Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
Ah! You're here. Good. We've gotta problem. A big one. The controller chip for our water purification system has given up the ghost. We can't make another one, and the process is too complicated for a workaround system. Simply put, we're running out of drinking water. No water, no Vault. This is crucial to our survival, and frankly, I... I think you're the only hope we have. You need to go find us another controller chip. We estimate we have four to five months before the Vault runs out of water. We. Need. That. Chip. We marked your map with the location of another Vault. Not a bad place to start, I think. Look, just be safe, ok? - The Overseer of Vault 13.
Time in Fallout.
Excerpt 1:
Excerpt 2:
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I couldn't find a proper Fallout thread. Feel free to move this to one if you like. Btw, I think the Codex should have a section for Interplay, pre-IE Black Isle and Troika RPGs, separate from the others.
Time in Fallout.
Excerpt 1:
We all feel time. Sometimes we feel like we don't have enough of it, especially as we grow older. On the other hand, some people feel bored and time becomes a massive burden to them. We often ask ourselves how we should spend our time, when we should really be asking ourselves how we can best use it.
Hah! I'm only mucking around. Those are pseudo-philosophical ramblings that are best left to real thinkers, such as the writers at InXile. So let's get on with Time in Fallout, shall we?
Excerpt 2:
The Hub is a necessary visit because it gives you two leads that pinpoint the location of the water chip, which turns out to be a vault under the ghoul-inhabited Necropolis. Interestingly, if you "fail" to visit Necropolis before 110 days have passed, Set and his ghouls will have been invaded and slaughtered by a super mutant force, and you will miss out on some quality content (though you will meet the super mutants, so not all is lost). This is a prime example of how the landscape of the Wasteland changes over time. It blew me away when I first discovered this time-based reactivity. Not just that, but I couldn't believe there was another way into the Military Base, all those leagues away. It was a complete campaign-changer. You don't see much of this in RPGs, past or present. This, as I said earlier, is one facet of Fallout's greatness. Remember, we're talking about 1997 here, when people knew how to make an RPG.
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I couldn't find a proper Fallout thread. Feel free to move this to one if you like. Btw, I think the Codex should have a section for Interplay, pre-IE Black Isle and Troika RPGs, separate from the others.
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