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Toee or silent storm?

axel

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Jan 21, 2003
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208
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RPGCodex silly!
Spazmo said:
Flip a coin, then play ToEE now and finish it in the fairly short time that takes and then spend like two years beating Silent Storm since if the demo is any indication, it'll be a fscking long game, especially with two campaigns.

That's only because your nub.

Oh and it's Silent Storm 1, not two. Some people just like to refer to it as S^2 (you know, SS = S^2 or something...) causes a bit of confusion.

As for a link, there were two news threads made here on the codex about it, use the serach function.

edit: ah seems Protobob beat me too it.

TriCritical said:
When is Silent Storm coming out? EB has it shipping January 20th, is it coming sooner?

Was supposed to be coming out November 11th, but I did catch a news item on Blues about it being delayed. Jan. 20th is probably right.... and extremely vexing.
 

Visceris

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Joined
Aug 8, 2003
Messages
379
Spazmo said:
Hey, Dark Underlord, remember what you said about the Visceris thread getting a part 2?

Well, here we are in a completely different thread, talking about Visceris...

Dark Undies is psychic!

Not my fault! All I asked for was a link and Bri made a huge production out of it. :shock:
 

Megatron

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Got toee today, which was a nice suprise.

Big box too, pity the game was in paper-sleeves and stuff, but at least it has a decent manual and box.

First thoughts on the game: It's fun.

I spent about 2 hours fiddling with my party before deciding on a neutral evil one. At first I didn't really know what I was doing (gave wrong stats, spells etc.) but now I have an idea but don't know the exact combination it's pretty fun. My party basically consists of half-orc barbarians and fighters with a hafling bard to translate for them.

It's pretty hard too, but I managed to sneak up to the gatehouse and avoid the big frogs? Most of the guards outside are easy, inside is easy with a sleep spell and that's about as far I've got. Hommlet seems a bit crowded and the soap opera quest was a bit annoying so I just ran back and forth between the gate house and hommlet for a while to get random encounters?

NPCs are a bit silly, seeming to want most of the loot? I ended up sending the wizard npc you find in the bar into the middle of some skeletons which he died. But a few minutes later the rest of my party did as most were carrying axes? I think you need crushing weapons or something, but I haven't read all the manual yet.

HA! Good fun!
 

Visceris

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Joined
Aug 8, 2003
Messages
379
Megatron said:
Got toee today, which was a nice suprise.

Big box too, pity the game was in paper-sleeves and stuff, but at least it has a decent manual and box.

Paper sleeves suck big time. Thank god for AOL mailers. (tee hee)

First thoughts on the game: It's fun.
My first impression to, til I got reading the text of the game.

I spent about 2 hours fiddling with my party before deciding on a neutral evil one. At first I didn't really know what I was doing (gave wrong stats, spells etc.) but now I have an idea but don't know the exact combination it's pretty fun. My party basically consists of half-orc barbarians and fighters with a hafling bard to translate for them.

I got a build that includes a Half Orc Paladin and a Half Orc Monk.

It's pretty hard too, but I managed to sneak up to the gatehouse and avoid the big frogs? Most of the guards outside are easy, inside is easy with a sleep spell and that's about as far I've got. Hommlet seems a bit crowded and the soap opera quest was a bit annoying so I just ran back and forth between the gate house and hommlet for a while to get random encounters?

Crowded? I thought it was quite sparse and no children was the anoying bit for me.

NPCs are a bit silly, seeming to want most of the loot? I ended up sending the wizard npc you find in the bar into the middle of some skeletons which he died. But a few minutes later the rest of my party did as most were carrying axes? I think you need crushing weapons or something, but I haven't read all the manual yet.

Thats a bug that is being fixed in the upcoming official patch, if and when that is released.

HA! Good fun!

NO GROMNIR IMPRESSIONS PLEASE! :P (Unless you are Gromnir... :shock: )
 

triCritical

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Visceris said:
Crowded? I thought it was quite sparse and no children was the anoying bit for me.

The children were quite annoying, they wouldn't shut up! Oh wait... wrong game. Yeah taking out the children as got to be one of the biggest self-defeatist attitudes I have ever seen in game development. Talk about not giving a fuck!

Anyhow as far as sparse, I thought Homlett was implemented quite well, with the exception of the dialogue. Everyone had a job, and the extended family and religous aspects worked quite nicely. I would easily put it as the best implementation, as far as immersion and atmosphere go, for a small town in a CRPG.
 

Visceris

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Messages
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What really annoyed me was the fact the game refered to children when there was no children to be found. Very sloppy.
 

triCritical

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Visceris said:
What really annoyed me was the fact the game refered to children when there was no children to be found. Very sloppy.

You do know that there were originally children in the game. Its just that Euro countries and I guess the ESRB ratings cannot handle the ability to put a childs life in peril. Considering that when I would want to lower my rep in BG I would slaughter a kid in Beregost to get my evils spells right before leveling up, this attitude Atari took just does not make much sense.
 

Visceris

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Aug 8, 2003
Messages
379
Yes I do know, but they should also rewrote the dialogue to reflect that there were no kids. Dammit, I want to kill some children. :lol:

At least there are children in Fallout. I like having the title of Champion Childkiller. It sounds so nice. :twisted:
 

triCritical

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Visceris said:
Yes I do know, but they should also rewrote the dialogue to reflect that there were no kids. Dammit, I want to kill some children. :lol:

Well that is why it was a stupid decision/self-defeatist attitude by Atari.
 

Megatron

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I meant crowded as some parts looked the same and was blocked out by others? Doing the widow quest and all the branching quest ended up me running around hommlet and going in every house=not fun :(

I think the lower intelligence dialouge is good, but the icons next too options is a bit silly but it's part of the rules or something?

