What a lame batch of stretch goals. Very little incentive to go further from there.
What ever, though.
The first round of kickstarter stretch goals proved that pie-in-sky grand ideas just can't happen with ~slightly-more~ money.
I have a link to a picture for just this occasion...Can we romance the car companion?
Can it assume the position?
I hate fucking clipping and it is a sign of laziness.
Even Fish-Lips is stoked!
I have a link to a picture for just this occasion...Can we romance the car companion?
Can it assume the position?
Because KS doesn't fund games. It gives developers a bit of money to get started. 4 mil is a lot of money for a guy in his mom's basement, but it's not enough to do what these "same devs" did when they were younger and had bigger budgets and more manpower.Same devs, 10 to 20 years maturer/more knowledgeable; add the 'meta' factor in (what others did, why and how it did not work) and i naturally believed that given a chance, today, they could with my money take the ---inevitable--- steps forward. No one did that. NO ONE. Not a one.
Take PoE, what I expected was a game half the size of BG2 (if we were lucky), tried and true combat system and not reinventing the wheel into a square and a well written story in standard Obsidian fashion.
Low budget cant explain why such a visually stunning game has such a shitty combat system and shitty, bland, boring writing coming from a team of a veteran devs.
Because it was a side project and their focus remained on working with publishers because for a company the size of Obsidian 4 mil is nothing. Feargus stated before that their burn rate was 1 mil a month. Let's say they tightened the belts and it's only half a mil a month. That means that 4 mil will cover only 8 months at best. The game was in development for 2.5 years.Because KS doesn't fund games. It gives developers a bit of money to get started. 4 mil is a lot of money for a guy in his mom's basement, but it's not enough to do what these "same devs" did when they were younger and had bigger budgets and more manpower.Same devs, 10 to 20 years maturer/more knowledgeable; add the 'meta' factor in (what others did, why and how it did not work) and i naturally believed that given a chance, today, they could with my money take the ---inevitable--- steps forward. No one did that. NO ONE. Not a one.
Take PoE, what I expected was a game half the size of BG2 (if we were lucky), tried and true combat system and not reinventing the wheel into a square and a well written story in standard Obsidian fashion.
Low budget cant explain why such a visually stunning game has such a shitty combat system and shitty, bland, boring writing coming from a team of a veteran devs.
Because it was a side project and their focus remained on working with publishers because for a company the size of Obsidian 4 mil is nothing. Feargus stated before that their burn rate was 1 mil a month. Let's say they tightened the belts and it's only half a mil a month. That means that 4 mil will cover only 8 months at best. The game was in development for 2.5 years.Because KS doesn't fund games. It gives developers a bit of money to get started. 4 mil is a lot of money for a guy in his mom's basement, but it's not enough to do what these "same devs" did when they were younger and had bigger budgets and more manpower.Same devs, 10 to 20 years maturer/more knowledgeable; add the 'meta' factor in (what others did, why and how it did not work) and i naturally believed that given a chance, today, they could with my money take the ---inevitable--- steps forward. No one did that. NO ONE. Not a one.
Take PoE, what I expected was a game half the size of BG2 (if we were lucky), tried and true combat system and not reinventing the wheel into a square and a well written story in standard Obsidian fashion.
Low budget cant explain why such a visually stunning game has such a shitty combat system and shitty, bland, boring writing coming from a team of a veteran devs.
Fallout 1 was a side project of a single man for alot of time and was almost cancelled that didn't stop it of being a good game though. The problem of PoE is not only budgetwise, somethings like the stronghold and the token faction system I could forgive if the critical part of the game was good, you can justify why some parts of a game are underdeveloped on budget but an entire game being mediocre from the story to the combat, from the start to finish? If your entire game is this mediocre, the problem at this point maybe you and not only the budget.Because it was a side project and their focus remained on working with publishers because for a company the size of Obsidian 4 mil is nothing.
