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Game News Torment Kickstarter Update #2: Stretch Goals

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So the vote is going to be purely by the unwashed masses therefore subject to mob numbers? Or in-house?

Backers only, I believe.

I don't think biotards will be major supporters of this, unlike PE
I hope you're right, because I see a bunch of people talking about their "Femsheps" in the comments.
 
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derpherp

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Gamers are by definition mostly men, and a misogynist culture still prevails in most of the world, so it comes as no surprise that those same men have problems with a female player character even if there is a male one available.

But my confusion is that it isn't even brought up when say, a Bioware, Obsidian, Bethesda, or literally any other RPG game comes out with a female option LIKE ALWAYS. I can't help but imagine if female PC hadn't been a stretch goal and was only mentioned in the FAQ as an option being present nothing would have happened.

Also this:
Peter said:
This is a RPG, not a FPS .. i.e. you can just throw on a new skin AND people will get pissed (hence the balance issues) if one gender is better than the other or they disagree with pro's / con's.

I.e. realistically you could do (using standard RPG stats):

Female: -1 Strength, +1 Charisma, +2 Dex, -10% HP
Male: +1 Strength, +1 Intelligence, +10% HP

On the writing side you have to deal with (being a fantasy environment) patriarchal issues, gender role issues, and touchy social interactions around sex (especially prostitution), i.e. need to track perceived promiscuous as a reputation type with huge negatives for female characters. Also you characters classes wouldn't be allowed for certain genders or you might have glass ceiling issues.

Yes I already here the howls of fury; folk seem to forget medieval/fantasy settings aren't twentieth century neo-feminist paradises .... i.e. go play sci-fi if you want that.
:retarded:
 

Tommy Wiseau

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How revolting. It clearly should be:

Male: +1 Strength, Intelligence, Dexterity, Constitution.

Female: +2 Charisma.

:smug:
 

winterraptor

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Divinity: Original Sin Torment: Tides of Numenera
Well, glad to see the 'full voice' idea repeatedly shot down in the comments . . .
 

lophiaspis

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So much for Kickstarter fatigue! :bravo:

Looks like you're getting a bit more than you asked for, inXile. You know what that means: Fuck graphics, fuck voiceacting, BLOW IT ALL ON WRITING AND REACTIVITY. PS:T was wayyy noninteractive compared to what you should do. The most insignificant background object should have a layer of text-based interactivity as complex as the Modron Cube. This should be the deepest virtual world ever.

Combat is also something you should downplay compared to PS:T. While TB combat is generally superior for a combat focused RPG, I don't think it's appropriate here. (The combat in Torment was already little more than annoying distractions from the story and immershun, now you want me to spend 10x the time 'strategizing' about clearing out stupid trashmobs?) But then, RTWP combat isn't that great either. PS:T is the ultimate storyfag RPG and I suggest inXile specialize further in that. They should either figure out a more 'diegetic' way of handling combat than either TB or RTWP, such as doing it all through the dialogue system - or not include combat at all. Please have more options in your poll than just TB or RTWP!

At least make the easiest difficulty Godmode. Nobody should be gated out of the story unless they want to. (Fuck that stupid deva, keeping me from seeing the end for weeks! :mad:)
 
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So much for Kickstarter fatigue! :bravo:

Looks like you're getting a bit more than you asked for, inXile. You know what that means: Fuck graphics, fuck voiceacting, BLOW IT ALL ON WRITING AND REACTIVITY. PS:T was wayyy noninteractive compared to what you should do. The most insignificant background object should have a layer of text-based interactivity as complex as the Modron Cube. This should be the deepest virtual world ever.

Combat is also something you should downplay compared to PS:T. While TB combat is generally superior for a combat focused RPG, I don't think it's appropriate here. (The combat in Torment was already little more than annoying distractions from the story and immershun, now you want me to spend 10x the time 'strategizing' about clearing out stupid trashmobs?) But then, RTWP combat isn't that great either. PS:T is the ultimate storyfag RPG and I suggest inXile specialize further in that. They should either figure out a more 'diegetic' way of handling combat than either TB or RTWP, such as doing it all through the dialogue system - or not include combat at all.

At least make the easiest difficulty Godmode. Nobody should be gated out of the story unless they want to. (Fuck that stupid deva, keeping me from seeing the end for weeks! :mad:)

I think they should have labeled it an adventure game then. :roll:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
lophiaspis
All three combat systems can work fine in Torment. There aren't going to be any trashmobs.

In any case, the backers will decide.
 

Gozma

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I saw the female PC concept art and thought, "Expatriate 2010-era Bioware fan money isn't looking to play a plain-faced bald everywoman with a wary facial expression, don't show your hand yet."
 

felipepepe

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Problem is retards wit male power fantasies... that's probably the only reason we don't have a female-only PC in a RPG yet. So many adventure games have a female lead character, and mostly it leads to a welcome sensibility and different kind of mood that would be very nice to see in a proper RPG.
 
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I think they should have labeled it an adventure game then. :roll:

Storyfag RPG, adventure game with stats and C&C, what's the difference? :)

No, I want an crpg, as they advertise it. Combat should not be popamoled. I do not want, nor expect JA2 combat, but I don't want no irrelevant shit either. And since there seems to be equipment in the game too, and stats, some form of short and sweet, but fun and non popamole combat MUST be included.
 

Koschey

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Peter said:
Yes I already here the howls of fury; folk seem to forget medieval/fantasy settings aren't twentieth century neo-feminist paradises .... i.e. go play sci-fi if you want that.

You'd think with the recent Banner Saga drama people would start to read KS pitches more carefully :lol:
 

hiver

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damn, i cant vote or write a reply in community voices, is it backer only somehow already or just a glitch?


CMcC and ksaun


and at all, generally speaking:


We all played as female PC in Fallouts (the only two that were made), - and thats pretty much how it should go here.
but, with the fact we are talking about this kind of setting - with billion years in the future - and player dealing with all sorts of "inhuman" creatures and NPCs and enemies - i kinda doubt that would be many of them who would give rats ass about gender of the player.
phah... let alone any fucking patriarchal "issues" and all that shit that became a trope on itself.

And Torment is supposed to deal with tropes.
This of course - being one of them.

Some of you guys have read Books of Malazan, right?
It not only has strong female protagonists but very often, in case of smaller side characters, especially those inside Bridgeburners company - many are addressed and addressing each other only with nicknames and you can read more than half a book without figuring out those were actually female characters. They serve as soldiers, walk like soldiers, talk like soldiers, throw dirty jokes like soldiers, wear functional armor and have a clear "soldiery role".

Naturally, there would be some characters in the game or story who would react differently to gender, and that may help in defining their own "character", but that should be toned down and used where it fits.
Instead of plastering it all over such a far removed reality, where the setting and skills allow for pure physical strength to be less of an factor.
Sure, you can also have a character that has these "patriarchal issues" too. But such a thing must not be some kind of general issue.

Wasnt in Fallout. Anybody want to complain about that?

Most of us are at least familiar with the Steppin Razor - Molly from Neuromancer female archetype too, right? - which is just one example of the possible "options".
Anybody ever objected?



/


At first, when i suggested this, i only didnt take in consideration the angle of seeing this issue through the concept of the "body snatcher" - our "Sire", who either takes over or makes these bodies he uses.
It would make sense that he is of a single gender, from the story viewpoint, right.

But - then again, he is on that epic struggle and it wouldnt take much to believe he, (even if it is a "he"), - after many bodies and lives and problems with his persecutor, maybe tried hiding even better, in a body of a different gender.
Not as any sort of sexual stupid thing but just as a way of camouflage.
 

FeelTheRads

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Why the fuck are so many people talking about Mass Effect in the KS comments? o_O

Apparently you can't get rid of Biotards if you announce you're gonna make an RPG. When you do they all stampede in, sniffing and probing for romances of all kinds. Their dialog is usually limited to words like: Mass, Gay, Age, Dragon, Effect .

They eventually go away, apparently. They did for W2, at least, I hear.

Edit:

Also, who the fuck is that lophiaspis retard?
 

winterraptor

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Divinity: Original Sin Torment: Tides of Numenera
Most of us are at least familiar with the Steppin Razor - Molly from Neuromancer female archetype too, right?

Or as an alternate reference for those who haven't read, Trinity from The Matrix is generally considered a 'Razorgirl' as well.
 

Jashiin

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:( Those comments... so many who want to destroy that which they are pledging for.

Once you try to escape the decline.. they pull you back in.
 

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