Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Todd Howard explains Skyrim

Jokerman89

Novice
Joined
Jan 27, 2011
Messages
30
Xor said:
Jokerman89 said:
Todd Howard seems like an honest guy to me, refreshing.

You should read some of the claims he made while Oblivion was in development, and then decide how honest he is.

That was meant to be sarcastic....the AI he promised before oblivion sounded so awesome but ended up a total joke....a funny joke though...crazy buggers
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Jokerman89 said:
Xor said:
Jokerman89 said:
Todd Howard seems like an honest guy to me, refreshing.

You should read some of the claims he made while Oblivion was in development, and then decide how honest he is.

That was meant to be sarcastic....the AI he promised before oblivion sounded so awesome but ended up a total joke....a funny joke though...crazy buggers

To be fair, radiant quest sounds pretty easy to implement, and i'm hardly a master programmer. Plus, Todd seems to have learned his lesson from last time because in this particular interview he's been rather restrained and made a note of saying that he doesn't want to talk about things he can't confirm will be in the final game.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Oh man, can I take the Dragon's soul if I kill him?! Wonderful, I'll put it on the same shelf as the hundreds of other souls I've collected in other TES games.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,634
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Mastermind said:
Jokerman89 said:
Xor said:
Jokerman89 said:
Todd Howard seems like an honest guy to me, refreshing.

You should read some of the claims he made while Oblivion was in development, and then decide how honest he is.

That was meant to be sarcastic....the AI he promised before oblivion sounded so awesome but ended up a total joke....a funny joke though...crazy buggers

To be fair, radiant quest sounds pretty easy to implement, and i'm hardly a master programmer. Plus, Todd seems to have learned his lesson from last time because in this particular interview he's been rather restrained and made a note of saying that he doesn't want to talk about things he can't confirm will be in the final game.
Except, it doesn't sound interesting at all. It's like level scaling for quests. You only get quests that are "appropriate" for you.
 
Joined
May 6, 2009
Messages
1,876,835
Location
Glass Fields, Ruins of Old Iran
I think I spent too much time way from the Codex, the list doesn't look too bad. Though I wish they'd just group Spears with Blades and be done with it (They said that Axes and actual blunt weapons are similar enough to be grouped together as "hafted weapons"; I'm sure they could cook up some excuse explanation for Spears too), just so I don't have to rely on modders.

Genma:TheDestroyer said:
Oh man, can I take the Dragon's soul if I kill him?! Wonderful, I'll put it on the same shelf as the hundreds of other souls I've collected in other TES games.

Considering you could capture souls in Oblivion, I imagine this means something bigger than "more enchantment points". What with you being "Dragonborn" and all.

My guess:

prestigeprof_dragondisciple.jpg


edit:

-The companions are more "dynamic", more people to choose from, sacrifice depth for the number of companions

Buh? Companions in Oblivion were nameless, replaceable generic guys from a faction you belong to. What depth?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Mangoose said:
You only get quests that are "appropriate" for you.

No you don't. It governs different quests to different degrees and in some cases it doesn't affect quests at all.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Clockwork Knight said:
I think I spent too much time way from the Codex, the list doesn't look too bad. Though I wish they'd just group Spears with Blades and be done with it (They said that Axes and actual blunt weapons are similar enough to be grouped together as "hafted weapons"; I'm sure they could cook up some excuse explanation for Spears too), just so I don't have to rely on modders.

They just have 1h and 2h instead of blunt/blade now.

Buh? Companions in Oblivion were nameless, replaceable generic guys from a faction you belong to. What depth?

Maybe the comparison was to fallout 3.
 
Joined
May 6, 2009
Messages
1,876,835
Location
Glass Fields, Ruins of Old Iran
Mastermind said:
They just have 1h and 2h instead of blunt/blade now.

Hmmm. This could be cool. Choosing 2h means I can't use useful enchanted shields, and choosing 1h means I can't use the gigantic assraping zweihanders. More difference than between Blade/Blunt division, where your options were varied enough that the choice was mostly aesthetic.

Maybe the comparison was to fallout 3.

They weren't very deep in F3, either. It was mostly "oh cool, you are a nice/ bad/ neutral guy like me. Nice shoes, wanna fuck team up?". Well, at least they had names.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Clockwork Knight said:
They weren't very deep in F3, either. It was mostly "oh cool, you are a nice/ bad/ neutral guy like me. Nice shoes, wanna fuck team up?". Well, at least they had names.

I'm fine with nameless mercs as long as they're useful. Look at the bright side, if they go with this there will certainly be no bioware style romances softcore porn movies.
 

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
I`d prefer to larp personalities for my followers instead of getting another dating mini game too.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,568
So the real news is that in five years Bethesda still haven't hired any decent programmers.
 
Joined
May 6, 2009
Messages
1,876,835
Location
Glass Fields, Ruins of Old Iran
Or guys who make animations. It's pretty sad when you realize that some 15-year old modder girl on the internet can make better animations in a few days / weeks than a stinking rich company like Bethesda could in a few years.

While we're on that topic, build up some ragejuice with a couple of gamefaqs threads.

http://www.gamefaqs.com/boards/939933-f ... 3/52761828

Quick guys, lets pick on more minor flaws and blow them up to cover everything decent in the game!

http://www.gamefaqs.com/boards/939933-f ... /505152136

Wow, people will seriously nitpick ANYTHING.

Jenova (a villain from Final Fantasy 7) said:
So, how old are you, TC? Because I don't think you're out of highschool yet, judging by your opinions.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
They have a brand new engine. Maybe animation quality will rise to arena levels once more. :smug:
 

Radisshu

Prophet
Joined
Jul 16, 2007
Messages
5,623
Next time you think Beth's animations suck, go play Superman 64 or play E.T.

You heard it, folks. To truly appreciate Bethesda's animation, you first need to play Superman 64 and E.T.

s_ET_3.png
 

kasmas

Educated
Joined
Jan 5, 2011
Messages
111
If the player has missed a major event, such a management system ensures that he is made aware.

Popups we all loved ?

or maybe instant game over oblivion like because bad guys killed the stupid monk ?
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
kasmas said:
If the player has missed a major event, such a management system ensures that he is made aware.

Popups we all loved ?

or maybe instant game over oblivion like because bad guys killed the stupid monk ?

They could've done something cool with that. Like mass oblivion gate spawning, destruction of every city and dungeon and force the player to fight against a neverending tide of enemies until he dies. I guess a popup was easier to implement.
 

Kane

I have many names
Patron
Vatnik
Joined
Nov 1, 2008
Messages
22,489
Location
Drug addicted, mentally ill gays HQ
PC RPG Website of the Year, 2015
commie said:
It's too hard to make good spear combat animations as spear combat is totally different from sword/axe etc. where you can sort of get away with the same generic animation. To be honest, Bethesda isn't the only one that cannot do spear combat. I'm racking my brain trying to remember a real-time game which did it reasonably correctly. Maybe Severance? Though I think that also had you swinging a spear.

m&b: warband
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom