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I'd like to throw him into a room filled with Japanese game developers, and see what they make of him. They actually work their asses off and don't whine about it either.
Raapys said:Like Section8 says, it's the developers that choose to put more and more money into the development. Look at games like Crysis or Age of Empires. One game( Crysis ) had a single dedicated developer that was doing nothing but programming the breaking of trees when shot upon. .
Of course, I don't for a second believe that's a typical experience. But there's a common ground here - motivation to pay for something doesn't mean shit if you can't pay for it.
Still, there would be a certain "conversion rate" associated with both but it doesn't account for the effect that an audience 1150% bigger than your paying audience has on attracting customersforms.
I know floppy disks with Doom on them spread like wildfire through high school when we were all too young to be able to afford it.
We all pirated Civilisation. We all bought Civilisation 2
Of course that doesn't help in the short term, but I think it very likely the word-of-mouth from a thousand pirates results in far more than just a single sale in addition to the effects of establishing a presence in the market to be exploited at a later date.
70% of 8% = 5.6%
but it doesn't account for the effect that an audience 1150% bigger than your paying audience has on attracting customers
I don't know about you, but I'd rather 100,000 people playing my game with 8,000 paying customers, vs only 13,600 people playing the game.
If anything, the 92,000 pirates have even more cause to be positive because they can't possibly consider your game "a waste of money"
The problem is - we're part of Titan Quest's limited target demographic. We're supposed to enjoy it, but we don't.
There's not enough context there to prove anything.
I see a justified nail. Game cloning factories are of no help to PC gaming.
Read.My.Post.It.Didn't.Cost.'em.Shit.
I think this number is already low, and will probably increase, especially with the rise of unknowns, "semidependents," and episodic content unless the demo vs. rental problem is solved. Like someone already said, if you find the right model of distribution, you can get paid for work which is given (nearly) freely to the audience, who will still come back and pay anyway. Just visited the beneficiaries of Charles Schultz, or, if you want to get really crafty, Jim Davis. So speaking of comics...DoppelG said:If you actually think more then 5% of the ones who pirate will ever buy (yes even the budget version) the game they just pirated then you're living in a fairy fantasy.
You're busting on people about "epic fail of logic", but can't help generalize others' affirmations like they apply to any context. What I said has nothing to do with AoD. Titan Quest sucked and got what it desrved. If AoD will be a good game and Iron Tower will still have financial problems, I won't consider that to be a justified nail in the coffin. That's all. Stop exaggerating.Naked Ninja said:I see a justified nail. Game cloning factories are of no help to PC gaming.
Ah, because pirates only target companies that make games you don't like. VD has stated that if AoD doesn't make enough he is done. There are cracks for Spidweb games all over the place, his will be cracked in no time. What if piracy proves a tipping point? If a 20% difference in sales (never mind 70%) would have changed his mind? Would you care then? So bloody short sighted.
Hory said:You're busting on people about "epic fail of logic", but can't help generalize others' affirmations like they apply to any context. What I said has nothing to do with AoD. Titan Quest sucked and got what it desrved. If AoD will be a good game and Iron Tower will still have financial problems, I won't consider that to be a justified nail in the coffin. That's all. Stop exaggerating.Naked Ninja said:I see a justified nail. Game cloning factories are of no help to PC gaming.
Ah, because pirates only target companies that make games you don't like. VD has stated that if AoD doesn't make enough he is done. There are cracks for Spidweb games all over the place, his will be cracked in no time. What if piracy proves a tipping point? If a 20% difference in sales (never mind 70%) would have changed his mind? Would you care then? So bloody short sighted.
- Fixed crashes involving the Alt-Tab function
Jaime Lannister said:- Fixed crashes involving the Alt-Tab function
Guys it was totally the pirates fault that TQ failed
obediah said:It's like if I kill a kitten everytime I read about a drug arrest in the local paper, and then go on a crusade saying that drug use is bad because it kills kittens.
And maybe people don't give a shit about paying an egotist. I'm more worried about the nails in the coffin of human generosity than the coffin of PC gaming. Is there anything wrong with tens of thousands of people enjoying your work, rather than not playing it at all, or does your game serve strictly a commercial purpose?Naked Ninja said:I don't know about you, but I'd rather 100,000 people playing my game with 8,000 paying customers, vs only 13,600 people playing the game.
I don't give a shit about people who steal from me, why should I? You've got to be joking.
I never claimed to speak for the Codex, and if you concluded this, your attempt at logic fails.Sir_Brennus said:You can't speak for the Codex. So your logic goes down the drain.
That's why I said "If AoD will be a good game". LAFF0, stop looking for things to accuse me of.Sir_Brennus said:EDIT: How do you know that VD will deliver? Where is your crystal ball? Are you mental?
Jaime Lannister said:"Let's dig a little deeper there. So, if 90% of your audience is stealing your game, even if you got a little bit more, say 10% of that audience to change their ways and pony up, what's the difference in income? Just about double. That's right, double. That's easily the difference between commercial failure and success. That's definitely the difference between doing okay and founding a lasting franchise. Even if you cut that down to 1% - 1 out of every hundred people who are pirating the game - who would actually buy the game, that's still a 10% increase in revenue. Again, that's big enough to make the difference between breaking even and making a profit. "
L0LIGAGZ. Galactic Civilizations 2 and Sins of a Solar Empire both made best seller lists despite being niche games with no copy protection.
And maybe people don't give a shit about paying an egotist. I'm more worried about the nails in the coffin of human generosity than the coffin of PC gaming.
Is there anything wrong with tens of thousands of people enjoying your work, rather than not playing it at all, or does your game serve strictly a commercial purpose?
Sir_Brennus said:Yes, the Witcher does that on my rig, too. :D
Naked Ninja said:And maybe people don't give a shit about paying an egotist. I'm more worried about the nails in the coffin of human generosity than the coffin of PC gaming.
The mind-boggling audacity, stealing the produce of another human being, something that would cost you a few nights out, then claiming to be concerned about human generosity?!?!? What are you going to give me oh generous one?
Jaime Lannister said:Sir_Brennus said:Yes, the Witcher does that on my rig, too. :D
Nice strawman. That was one of the many pointless crash reasons of Titan Quest you can find on the last page.
Hory said:Pay for Titan Quest or to see 15 movies?
Pay for Titan Quest or to visit another country with low-cost flight?
Pay for Titan Quest or for 50 beers?
Pay for Titan Quest or buy 5 cool belts?
Pay for Titan Quest or buy dual-jewel FO1 & FO2 for 5 friends?
The list can go on.
I think Titan Quest's problem is that while it wasn't bad, it wasn't exceptionally good
Sir_Brennus said:Enlighten me, oh mighty Kingslayer:
What is a "crash-reason" that HAS a "point"?
Example, please?
Maybe my definition isn't the absolute, but it definitely is better in that it isn't based on random subjective factors such as "what was promised or not". Judge the work on its own merit rather than the ethical character of its makers.Sir_Brennus said:Don't take your fucking defintion what a "good" game is like as an absolute, because I and many others would agree that Troika has produced one or more "bad" games, because they didn't exactly deliver what they promised.
Yeah, all of a sudden you decide what "bad" is or isn't.See the difference between for example Oblivion and TQ? Oblivion failed massively on the scale of what the designers wanted to do and what they promised - That is a "bad" game.
If it wanted to achieve a bad result, is the game good?TQ was intended to be a good looking ACRPG with a working game balance and pH4T L00t. Titan Quest wasn't a bad game. Considering what it *wanted* to achieve - it delievered.
Hory said:If it wanted to achieve a bad result, is the game good?