn't mean they are the way to go about this.
Now, if Tim and Co end up fucking it up in practice, different story.
But unless you all know something i don't, said practice is some years away; so why all the bitching?
You could just as well have a complex combat/learning system but no stat numbers. Or, as he mentions, being able to hit most enemies despite your thac0 without dumbing anything down. Hit and 'win' don't have to be synonymous. Maybe you will need a higher skillset, maybe better equipment, maybe both; for some enemies. In a non-scaled, hand-placed NPCs RPG, i don't see what the problem is if you have some/most NPCs "hittable". You can hit them, yes; doen't mean you can defeat them.
So again, i'd personally wait.
In theory, this isn't necessarily a bad thing. I mean if you ever day-dreamed of being say, a wizard when you were young, i bet you didn't 'pause' your fantasy every 10 minutes, did you?
"O.K., now i will add one point to my intellect and 'save' me". "I will have level 3 fireballs usable now!".
No; you just.. larped it in your head, something continuous, organic, with some basis on your current reality (verisimilar). Maybe you imagined of having found an artifact or equipment, maybe coming upon or stealing a grimoire, absorbing another's soul/powers and so on.
So in terms of actual RPing, i don't see a problem with this. Again, theoretically. Just because we're used to number crunchers doesn't mean they are the way to go about this.
Now, if Tim and Co end up fucking it up in practice, different story.
But unless you all know something i don't, said practice is some years away; so why all the bitching?
You could just as well have a complex combat/learning system but no stat numbers. Or, as he mentions, being able to hit most enemies despite your thac0 without dumbing anything down. Hit and 'win' don't have to be synonymous. Maybe you will need a higher skillset, maybe better equipment, maybe both; for some enemies. In a non-scaled, hand-placed NPCs RPG, i don't see what the problem is if you have some/most NPCs "hittable". You can hit them, yes; doen't mean you can defeat them.
So again, i'd personally wait.