Ermm
Erudite
Yup, and in next Metroid, Samus is going to have insecurity issues, and will act like a typical modern cliched anime chick.
Oh wait, it already happened.
Oh wait, it already happened.
The point is not how she looked then and how she looks now, it's the shift in terms of her presentation from some tough template chick that you couldn't care less about to a whiny entitled modern day bitch.
Everything these days has to be personalized and dramatized.
Next: Dark Souls 2 main protagonist getting dialog options, daddy issues and second thoughts when slaying dragons.
That grotesque creature on screen in the first Tomb Raiders was all but beautiful.So yes, Lara being impossibly beautiful was part of that.
Also once you had to go out and buy groceries and you thought everyone on the street looked like they came from Innsmouth, so your beauty standards are dubious at best
It was just a one time occurrence. Maybe all the pretty people were busy somewhere.Also once you had to go out and buy groceries and you thought everyone on the street looked like they came from Innsmouth, so your beauty standards are dubious at best
The point is not how she looked then and how she looks now, it's the shift in terms of her presentation from some tough template chick that you couldn't care less about to a whiny entitled modern day bitch.
Everything these days has to be personalized and dramatized.
Next: Dark Souls 2 main protagonist getting dialog options, daddy issues and second thoughts when slaying dragons.
This. It's the Ken Levine effect. Liberal arts majors trying to make games something other than games: interactive movies/emotional experiences/other bullshit/etc. It's everywhere: Deus Ex HR, Spec Ops (extremely heavy handed there), and so on.
All games must either be one long corridor or a huge boring open world.
No compromise even in the face of armageddon.
This open world thing is ruining this industry and people keep thinking it's the greatest thing to ever bless the whole entertainment field. Open world implies a sense of continuity that kills the dynamism and variety of different levels without "physical connection". Look at the Thief games for a good example, its line of progression. A rich guy's castle, a prison, a tomb, chasing assassins, thieves guild, a crazy mansion... one after the other and without you having to roam through a map with the size of the soviet union filled with fake content. What's wrong with different stages anyway? Tomb Raider worked great as it was, why change such a basic element? It's not even a matter of keeping things consistent, it would help the designers, as they would focus on the places and objetives that truly matter to be in the game without having to worry about its surroundings.
That grotesque creature on screen in the first Tomb Raiders was all but beautiful.So yes, Lara being impossibly beautiful was part of that.
Yeah, but what mattered was the idea that you were playing as a hot woman. Your imagination complemented the mess of pixels on the screen. Th'ts why the "nude cheat" was so popular.
Also once you had to go out and buy groceries and you thought everyone on the street looked like they came from Innsmouth, so your beauty standards are dubious at best
It was actually nice design in the old titles.when that boulder chases you
You pushed some lever and suddenly you heard that *bli bling* Tomb Raider sound and panicked... Trying to figure out how to fix the camera and where to run to...
Don't try so hard.Get it, Get it, It's called Tomb Raider, but topic creator called it RAPER, what a word smith!
Pathetic.
16-year old Core Design Lara dealt with ghosts and demons without whimpering like a little bitch.
Welcome to pussyfication of the action hero(ine).Pathetic.
16-year old Core Design Lara dealt with ghosts and demons without whimpering like a little bitch.