SerratedBiz
Arcane
- Joined
- Mar 4, 2009
- Messages
- 4,143
Holding off for Ganymede DLC, can't believe they went for Titan, so overdone by now.
This is a silly argument. Your point was that combat is integral to cRPG gameplay, not choice and consequence. Saying that a game must have zero combat to prove that it is not combat-oriented is silly. It is obvious that Unrest is not a combat-centric game. It's all a matter of degree.From the Steam page
Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.
Try another
This is a silly argument. Your point was that combat is integral to cRPG gameplay, not choice and consequence.From the Steam page
Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.
Try another
But that's a weak statement and does not help me decide whether a cRPG should be combat-centric or not in order to be a genuine cRPG, or a good cRPG at all. The point is whether cRPGs should be about combat. Saying that all cRPGs have combat does not prove that point.I said no such thing, you just lack reading comprehension, all I said was that there are no cRPGs without combat.
But that's a weak statement and does not help me decide whether a cRPG should be combat-centric or not in order to be a genuine cRPG, or a good cRPG at all. The point is whether cRPGs should be about combat. Saying that all cRPGs have combat does not prove that point.I said no such thing, you just lack reading comprehension, all I said was that there are no cRPGs without combat.
2 reviews after 5 days.
That's the principle of charity. I'm arguing with an improved version of yourself because you are too stupid to make a compelling case for your point.If you want to argue with your imaginary version of myself, you're free to do so, but don't expect me to join
Then show me all those cRPGs without a combat mode
Then show me all those cRPGs without a combat mode
Academagia. :p
I said no such thing, you just lack reading comprehension, all I said was that there are no cRPGs without combat.
But nice moving the goal post
I said no such thing, you just lack reading comprehension, all I said was that there are no cRPGs without combat.
But nice moving the goal post
Have you ever heard of the "no true scotsman" logical fallacy? How about bandwagoning? Composition and division? Maybe black-or-white? What I'm really trying to get around to saying here is that I think you're an idiot.
No, please explain all those in detail, I think nobody around here ever heard about those
Ouch, a genuine ad hominem, must hurt when you can't say anything substantial
Like name a cRPG without any combat
Ouch, a genuine ad hominem, must hurt when you can't say anything substantial
Like name a cRPG without any combat
Titan Outpost. Now you’ll say Titan Outpost can’t be an RPG because it doesn’t have combat so there’s no point to your question.
Harvest Moon is an example of an RPG without combat.
For some reason I don't see romances in that list of bulletpoints. Perhaps you just accidentally failed to include them?
- You can join two major factions, and choose to ally yourself with three independent organisations.
- There are five completely distinct ways to end the game.
- 33 quests, a lot of them with multiple sub-quests. They're called missions to fit the theme, but we all know what they are.
- Continuous spherical world map lets you explore the entire moon with over 40 unique locations.
- A sprawling hard sci-fi plot-line with a cast of 23 characters. The story has a couple of branches and, depending on who you trust, 22 unreliable narrators. Rely on your character's hacking skill or your awareness and insight to reveal the truth.
- Expand your base by melting away water ice 'rock' and placing modular elements.
- Gather allies or hire employees to get up to 8 people to populate your base
- Multiple quest solutions and non-binary outcomes.
- Discrete time system, where every passing second determines unfolding events and the game world continues while your character sleeps.
- Logistical elements , think original Dune adventure meets the strategic layer of X-com.
- Full soundtrack, fully voiced dialogue.
- Realistic orbital system of Saturn for your astronomical pleasure.