AAAaaaaaagh, I am experiencing severe headpain...
Explain how what he said was wrong. Actually, don't. TQ producer admitted it himself.
AAAaaaaaagh, I am experiencing severe headpain...
Naked Ninja said:Sometimes the sheer aggressiveness of a lot of your stupidty makes me grind my teeth.
Logic fail :
-> I didn't like the game this man made.
-> Therefore, when he makes points about issues that affect every single PC developer negatively, all of them, even the ones you like, his points are invalid and it is time for jeering. Because he didn't make a game you like.
Epic logic fail. Stardock is successful are they? Awesome. So that makes it fine if no piracy could potentially make them twice as successful? If they could get more of the fruits of their labour that they deserve, that is theirs by right? Stardocks attitude is a good one, but who wants to bet me $100 their games still get pirated? They just aren't wasting time fighting a hopeless war. Just because they take it on the chin doesn't make complaints about the losses invalid.
Oh, and they shouldn't put copy protection in because what happens if criminals half break it then that gets used against them via word of mouth? Epic fail.
The man claimed he needed that word-of-mouth advertising, then he proceeded to shoot himself in the foot by making sure the most vocal word of mouthers whose opinions would be heeded by their less technically advanced peers would complain the game was buggy crashware. Smooth. If you expect to establish yourself as a name, you effectively have to eat your losses on your first game, because few people are daft enough to blow their cash on a game no one's ever heard of which is likely crap. If you're relying on word of mouth to spread your game, the pirates *ARE* your advertising campaign.
AAAaaaaaagh, I am experiencing severe headpain...
Naked Ninja said:Sometimes the sheer aggressiveness of a lot of your stupidty makes me grind my teeth.
Logic fail :
-> I didn't like the game this man made.
-> Therefore, when he makes points about issues that affect every single PC developer negatively, all of them, even the ones you like, his points are invalid and it is time for jeering. Because he didn't make a game you like.
Epic logic fail. Stardock is successful are they? Awesome. So that makes it fine if no piracy could potentially make them twice as successful? If they could get more of the fruits of their labour that they deserve, that is theirs by right? Stardocks attitude is a good one, but who wants to bet me $100 their games still get pirated? They just aren't wasting time fighting a hopeless war. Just because they take it on the chin doesn't make complaints about the losses invalid.
Oh, and they shouldn't put copy protection in because what happens if criminals half break it then that gets used against them via word of mouth? Epic fail.
AAAaaaaaagh, I am experiencing severe headpain...
I don't know how bad pirating is, or how much better computer games would be without it
I agree, more carrot, less stick.Alex said:There are various measures against it, but I think measures like giving special downloads to paying customers, like stardock did is much more effective than things like starforce.
Yeh, it's almost half as fucked up as a dev accusing everything from pirates to hardware to their (freely chosen) target audience not being certified sysops, for his failed marketing strategy, his failed anti-piracy scheme and his fucking company going belly-up. But of course, he then compounded his epic mental cluster-fuck-fest by claiming this is proof that other people don't take responsibility for their own idiotic mistakes, and hit the all-time retard Jackpot by calling everyone but his own fat ass stupid.Naked Ninja said:-> I didn't like the game this man made.
-> Therefore, when he makes points about issues that affect every single PC developer negatively, all of them, even the ones you like, his points are invalid and it is time for jeering. Because he didn't make a game you like.
And that, my fiend, is how you just demonstrated that the problem isn't piracy.They just aren't wasting time fighting a hopeless war.
Oh, and they shouldn't put copy protection in because what happens if criminals half break it then that gets used against them via word of mouth?
No shit.AAAaaaaaagh, I am experiencing severe headpain...
consumer terrorists
There's nothing to you beyond bitching, whining and trying to destroy the people whose money and recognition you desire.
The audience expects to get your product for free
And that, my fiend, is how you just demonstrated that the problem isn't piracy.
They want to make games for a living?Naked Ninja said:You are completely oblivious to why most people enter the game development industry, aren't you?
That is precisely what he was. Games are free. If we're to take his piracy numerology as truth, only 10% of his audience are stupid; the ones that pay him.And yet when the Titan Quest guy said "Which brings me to the audience. There's a lot of stupid people out there" he was being silly?
