Diogo Ribeiro
Erudite
kornostar said:I registered an account here specifically to reply to this discussion.
In MW I play an assassin type character, and although I agree the games as of late are cutting down on one ability to roleplay, I feel that it is precisely that potential to imagine and truly make the game experience personal that is one of the most important things that can be included in any rpg.
In my mind, imagining personal experiences is pants when it comes to a CRPG if they can't be played or are irrelevant to the game. Imagination is pretty important when it comes to playing an RPG, but mostly on its pen and paper medium. In an electronic medium, simply imagining things won't cut it. I could sit all day imagining something or other about my character, but the electronic CRPG will never recognize it. It can only work with what it has. I can pretend I'm playing a farway adventurer, a dastardly thief, a suave gunslinger, or a techie that's been removed from his timeline and placed in another one - but so what? The game is never going to recognize it, unless it gives me the chance to play those roles. I could just as well imagine all these things myself without playing the game, and the end result will end up being the same - it won't matter. It won't have an application.
If anything, one of the most important things that can be included in an RPG is not the potential for us to imagine as is, it's the potential for us to imagine characters and situations directly relating to the game itself. If I'm imagining a character which cannot fit into that gameworld then that means the game is making a pretty poor job of captivating me. If on the other hand I'm imagining characters and sitiuations which have immediate inspiration and application in it, I'd say the game is doing a great job as an RPG.