commie said:I'm racking my brain trying to remember a real-time game which did it reasonably correctly.
waywardOne said:-Adding more skills instead of the current system would have been easier for the designers, but less interesting for the player
so (balance + variety + uniqueness) would have been easier for the devs?
he's lying so bad.
I'm not sure here, I just hope this doesn't limit the player too much.CrunchyHemorrhoids said:-Character Creation jut pick race/aspect, races have different skill increases and spells and racial abilities
-No class
CrunchyHemorrhoids said:-Don't expect to ride dragons
Again, this could be good, but has lots of potential for completely screwing up. But in that case, it might end up being unintentionally funny as hellCrunchyHemorrhoids said:- Regular handcrafted quest "You walk into town and someone comes up to you saying his child was kidnapped and is in a specific dungeon" Radiant story quest "You walk into town and a random npc you've already met with a good disposition towards you says his child was kidnapped and is in a randomly selected dungeon nearby you haven't visited yet, dificulty and reward is scaled to level or to what they think you might "need"/want to face or to "things you've done before""
- Some quests have no "dynamic" elements, others have more, being balanced
-They want to avoid it feeling like it's a random thing over and over
CrunchyHemorrhoids said:-small compass bar at top for direction that right now is always there
-they love achievements
-thinks the mix between specific quests, leveling up collection achievements and in fallout 3 was pretty good
-says levelling faster and getting perks more often is more fun
Now I do. Thanks for that.CrunchyHemorrhoids said:-you don't know you're dragonborn when you start
Zed said:fuckers breathe into the mic, unlistenable.
CrunchyHemorrhoids said:-Radiant story could have allowed you to make anyone a companion(but won't)
Anyone capable of saying that and not seeing the problem should be shot.Mangoose said:I loled most at "We don't want an intrusive HUD" and then "BUT WE LOVE ACHIEVEMENTS!"
Well, if you love the TES lore but also indulge in some rape fantasies you should be satisfied.Twinfalls said:There's a lot of incline spoken by Howard here. Weapon-specific perks are a good thing. This is shaping up to be a pretty damn good game.
Of course, the writing... the quests... the lore....
?
?
?
- Regular handcrafted quest "You walk into town and someone comes up to you saying his child was kidnapped and is in a specific dungeon" Radiant story quest "You walk into town and a random npc you've already met with a good disposition towards you says his child was kidnapped and is in a randomly selected dungeon nearby you haven't visited yet, dificulty and reward is scaled to level or to what they think you might "need"/want to face or to "things you've done before""
- Some quests have no "dynamic" elements, others have more, being balanced
-They want to avoid it feeling like it's a random thing over and over
Jokerman89 said:Todd Howard seems like an honest guy to me, refreshing.
adure said:- Your first quests you will do in a small and surrounded by mountains settlement called "Wood River".
adure said:- At the beginning of your first quest is a dealer named "hatches" a gold necklace in the form of a dragon claw stolen. Your job is to find this gem again.
adure said:- Your quest givers will no longer marked, but mentioned in a conversation.
adure said:- An association which is called "Grey Beards" familiar with the dragon language very well.
adure said:- If Dovahkiin defeated a dragon, he can take his soul.
adure said:- Each hand is controlled separately. That is, with a game pad the left and right joystick and a mouse, the left and right buttons.
adure said:- The difficulty level is set at the first visit of a unique environment.
adure said:- Objects in the inventory can be rotated and thus examined from all sides.
adure said:- Wind gusts are stirring up snow and move the plants.
adure said:- There are no landscapes created by the computer. They were created by eight level designers by hand.
adure said:- If the player has missed a major event, such a management system ensures that he is made aware.
torpid said:Grey Beards? They aren't even trying.
Xor said:Jokerman89 said:Todd Howard seems like an honest guy to me, refreshing.
You should read some of the claims he made while Oblivion was in development, and then decide how honest he is.
torpid is trying too hard. Damn 2010 newfags.Mastermind said:torpid said:Grey Beards? They aren't even trying.
Grey Beards have been a part of the lore since Redguard.
Xor said:Jokerman89 said:Todd Howard seems like an honest guy to me, refreshing.
You should read some of the claims he made while Oblivion was in development, and then decide how honest he is.
Mastermind said:torpid said:Grey Beards? They aren't even trying.
Grey Beards have been a part of the lore since Redguard.
DraQ said:torpid is trying too hard. Damn 2010 newfags.
Butthurt detected.torpid said:Mastermind said:torpid said:Grey Beards? They aren't even trying.
Grey Beards have been a part of the lore since Redguard.
Eh, that's lazy.
DraQ said:torpid is trying too hard. Damn 2010 newfags.
Not everyone is a TES aspie who finds pleasure in clicking through pompously-written books in a video game.
DraQ said:Butthurt detected.torpid said:Mastermind said:torpid said:Grey Beards? They aren't even trying.
Grey Beards have been a part of the lore since Redguard.
Eh, that's lazy.
DraQ said:torpid is trying too hard. Damn 2010 newfags.
Not everyone is a TES aspie who finds pleasure in clicking through pompously-written books in a video game.
It's in yours, but not before having pierced your second aperture.torpid said:DraQ said:Butthurt detected.torpid said:Mastermind said:torpid said:Grey Beards? They aren't even trying.
Grey Beards have been a part of the lore since Redguard.
Eh, that's lazy.
DraQ said:torpid is trying too hard. Damn 2010 newfags.
Not everyone is a TES aspie who finds pleasure in clicking through pompously-written books in a video game.
Vivec's milk-finger is too deeply lodged in your throat for you to acknowledge it.