Like listening to your car radio? Reading the free newspapers? Watching TV? Are you seriously suggesting that simply because a product is perceived as free, it cannot make a profit?Hey, you work for a living right? Give me your car. And your house. I like free stuff.
On the contrary. There's no war. There never was. Your failure to comprehend that you can't put the genie back in the bottle, does not mean that the genie is bad, the bottle desirable, or that people should suffer the attempts of politicians owned by dying distributors to ruin their livelihoods.The war is unwinnable so the war isn't a problem? Legendary logic failure.
Indeed. The sad thing is you're apparently too mentally deficient to understand what you're doing.But I'm an evil dev who wants to destroy you!
Naked Ninja said:I hear what you are saying BN, but you are thinking as a gamer. These are business investments. People have money, they invest in a company which they believe will make them a good return on their investment, when they only give them their money back after 3 years, maybe with a slight profit, why invest your money there a second time? Thats like putting your money under your bed. Would you feel so strongly if we were discussing textiles? Producers aren't evil, they are just businessmen first and foremost.
Naked Ninja said:1) People who followed good business practice and looked for a better investment.
2) People who stole the product, reduced profit, and ultimately led to the people from (1) deciding to look elsewhere instead of reinvesting in the developer.
Who is more guilty there? Who deserves more legitiamte ire?
"Followed good business practice"? You have got to be joking.Naked Ninja said:Who is more guilty there? Who deserves more legitiamte ire?
because at least in my experience almost everyone who pirated a game that he truly enjoyed..... buys it. yes there s exceptions... and those exceptions are a freaking shame.....
Advertisers knows how to rip us off. They've proven for 60 years now that they're more than capable of running exactly the kind of "free" distribution scam that we all fall for. The advertising profits on any given TV show are fucking massive for the producers and the advertisers, and not only is the gaming public for the major titles larger, the games are a hundred times better medium for that sort of thing that TV.
Naked Ninja said:Theft isn't guilt?
-> I didn't like the game this man made.
-> Therefore, when he makes points about issues that affect every single PC developer negatively, all of them, even the ones you like, his points are invalid and it is time for jeering. Because he didn't make a game you like.
-> The thieves are going to steal your product no matter what.
-> Therefore I should make sure the thieves enjoy my product as much as possible, so they tell their friends how great it is.
Epic fail. Why don't you offer them a cup of coffee and an alarm clock radio with thier ripped copy, make sure they give you a glowing review?
The sales to download ratio found on Reflexive implies that a pirated copy is more similar to the loss of a download (a poorly converting one!) than the loss of a sale.
As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale.
Now I don't plan to put copy protection in SoW. But to mock people who do, and who do so from a genuine anger over peoples casual theft of what they have worked their asses off for years... but hey, you didn't like Titan Quest, so it's cool right?
But pirates didn't shut down Iron Lore, which is where his pain is coming from. So isn't it weird that he's not ranting at all - not even mentioning - the popular publisher model of the gaming industry which means there is zero interest in supporting developing houses like Iron Lore or Troika (the situation with the two really was similar).
What exactly are you "losing" when someone pirates your game? It's not like theft, where you lose an asset irretrievably. The only thing you "lose" are potential customers - but you can also argue that you gain them through education and familiarity.
Why do many MMOGs have free weekends, weeks, months, etc?
Wow! They sure showed them! That's an abysmal conversion rate. All it takes is for those thousand pirates to recommend the game to two more ethical customers, either directly or indirectly and you've got double the conversion rate for letting rampant pirates market for you. Does that seem that far fetched to you?
You shouldn't blame the issues ... etc... thoroughly banal as Titan Quest?
Brian Sullivan said:“Core Titan Quest game play is very similar to Diablo, because Diablo basically defined the genre,” Sullivan said. “Most RTS games and most shooters have core game play that is also very similar to other games in the genre. I think if there were more games in the action RPG genre, we would not be perceived as a clone, because all the other games would also have similar game play. Titan Quest is innovative in many areas including topic, class system, and editor, to name a few.”