Good for combat, but the other parts seem a bit weaker
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
triCritical said:
Visceris said:
What really annoyed me was the fact the game refered to children when there was no children to be found. Very sloppy.

You do know that there were originally children in the game. Its just that Euro countries and I guess the ESRB ratings cannot handle the ability to put a childs life in peril. Considering that when I would want to lower my rep in BG I would slaughter a kid in Beregost to get my evils spells right before leveling up, this attitude Atari took just does not make much sense.

WoTC new rules TriCritical, not european regulamentations.

Dammit, I want to kill some children.

They had to be removed very late during development, no time to change the dialogue.

But then again why bother? It`s just children. There are so many important things happening in the world. In the end of the day they`re just children.
 

Diogo Ribeiro

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Lisboa, Portugal
Briosafreak said:
Dammit, I want to kill some children.

They had to be removed very late during development, no time to change the dialogue.

But then again why bother? It`s just children. There are so many important things happening in the world. In the end of the day they`re just children.

Thats whats fun, taking your time away from said important things and just hit some kid's groin with a morningstar. Thats the beauty of roleplaying.

*runs away*
 

triCritical

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Briosafreak said:
WoTC new rules TriCritical, not european regulamentations.

I don't understand this. What do children and DnD have to do with each other. Heck, if they are so worried about this then they should not publish a RPG that revolves around violence and senseless killing. Because that is what DnD is all about. No wonder why people hate making games for WotC.
 

Sabotai

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Jan 22, 2003
Messages
304
triCritical said:
I don't understand this. What do children and DnD have to do with each other. Heck, if they are so worried about this then they should not publish a RPG that revolves around violence and senseless killing. Because that is what DnD is all about. No wonder why people hate making games for WotC.

Maybe you missed this thread

Saint_Proverbius said:
Someone posted this on the Atari forum for ToEE, and I thought it was pretty relevant here:

http://www.wizards.com/default.asp?x=rp ... writingsoc

  • 1. Good versus Evil

    Insofar as WotC products, marketing, promotions, and services portray the conflict between "good" and "evil", such portrayals should encourage the ultimate triumph of good over evil. Though dramatic purposes may require that evil prevail over good for a time, the ultimate victory of good over evil is a desirable goal. Game products should assume that player characters or heroes are good and should never support evil as a preferred lifestyle.

    2. Profanity

    The gratuitous use of profanity and symbols considered vulgar by the contemporary standards of a product's target market is not acceptable unless integral to a character or story.

    3. Dramatic Horror, Violence and Gore

    The use of dramatic horror is acceptable in product development. However, scenes depicting excessively graphic gore are not acceptable.

    4. Sexual Themes

    Sexual situations-including abuse and pornography-will not appear graphically in art or text for salacious purposes.

    5. Nudity

    When depicting the human form-or creatures possessing humaniform features-gratuitous nudity, the depiction of genitalia, bare female nipples, and sexual or bathroom activity is not acceptable. WotC encourages the depiction of the full range of humaniforms from heroic fantasy heroes to variations of average men, women, and children. While human sensuality and sexuality may appear in WotC product, it should not be the focus-nor should it create disrespect for the human form. In short, WotC will not use sex to sell; WotC prefers to focus on marketing characters, moods and stories.

    6. Prejudice

    WotC celebrates diversity. Our products should not depict existing minorities, nationalities, social castes, religious groups, genders, lifestyle preferences, or people with disabilities as a group inferior to any other group.

    7. Religion and Mythology

    Current, real-world religions and religious groups and/or practices will not be portrayed in any way that promotes disrespect for these religions or their participants. All religions and religious practices in WotC products are purely fictional. The company does not endorse or promote any specific religion or religious practice.

    8. Addictions
    Addictions of any kind should not appear as glamorous or entertaining pastimes. Addiction, or the encouragement of addiction, should be shown as a dangerous habit with harmful effects.

That's all pretty scary stuff there. The first one basically states that players shouldn't be evil, because evil never should win. If you're going to play an evil person, you should have to lose. In fact, even evil can't be that evil, or at least psychopathic in nature, because the effects of that evil really can't be that violent or gory nor can they rape or beat their spouses. They can't be racist, but they can use profanity as long as it's INTEGRAL to their character. I mean.. Wow.
 

ecliptic

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Joined
Feb 11, 2003
Messages
915
EEVIAC said:
4. Sexual Themes

Sexual situations-including abuse and pornography-will not appear graphically in art or text for salacious purposes.

Really? How is a girl dressed in fishing net and sea-shells not salacious?

Err... umm.. they're um marketing the character, mood, and story. The character just happens to be scantily clad, the mood is lonely and sexually agitated, and the story tells itself?
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Sigh.

Its only really scary if you don't read and comprehend the text. And it has absolutely nothing to do with how to play (or even run games).

In summary its a guideline that discourges writing supplements or materials glorifying evil/drug use etc, and not writing porn. It isn't saying such themes can't be used if they're appropriate, just that the text shouldn't encourage the actual reader to engage in a lifestyle of murder/evil/rape/drug use.
 

Sheriff05

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Joined
Sep 24, 2003
Messages
618
Location
Chicago
I ordered S2 from the UK as well and got it earlier this week
S2 is an awesome game, If you liked the *good* aspects of ToEE,
you'll dig S2, S2 has the better Engine. I still impressed that two great single player TB games came out this year.
 

Polytechnis

Novice
Joined
Dec 9, 2003
Messages
2
SS at this point as there are still too many unresolved issues in ToEE to fuck with it.

You're not going to get as much raw RPG out of SS but the combat mechanics are solid and the destructibility of the enviroment rocks.
 

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