Kem0sabe
Arcane
How many combat encounters did inxile say the full game had?
I can't say any of those stories have left me dumbfounded, and they unfold in a rather characteristic manner.
Morte's was particularly disappointing to me. "Don't trust the skull" - no wait, you can pretty much entirely trust him
I tried making a combat-focused character (Strong Glaive) but got bored in the first encounter with Qorro & co. His to-hit chances are between Grueling and Impossible all the time, where Aligern and Callistege hit with their esoteries with Easy to Routine difficulty, and even their weapons attacks with Moderate difficulty.
Something's clearly off here. I'll wait for some patches before trying it again; there's so much stuff for noncombat/skill-focused characters to do that I'm curious to see what it's like to play a bruiser.
I can't say any of those stories have left me dumbfounded, and they unfold in a rather characteristic manner.
Morte's was particularly disappointing to me. "Don't trust the skull" - no wait, you can pretty much entirely trust him
But you didn't know that at the start so there was always that thing where you weren't sure if it was false memory or genuine warning. So what's the problem? It would be the same if when getting 'don't trust the skull' you DON'T trust him and it turns out that GASP!!! The skull shouldn't be trusted!!!! That's something that wasn't expected!
Not gonna go through all the foci right now, but as per your character type, you can become Trained and then Specialized with certain weapons/attack moves which in turn makes hitting enemies easier. Unlike other skills, combat skills are hard-tied to the chartype progression ladder, so glaives - who get the most options in this field - are always gonna outperform nanos and jacks in pure physical combat as far as hit chances and weapon damage go (glaives share a big chunk of their "tree" with jacks though). So their abilities are typically less flashy and interesting, but more reliable in fights.Is there some focus or descriptor you can use to give yourself an accuracy boost? Apparently there's a "throws with deadly accuracy" in the Numenera rules but I want a hits.
Is there some focus or descriptor you can use to give yourself an accuracy boost? Apparently there's a "throws with deadly accuracy" in the Numenera rules but I want a hits.
The companions look meh but I need to see them in motion to be sure, on a positive side, I will name my character Han Solo and have Lando on my group.
Have they said how much of the game this beta is?
Is it a short but highly repayable situation as AoD? Or simply short with reactive side content and a constant main quest?I can't quote a source, but "40%" has been bandied. If so, it's not gonna be a big game.
The Pillars beta was about 10% and it had... about as much stuff in it as this one does, I would say, in scope. Similar number of maps, similar amounts of quests (T:ToN has more short ones, Pillars had fewer longer ones).
The difference is that T:ToN has way, way more reactivity and alternative quest solutions, so there's a lot of stuff there you won't see from a single playthrough.
Have they said how much of the game this beta is?
I can't quote a source, but "40%" has been bandied. If so, it's not gonna be a big game.
More Sawyer ruining everything he touches.Kevin Saunders = Josh Sawyer with better PR?
Lovecratft approves.ITT I learned that the only acceptable characters in a work of fiction are straight white males or eldritch abominations from beyond time and space. Anything in between is ”cultural Marxism”.
If the 40% guesstimate is anywhere near the true scope of the beta content, the game would be surprisingly short, based on the length of PoE: The median playthrough time on howlongtobeat (what is what it is, but nevertheless the best estimate we have available) for PoE is about 54-55 hrs. If PoE beta was 10% and TToN 40%, logic would dictate TToN lenght being about one quarter of PoE, or assuming similar player population playing and reporting at howlongtobeat, about 13-14 hours median time.Have they said how much of the game this beta is?
I can't quote a source, but "40%" has been bandied. If so, it's not gonna be a big game.
The Pillars beta was about 10% and it had... about as much stuff in it as this one does, I would say, in scope. Similar number of maps, similar amounts of quests (T:ToN has more short ones, Pillars had fewer longer ones).
The difference is that T:ToN has way, way more reactivity and alternative quest solutions, so there's a lot of stuff there you won't see from a single playthrough.
If the 40% guesstimate is anywhere near the true scope of the beta content, the game would be surprisingly short, based on the length of PoE: The median playthrough time on howlongtobeat (what is what it is, but nevertheless the best estimate we have available) for PoE is about 54-55 hrs. If PoE beta was 10% and TToN 40%, logic would dictate TToN lenght being about one quarter of PoE, or assuming similar player population playing and reporting at howlongtobeat, about 13-14 hours median time.