Constipated Craprunner
Erudite
Actually, I liked all the ones I saw there, dispite the Halfling.
The only thing worse than that was the bard's clown suit...huh said:and, I love the wizard that actually looks like a wizard with the flowing robe and the pointy hat. what a contrast to the NWN's goofy looking wizards in clownsuits.
They let you pick a name thoughWhipporowill said:The IWD ones are stylistically sketchy but are very limiting in that they show armor, weaponry and class in many cases.
PoR2 did this as well; a nice feature, once again something that could never be effectively or efficiently implemented in a real-time game. (I know, I know: "U just n33d ta yoose t3h pausese butt0n!!!1 It r0x0rs t3h wurld d0000d!!!!11!!")Rayt said:I really like how magic missile can strike different targets. It looks pretty nifty as well.
XJEDX said:PoR2 did this as well; a nice feature, once again something that could never be effectively or efficiently implemented in a real-time game. (I know, I know: "U just n33d ta yoose t3h pausese butt0n!!!1 It r0x0rs t3h wurld d0000d!!!!11!!")Rayt said:I really like how magic missile can strike different targets. It looks pretty nifty as well.
Positive. I was just playing it up until about a week or two ago.Whipporowill said:Are you sure? I sure as hell can't remember that... I wouldn't have been as awed by the announcement of it being included in ToEE if I'd already seen it.
Not sure exactly what you mean here, but the method was choose target and fire one missle at a time, or choose a target, fire a missle, choose another target fire a missle, so on. I can't imagine it would be very strategic to have to choose all intended targets at once; I would rather try to take out one enemy for sure, and if there's missles left, soften up another nearby, rather than choose three targets and hope for the best, but that's just my own preferrence.EDIT: It might've allowed for different target as choose - fire missile , choose - fire missile et c. As if the wizard (sorcerer in "POOR" 's case) was actually casting several lvl 1 magic missiles. Not the same as shooting your load in one spray...
Which actually worked really well, but as it happens, I really like the look of ToEE's portraits, and I think they look really well done and appropriate. Just enough of a character to give the player a hook to hang their imagination on without trying to be a full body portrait in action pose with all gear shown and at the ready.Saint said:PoR2 used the colors assigned to the partymembers in a little bar at the top to show the combat sequence. If they didn't want to go that route, they could have used little icons with the player/monster models in them instead of portraits as well.
XJEDX said:Not sure exactly what you mean here, but the method was choose target and fire one missle at a time, or choose a target, fire a missle, choose another target fire a missle, so on. I can't imagine it would be very strategic to have to choose all intended targets at once; I would rather try to take out one enemy for sure, and if there's missles left, soften up another nearby, rather than choose three targets and hope for the best, but that's just my own preferrence.
Ah, but now you are making the "realism" argument often employed by the proponents of Real Time combat. Why wouldn't a wizard have time to wait? I would imagine it would be akin to a higher level character getting two ranged attacks in a single round; how "unrealistic" would it be to expect the character to shoot an arrow, observe the effect, and make a decision about whether to target the same enemy again or to choose another? At any rate, the PHB only says about the topic, "You must designate targets before you roll for SR or roll damage."Whipporowill said:I meant it exactly like you got it. And while I have no problem with it, it's a bit unrealistic... since when does a wiz have time to wait and see while the first missile hits until choosing when to hit next?
I know the purpose of lining the pictures up at the top. But if you have a big combat, and I expect that ToEE will be combat-heavy, such 'lines' could take up much space on the screen. Name list would be IMHO more suitable. Same information, less space.Spazmo said:. Those [portraits] of PCs and monsters are lined up at the top of the screen in combat to indicate the order in which creatures act in a round. Using portraits for this is a much better and efficient way of indicating who won initiative than listing the names or nothing at all.
Spazmo said:Three attacks per round? Doubtful. You need a fairly high level for that. Since ToEE characters are (apparently) likely to top out around level 10, you'll get two attacks tops, excluding special circumstances with magic items, spells, feats or other abilities.