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Preview Torment Gameplay Footage and More Interviews from Gamescom 2016

Zed

Codex Staff
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17,068
Codex USB, 2014
That InXile's UI team is a disgrace we already knew.
Agreed, but I don't think Torment's UI looks as bad as WL2.

Ironically, being forced to design a console-friendly UI might actually lead them to creating a better UI overall because it actually gives them some direction.
 

covr

Prophet
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Warszawa
The console version of the game should be translated into Japanese. They would love that kind of shit.
 

Fry

Arcane
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Aug 29, 2013
Messages
1,922
The console version of the game should be translated into Japanese. They would love that kind of shit.

Nah. The Japanese only play phone games these days.

You think consoles are bad? Welcome to the true dark future.
 
Vatnik
Joined
Sep 28, 2014
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USSR
1. UI seems fine.
2. UI is the last thing to discuss in a game. And for some reason, I see gaming press discuss "UI" and "bugs" like those two were the most important things in a game, because they don't understand other aspects of games. Don't lower yourselves to their level.
Seems this post got lost on its way to rpgwatch.
Why?

Like, Torment is one of the best games in the history of RPGs and its got a shitty combat. And I'd say combat is more important than how buttons look, as long as they're functional.

UI is the last thing to evaluate. Storytelling, audio and visual atmosphere, game mechanics come way before UI.
 
Self-Ejected

Excidium II

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Third World
I evaluate everything I see. I'll evaluate gameplay when I can play instead of just seeing random out context walls of text and combat on easiest setting.
 

FeelTheRads

Arcane
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Apr 18, 2008
Messages
13,716
Well there is a clipping issue, which is quite difficult to solve, so it is an easy and cheap solution to let them hover.
So difficult amateur modders can solve it. Even Twitcher 1 has scabbard mod.

Give them a chance, it's not like they're a company made of professional developers. You have to understanding. Don't be so harsh, wait until they release 10 more games.

Also remember when that animator guy from inXile was bragging about how he wants to intellectually immerse you with that retarded walk-run-walk animation, like he was the first person in history to do something stupid like that?
But yeah, who cares about stupid pointless things? Looks like inXile does.
 
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Fry

Arcane
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Messages
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The run/walk animation In TTON drives me nuts, too, but comparing what a small team produced to a Ubisoft demo with mocap data is just a bit unfair.
 

Fry

Arcane
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Aug 29, 2013
Messages
1,922
"Don't bother" is the right answer. Pillars-style movement is fine.
 
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Excidium II

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"Don't bother" is the right answer. Pillars-style movement is fine.
Yeah. Well not pillars specifically, since it also has something odd going on. Like the characters move at a different pace than their leg movements seem to indicate.
 
Vatnik
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but comparing what a small team produced to a Ubisoft demo with mocap data is just a bit unfair
Why's that? Mocap equipment isn't that expensive (and kinda useful when you're developing games), or they could've rented it for a couple of days, or they could've outsourced those animations to professional companies who get their bread and butter recording animations. I did some work for a small 3d modeling/animation company that had 4 people on staff and they specialized in mocap animations, and they somehow had the equipment and produced amazing quality stuff. They got contracted by Ubisoft, Crytek, Microsoft etc in the past, so why couldn't inXile hire them? And mocap animations of a person running/walking/strafing is something that doesn't exactly cost a fortune, it takes a few days to record and clean up.

The animators at inXile had 3-4 years to do realistic humanoid animations and blend between them to make a controller like on that video. I realize there may be something we don't know, but even still, I don't think it's unfair to call their competency into question here.
 

Fry

Arcane
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Aug 29, 2013
Messages
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Sorry, they spent all that dosh on 45 writers. You think Avellone's creatine injections come cheap?

But, seriously... priorities. I think you're underestimating the cost of contracting it out to specialists. Putting that much effort into run/walk animations in a low-budget isometric game is kinda silly.

The problem here is their animator got a bug up his ass about what he thought was a great idea for a system, and it didn't work out... but he seems to love it so much no one had the balls to tell him no.
 
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Crescent Hawk

Cipher
Joined
Jul 10, 2014
Messages
664
Looks good. But the art can be a bit weird, its like they are going for the fluid Moebius style but failing. Somebody needs to make a Druillet, Lone Sloane rpg.
Druillet4.jpg
 

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