If Tim Cain had to be project lead, lead writer and lead programmer on PoE, used ToEE's engine as the starting point and had a couple of artists to make assets, PoE could've been the game everyone expected in the first place.Fallout 1 was a side project of a single man for alot of time and was almost cancelled that didn't stop it of being a good game though. The problem of PoE is not only budgetwise, somethings like the stronghold and the token faction system I could forgive if the critical part of the game was good, you can justify why some parts of a game are underdeveloped on budget but an entire game being mediocre from the story to the combat, from the start to finish? If your entire game is this mediocre, the problem at this point maybe you and not only the budget.
Not the graphics, though. They are beautiful, may cobblestones be my witness.One aspect couldn't have been allowed to be better than all the others, everything was well balanced on the edge of mediocrity
You can explain many things with low budget and limited time, but in case of Obsidian, a group of veterans who worked on clutch projects before to release such a shitty game is not much of a excuse. I would have forgiven pretty much anything but the poor writing is something that has no excuse.
Zeits and the good writers
Honestly it seems to me that having Styx and the Brotherhood guys along Zeits and the good writers would be an awesome vote of confidence; Styx will surely be innvolved in both combat and overall game design (he kind of proved the point you dont need money to make an excellent game like Underrail)
The Brotherhood have a very good style which will fit the "Frozen Age" theme very well
And the writers are proven commodities by this point
All in all it is not a dream team or as sexy as having Christ Avellone as a guest writer or whatever but it looks very promising to me
I have not pledged yet since I rather use paypal and want to see what else they got up their sleeve
Have we heard anything about Styg having a role or is this just your conclusion from Underrail being a KS giveaway?
Styg works on WL3?!?!
We're not involved in development in any way. We're just doing some mutual promotion.
Nothing. It's just wild speculation based on first 48 hours promo.Honestly it seems to me that having Styx and the Brotherhood guys along Zeits and the good writers would be an awesome vote of confidence; Styx will surely be innvolved in both combat and overall game design (he kind of proved the point you dont need money to make an excellent game like Underrail)
The Brotherhood have a very good style which will fit the "Frozen Age" theme very well
And the writers are proven commodities by this point
All in all it is not a dream team or as sexy as having Christ Avellone as a guest writer or whatever but it looks very promising to me
I have not pledged yet since I rather use paypal and want to see what else they got up their sleeve
Have we heard anything about Styg having a role or is this just your conclusion from Underrail being a KS giveaway? Fargo described the Stasis guys as helping out or consultants or something like that, yet to be seen how involved they are,
You're right, 4 mil for Obsidian is almost nothing, but they didn't have anything else of note at the time and they put pretty much all their best and most reknown designers, artists and writers working on it (Cain, Sawyer, MCA, Fenstermaker, Menze, McLean, etc., although some of them later left the project to embark on Tyranny or ended with a smaller role than what was anticipated), so I don't think PoE's failures can be linked to Obsidian treating it as a secondary title. Besides, it was also very important because they were finacially at risk before the KS, their reputation relied heavily on the game and it was a big turning point for the company. If the game would've failed both critically and commercially they probably would have been forced to fire a lot of people again, at the very least.Because it was a side project and their focus remained on working with publishers because for a company the size of Obsidian 4 mil is nothing. Feargus stated before that their burn rate was 1 mil a month. Let's say they tightened the belts and it's only half a mil a month. That means that 4 mil will cover only 8 months at best. The game was in development for 2.5 years.
Yeah, that's true. A lot of PoE's problems are probably caused by the lack of time. In fact, they continued to work on the systems for more than a year and introduced a lot of changes with the 2.0 and 3.0 versions and all the patches.Wha? Read the Fenstermaker interview on this very web site. The writing was rushed. They used first drafts with very little revision.
That was all down to time and budget.
Their best writer is Avellone who wrote two party members for PoE. I wouldn't call it putting their best writers on it.You're right, 4 mil for Obsidian is almost nothing, but they didn't have anything else of note at the time and they put pretty much all their best and most reknown designers, artists and writers working on it (Cain, Sawyer, MCA, Fenstermaker, Menze, McLean, etc.
As I said, not all of their designers ended up having a big role, but they worked on the game nonetheless. Also Tim Cain ended up doing the stronghold's systems (which was terrible btw) and little else, hardly anything that could make or break the game.Their best writer is Avellone who wrote two party members for PoE. I wouldn't call it putting their best writers on it.