I'm simply going by my experience with romance in RPGs. Let's take the games with substantial 'romance' parts one by one:
- FF8: The only RPG I know of where the main theme was 'love' [as said by the lead designer, game magazines, etc]. Also the only FF game that literally split the FF fanbase in half after its release. Something that can unhinge even the most devoted FF fanbois has to suck, and indeed it did. The story was a confused mess of teenage angst, even worse than the usual fare, and a plotline that made
no sense whatsoever. And the [unskippable, mandatory] cutscenes... man. The "cheap soap opera" analogy is rather apt in this case.
- BG2: Most everyone has commented on this already. Additionally, tying m4d l3wt to romances is just stupid. IMNSHHO. [and if you think BG2 romance model = gud, check out the Imoen / Minsc / etc romances being made... which reminds me. Psilon, you're SO dead.
]
- NWN: Ugh. [<3 <3 <3 Aribteh lollolololo!!11]
- PS:T: Didn't have any problems with it, especially since it wasn't forced on the player. If all games followed this model, I'd be content.
- Arcanum: Didn't get far enough for the romance part to kick in. 'Sides, I played a surly dwarven technologist, not really Raven's type.
And this is why I'm skeptical about this. Sure, variety is the spice of life and all that, but the only game I've played that
focused on the romance aspect [FF8] is one of the worst games I've ever had the [dis]pleasure of playing. If [not when, if] someone manages to come up with an RPG that incorporates romantic elements in an intelligent, mature and hopefully optional way, I'll probably check it out, though.
-- Z.