911 Jumper
Learned
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- Jun 12, 2023
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- 1,496
Still no word on a physical release, then
Just put it on a Switch cart, Aspyr
Just put it on a Switch cart, Aspyr
Still no word on a physical release, then
Just put it on a Switch cart, Aspyr
Are you serious? Do you really think that Tomb Raider invented tank controls in non-tank games? Its not even the first adventure game to have tank controls or the first game in 1996 to have them.Tomb Raider created the absurd notion that tank controls could be applied to other games than those actually featuring tanks, such as adventure games like Grim Fandango and Escape from Monkey Island.
When I last played Tomb Raider, late last year, I did not have any of the issues with the camera you seem to have had. The only issue would be whenever Lara's pressed up against a wall, which wouldn't matter since I'm about to take a jump anyway. I can see everywhere I need to go, and while I occasionally screwed it up, it was because I misjudged it. The last time I played Tomb Raider before this was at least 10 years ago, so I didn't remember much. Frankly, you don't seem to be connecting the statements you're making. You aren't much for the very concept of the game, yet you feel the unbridled urge to call it an absolute piece of shit. Perhaps you aren't as smart as you'd like to think you are.It is generally accepted that 3rd-person 3D games in the 90s had crap camera controls. For some reason I'm arguing with people who are defending that like the black eye they're nursing after talking with their spouse last night.
Tomb Raider created the absurd notion that tank controls could be applied to other games than those actually featuring tanks, such as adventure games like Grim Fandango and Escape from Monkey Island.
What the...
Why?
Tomb Raider I-III Remastered - Update 1 | Patch Notes
Aspyr Joe
March 12, 2024 18:17 Updated
All Games:
- Added missing HD textures
- Updated textures under ladders to no longer be impacted by camera movement
- Updated lighting in certain dimly lit areas
- Resolved textures that would occasionally disappear depending on camera positioning
- Reworked pickup items in dimly lit locations to be more visible
Tomb Raider I:
- Fixed image sizes so paintings were no longer cropped in Lara’s Home
- Resolved partial missing door in the Egypt level
- Updated textures on key pickups to be more visible
- Updated lava textures to not be transparent when viewed at certain angles
Tomb Raider II:
- Resolved a crash that would occur in the Home Sweet Home level
- Updated hitbox for spiders in the The Great Wall level
- Updated misplaced secrets in Golden Mask levels
- Snowmobile no longer rides backwards when firing in Modern Controls
- Updated door handles to include proper textures in Diving Area level
- Updated HD molten gold texture in the Kingdom level
- Updated snow camouflage in HD mode in The Cold War level
Tomb Raider III:
- Updated quicksand textures in HD mode
- Waterfall no longer disappears when switching the levels in the control room of Nevada Desert
- Gem is now visible in the Furnace of the Gods level
- Secret level All Hallows now triggers properly
- Skybox details are now visible in HD mode at beginning of Shakespeare Cliff
Can you elaborate?I know it's beating a dead horse but fucking hell it's weird seeing St Francis Folly and the Coliseum being outdoors. Perfect example of tech limitations accidentally making the devs create something better than they intended to.
Sure; Toby Gard indicated during the Anniversary commentary that he always intended much of the game to be outdoors but wasn't able to display that with the technology of the PlayStation at the time, so it turns out that much of TR1's superb atmosphere was entirely accidental; the striking feeling of desolate, eerie loneliness was not what Gard had intended, but rather a result of the PlayStation's inability to render the sort of vistas and outdoor areas he wanted.Can you elaborate?
Yes. The fucked up camera is also mostly fixed.Are the modern controls fixed now?
Shamelessly stealing this from chan,definitive source ports or patches for the core games:
Tomb Raider I / Unfinished Business - TR1X https://github.com/LostArtefacts/TR1X/releases (TR1 Native PC port from decompiled source code)
Tomb Raider II / The Golden Mask - TR2Main https://github.com/Arsunt/TR2Main/releases ((TR2 Native PC port from decompiled source code)
Tomb Raider III / The Lost Artifact - The Tomb3 Project https://github.com/Trxyebeep/tomb3/releases (TR3 Decompilation)
Tomb Raider: The Last Revelation / The Times: Exclusive Tomb Raider Level - The Tomb4 Project https://github.com/Trxyebeep/TOMB4/releases (TR4 Decompilation)
Tomb Raider: Chronicles - The Tomb5 Project https://github.com/Trxyebeep/TOMB5/releases (TR5 Decompilation)
Tomb Raider: The Angel of Darkness Restoration Project - https://www.tomb-of-ash.com/traodrp/