Trans-Financial-Man
Arcane
- Joined
- Feb 20, 2018
- Messages
- 1,006
Autism aside, has anyone actually played the game and can tell me if it's any good?
No matter how fucked the game is pre patch it can't be nearly as bad as No Man's Sky after the Beyond update. I am astounded by it. Don't worry guys. At least you're aren't Dodgy Sean.
Game's fucked. Beyond should just be called Beyond Fucked. With one expansion, Hello Games managed to wipe away all their credibility and the narrative the shill media spun about No Man's Sky "redeeming itself." The two most hyped features, VR and Destiny style Multiplayer are completely broken and cause huge framedrops, CTDs and complete world breaking glitches. It's becoming really clear the expansion was shat out the door rushed because nothing is working right and a bunch of the added features simply do not function. It's not drama. The game is just fucked. More fucked than Titan Outpost for sure.No matter how fucked the game is pre patch it can't be nearly as bad as No Man's Sky after the Beyond update. I am astounded by it. Don't worry guys. At least you're aren't Dodgy Sean.
Why is there new drama around No Man's Sky?
With one expansion, Hello Games managed to wipe away all their credibility
Even when it's fixed less people will give it a chance
Ouch, a genuine ad hominem, must hurt when you can't say anything substantial
Like name a cRPG without any combat
The loading times when you leave the base are atrocious. I can't make that goddamn hidropnics. I'm gonna die.
MF, the batteries are running out too fast. The game keeps crashing in some loading attempts. Do I have to wait how many days to have the hydroponics ready? I checked on the table and was already marked as under construction.
Sorry, I missed this post while working on the patches. You're not supposed to be able to walk a lot early in the game and batteries run out fast. Upgrade the suit and build spares. It takes a while to construct things. If your construction skill is low, a hydroponics bay will take about two weeks.
If you pass time in the timelapse panel, it will tell you when it's finished. The construction station will also give you an estimate on when something will be done.
I didn't have this problem after the first patch.The game shouldn't ever crash during loading, though. Hard crashes never happened for the testers and I've only had 1 report so far. Is it while loading the game or some area? How much RAM do you have?
Thanks! Really glad to hear that is coming across.I thought the game would look like an amateur project designed on a toaster, but I’m glad to be wrong. The game is packed with content and engrossing systems. It has the look and feel of a sci-fi movie from the 70s. Really cool.
My only complaint is with the presentation. I’m afraid that players will feel put off by this autistic intro.
The way I see it is that since you are on a moon, resources are scarce and any mistake will be fatal. But at the same time, it seems that the game is trying to convince me to go out, explore the gameworld and get some shit done. Because otherwise I will be stuck in the base like a chump, with nothing to do. That’s why the mechanics seem so underwhelming from the get go. You receive mixed messages. The quests keep pointing me to different locations, the game allows me to move to said locations, but this ruins my chances of survival because the batteries are running out so fast. It doesn’t look like you can sleep and wait for the hydroponics to be built. The player has no way of guessing that he can survive that long without doing some actual shit. What I’m trying to say is that the player has no way of guessing how he is supposed to behave because of the setting and the mechanics. That’s why I said that the first hydroponics should be free. You said it was free, but it need to be built first. It should be ready and the player would only need to deliver it. The crash, the dialogue with other characters, and that robot that talks like R2-D2 are nicely done, but once you move from that in order to do some actual quests, the player is completely lost. Maybe you can implement some encounters when you run out of batteries so that players feel more engaged?Yes. I see your point. The idea was to have IPMS walk you through all the systems, but the tutorial expected the player to actually follow it. Skipping any part at the wrong time was so buggy that I scrapped it. Now, every system has question mark buttons and help screens instead, but that's a lot of reading. Are the help screens clear enough? It's a lot to digest.
I want to redo the IPMS tutorial in a more robust and clear way, but I'm not sure if that's the way to go. Having an in-game character show you the ropes without breaking the fourth wall is always going to leave something to be desired in the clarity department.
The first hydroponics bay is free, in fact. The grafting table itself provides 1 food unit, which is enough to barely sustain the player character, but you need to keep it powered. If it's been unpowered for too long, you need to reseed it. The decision the player has to make is whether to power on the construction station or laboratory instead of the hydroponics before the generator gets an upgrade.
No, the table in the command center (where you can see your food status, seed diversity etc.) also counts as a hydroponic bay. It yields 1 food as long as Hydroponics is powered and there is an active seed. That is mentioned in the help screen. Maybe I'll tie in the systems explanation tutorial to the Home Improvement quest.You said it was free, but it need to be built first.
I assume you can level your chars by other means? There IS a character development system, right?
I got that. My point was that you need to build another hydroponics and depending on your construction skill it can take ridiculous amounts of time. Since you have a quest right off of the bat in which you need to implement a hydroponics in another location, the player will be lead to believe it is just a matter of quick implementation. It is confusing.No, the table in the command center (where you can see your food status, seed diversity etc.) also counts as a hydroponic bay. It yields 1 food as long as Hydroponics is powered and there is an active seed. That is mentioned in the help screen. Maybe I'll tie in the systems explanation tutorial to the Home Improvement quest.