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Tip for a space strategy

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,251
I feel like going to space. Been a long time and meanwhile I've grabbed a couple of games in various bargains. I can read the Steam descriptions but no idea which one is actually worth it or not.

Any TLDR guidance the Konsensus can give?

- Pandora
- Interstellar Space
- Ixion
- Distant Worlds
- Nexus Sphere
- Terra Invicta
MoO3.

Distant worlds 2 is kinda hit and miss.
Terra Invicta don't know its identity.
Ixion is space station travel adventure game.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
19,072
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
do you really have to ask?
I have to ask.

I'm so retarded I bought the game - and most of its DLC for fucks sake - and still haven't even tried it.
Those RTwP "grand strategies", as Paradox pompously call them, aren't usually my thing, I guess I was really hungry for a space strat with non-indie production values.
 
Joined
Mar 3, 2010
Messages
9,421
Location
Italy
stellaris is a larping tool. if you're into larping your empire and picking choices based on what its brainwashed people would do instead of going to the most efficient one, it's the best at what it does. even vanilla with a million billion dlcs has reached an interesting degree of complexity.
 

Galdred

Studio Draconis
Patron
Developer
Joined
May 6, 2011
Messages
4,507
Location
Middle Empire
Steve gets a Kidney but I don't even get a tag.
I feel like going to space. Been a long time and meanwhile I've grabbed a couple of games in various bargains. I can read the Steam descriptions but no idea which one is actually worth it or not.

Any TLDR guidance the Konsensus can give?

- Pandora
- Interstellar Space
- Ixion
- Distant Worlds
- Nexus Sphere
- Terra Invicta
Pandora is bland, but has competent AI (maybe with a mod. I don't remember). The game felt grindy (in that I spent a lot of time progressing an inch), and its diplomacy requires you to make sure you never get too weak militarily compared to your neighbours (I don't remember if they gang up against you if you become too strong, though).
It features an unit design system similar to Alpha Centauri (it is basically AC without the charm, but with a better challenge). It is a competent attempt, but it falls short of its inspiration.

I guess Interstellar Space Genesis is in a similar place compared to Moo2 (I couldn't really get into it, so I may be wrong).

You also have Stars in Shadow, which I think is the best Moo remake (it also has an AI mod iirc). It is still not as good, but at least, it has some cool new design options.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,956
Going to throw my shilling in here for AI Wars. Actual novel gameplay built on solid RTS and strategy foundations. Insane complexity even without the DLCs if you turn on a bunch of optional stuff. And Arcen are just straight up nice devs, wish they'd seen more success.
 
Joined
Aug 9, 2024
Messages
82
I feel like going to space. Been a long time and meanwhile I've grabbed a couple of games in various bargains. I can read the Steam descriptions but no idea which one is actually worth it or not.

Any TLDR guidance the Konsensus can give?

- Pandora
- Interstellar Space
- Ixion
- Distant Worlds
- Nexus Sphere
- Terra Invicta
MoO3.

Distant worlds 2 is kinda hit and miss.
Terra Invicta don't know its identity.
Ixion is space station travel adventure game.
Is Moo3 better than 1?

My suggestion was gonna be Space Rangers 2 but I haven't played many alternatives. I tried EVE but didn't like it.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,612
Is Moo3 better than 1?
I made the mistake of buying Moo3 on release because of hype.
Now, supposedly there are mods, but I'd be really surprised if they manage to fix the biggest issue - the game does a pretty good job pretending there's a whole lot of depth to it,
you are this serious ruler making all kinds of important decisions, while in reality the game just... plays itself and feels extremely bland.

I'm not saying they're good, but overall, I had a much better time with the Endless Space games.

I feel like going to space. Been a long time and meanwhile I've grabbed a couple of games in various bargains. I can read the Steam descriptions but no idea which one is actually worth it or not.

Any TLDR guidance the Konsensus can give?

- Pandora
- Interstellar Space
- Ixion
- Distant Worlds
- Nexus Sphere
- Terra Invicta
Pandora is bland, but has competent AI (maybe with a mod. I don't remember). The game felt grindy (in that I spent a lot of time progressing an inch), and its diplomacy requires you to make sure you never get too weak militarily compared to your neighbours (I don't remember if they gang up against you if you become too strong, though).
It features an unit design system similar to Alpha Centauri (it is basically AC without the charm, but with a better challenge). It is a competent attempt, but it falls short of its inspiration.
I pretty much agree with this assessment, it's not a bad game if you view it as as a glorified, AC-themed mod for Civ4 with emphasis on the military (it makes sens because of the way the game is structured).
I actually like one thing about it - how the endgame flips the table on everyone and means your early game squabbles suddenly all start to look petty.
I don't think that's what cvv wanted, though.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,251
I feel like going to space. Been a long time and meanwhile I've grabbed a couple of games in various bargains. I can read the Steam descriptions but no idea which one is actually worth it or not.

Any TLDR guidance the Konsensus can give?

- Pandora
- Interstellar Space
- Ixion
- Distant Worlds
- Nexus Sphere
- Terra Invicta
MoO3.

Distant worlds 2 is kinda hit and miss.
Terra Invicta don't know its identity.
Ixion is space station travel adventure game.
Is Moo3 better than 1?

My suggestion was gonna be Space Rangers 2 but I haven't played many alternatives. I tried EVE but didn't like it.
MOO 1 needed to save RAM as much as possible because it was DOS game.
MOO 2 was without RAM constrains thus it was A LOT better, and more tactical.

They kinda screwed up in MOO3 when they changed lead designer in middle of development, and they HAD to remove original lead designer because he designed a game that played itself.
https://store.steampowered.com/app/446000/Stellar_Monarch/
https://store.steampowered.com/app/1437750/Stellar_Monarch_2/
Something like this.
https://store.steampowered.com/app/1194590/Star_Dynasties/
Or this.
But that wouldn't be MOO game, thus they removed lead designer and used lead artist as lead designer. And we got flawed game called MOO3.
 

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