Otaku_Hanzo
Erudite
Vault Dweller said:Well, Otaku, if you read the comments from the beginning, you would notice that we didn't argue about an abstract concept of fun in games, but about a specific situation that is already in the game. I offered a somewhat logical explanation so that people who complain about the way identify works could move on and have fun.
And if you had read my comment, you would have noticed that I said it REMINDED me and not that it echoed the above comments in any way. I was merely waxing philisophic over something I remembered, NOT trying to slam any comments or lean towards one way or the other.
I happen to agree that identify should only give so much info and feel lore is the skill for getting more info out of an item. Kinda like a historian type deal. :D
This actually brings to mind one of my favorite things about TOEE, and it's a small thing, but really blew me away because it sooooo fit in the whole RPG vein. The fact that when you move your cursor over someone, you don't get their name. And you don't get their name until you've talked with them and introduced yourself. That is like way cool and one little touch that adds a whole bunch of flavor into the mix. A case where realism rocks! :D