I just finished this tactical indie game:
Build an army from 3 different kinds of heavy infantry, 2 kinds of archers, scouts, cavalry and ballistas for 8 distinct unit types in total. All very usable. Also a perk based progression system, like Warbanners but with a bit more depth.
16 Missions 11-12 hours of game time.
Really high difficulty, later missions in the Adventure Campaign and most missions in the Tactical Campaign took me multiple attempts.
The game was frustrating at times, as it liberally features turn timers, sometimes combined with Xcom 2 style pods of enemies which activate when you move into their vision range. Also some units are really squishy, and having your Lord oneshot for an instant gameover after a 45 minute map is borderline ragequit inducing.
Still when its good its really good. It has been a while since I had a headache from the final fight of a tactical game, very satisfying conclusion. Almost as good as Warbanners if you take the sheer quality of tactical gameplay, with very high lethality and no healing.
Has nothing to offer beyond a nice aesthetic and deep combat, as the writing is violently unfunny, but does a game need more than good combat?
Check it out, it deserves a bit more attention.
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