Gragt
Arcane
Jokes aside, the earliest exemple of that sort of shot (head coming out of the water) I know of is from the 1962 horror classic Carnival of Souls.
Great marketing school. Even if you have to explain something as popamole, well known, stolen from games before yours, always present it as something innovative and super important - can always count there will be a few fools which will actually be impressed.New video... 4 minutes to explain how fast travel and forced backtracking are FEATURES.
On the plus side, the new game art/toolkit should provide a lot more material for sgc_meltdown rule34 porn posting hilarity.
Remember a preview that already mentioned how incredibly railroaded and press button for awesome everything was. Boring.
"I saw a crab down by the water the other day""she can overhear conversations."
Glad she's not deaf.
Dat body.
Otherwise, shit game is shit.
What happened to "explore the open world island" thing they were saying at one point?Action parts are vastly improved but the AI remains shit. Also no platforming or puzzle solving. It looks like another corridor shooter.
What happened to "explore the open world island" thing they were saying at one point?Action parts are vastly improved but the AI remains shit. Also no platforming or puzzle solving. It looks like another corridor shooter.
On the plus side, the new game art/toolkit should provide a lot more material for sgc_meltdownrule34 pornguro posting hilarity.
Oh God. Wow, that's quite perverse.No kidding.