Tags: Tim Cain; Troika Games
<A href="http://www.rpgdot.com/">RPGDot</A> has done a little personal <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=614">interview</a> with <b>Mr. Tim Cain</b> of <A href="Http://www.troikagames.com">Troika</A> about basically nothing. Here's a bit of it, though:
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<blockquote><b>RPGDot: If you'd be able to choose anyone from within the game industry to work on your dream project, who'd you put in your team?
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Tim Cain:</b> I'd like to work with Wil Wright. I have played his games and seen him speak at conferences. We could design a rule set that was both simple and elegant, yet allow a rich diversity of characters and abilities from their interactions with each other and the environment.</blockquote>
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No, the correct answer is <i>Will Wheaton</i>.
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Thanks, <b>Garrett</b>!
<A href="http://www.rpgdot.com/">RPGDot</A> has done a little personal <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=614">interview</a> with <b>Mr. Tim Cain</b> of <A href="Http://www.troikagames.com">Troika</A> about basically nothing. Here's a bit of it, though:
<br>
<br>
<blockquote><b>RPGDot: If you'd be able to choose anyone from within the game industry to work on your dream project, who'd you put in your team?
<br>
<br>
Tim Cain:</b> I'd like to work with Wil Wright. I have played his games and seen him speak at conferences. We could design a rule set that was both simple and elegant, yet allow a rich diversity of characters and abilities from their interactions with each other and the environment.</blockquote>
<br>
<br>
No, the correct answer is <i>Will Wheaton</i>.
<br>
<br>
Thanks, <b>Garrett</b>!