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inXile's own estimate for just the beta is 10 hours long.
The median playthrough time on howlongtobeat (what is what it is, but nevertheless the best estimate we have available) for PoE is about 54-55 hrs
Yes, for me it is hard to make anything precise out of stats there, the main story median time is 36h, main+extra 55h. Completionists 70h. I guess the last category would involve completing the Paths, but who knows.(Also, there's a ton of optional content in Pillars. I doubt the median complete game includes completion of the Endless Paths for example. I certainly didn't complete it the first... and, I think, only ... time I finished it. Done since in playthroughs I haven't finished though.)
Yes, I sort of agree on the quality over quantity aspect, however, say if it would turn out to be a really short game, I could not help but feeling kick-suckered once again (though I actually like PoE).The median playthrough time on howlongtobeat (what is what it is, but nevertheless the best estimate we have available) for PoE is about 54-55 hrs
out of which 90% is spent on killing trash mobs and doing fedex quests.
I take 15 hours T:ToN over 55 hrs PoE anytime.
inXile's own estimate for just the beta is 10 hours long.
including one whose face kills so he is covered most of the time.
inXile's own estimate for just the beta is 10 hours long.
If you dig through everything and go through every dialog node carefully and with thought... mmmmmaybe.
Feels like a lot less than that though.
Additionally I've found two optional straight-up combat encounters. One of them has several enemies so it drags on a bit.
Has nobody finished this yet?
Wouldn't be surprised with a smaller game, they've focused all areas of the game on fewer but better - the visual diversity of the areas, the C&C, the crises and hand-picked combat scenarios, etc. And I don't know if it's still true now but Torment didn't have a very big team for a while, right?
So 40% of the game has a total of 4 combat encounters? I really hope they stack more of those in the second half, because talking all the time and not getting to use them armors and weapons will get boring fast.Uh-huh.
If you dig through everything and go through every dialog node carefully and with thought... mmmmmaybe. Feels like a lot less than that though.
Strangely I can't see the hours I've put into T:ToN on my Steam page. It can't be all that much though.
There are two full crises in the beta that I know of: the one in the fathom and the one on the Reef. They're roughly similar in scope. The one on the Reef is avoidable through dialog (if you're lucky with your rolls and/or have the right training and Descriptor). They are about the same length.
Additionally I've found two optional straight-up combat encounters. One of them has several enemies so it drags on a bit.
I doubt the 60% of the game has 11 crises while start only has 2.So 40% of the game has a total of 4 combat encounters? I really hope they stack more of those in the second half, because talking all the time and not getting to use them armors and weapons will get boring fast.Uh-huh.
If you dig through everything and go through every dialog node carefully and with thought... mmmmmaybe. Feels like a lot less than that though.
Strangely I can't see the hours I've put into T:ToN on my Steam page. It can't be all that much though.
There are two full crises in the beta that I know of: the one in the fathom and the one on the Reef. They're roughly similar in scope. The one on the Reef is avoidable through dialog (if you're lucky with your rolls and/or have the right training and Descriptor). They are about the same length.
Additionally I've found two optional straight-up combat encounters. One of them has several enemies so it drags on a bit.
It could be 40% at some point, but I really doubt it's 40% as is. It doesn't even have all of the Sagus Cliffs content. There's a bunch of areas, characters and quests that have been hidden for the beta, including MCA's companion.I don't believe the beta is seriously 40 % of the final game. That number has probably been skewed and blown out of porportion, but I guess we need officialz confirmation from somebody like Brother None
It could be 40% at some point, but I really doubt it's 40% as is. It doesn't even have all of the Sagus Cliffs content. There's a bunch of areas, characters and quests that have been hidden for the beta, including MCA's companion.I don't believe the beta is seriously 40 % of the final game. That number has probably been skewed and blown out of porportion, but I guess we need officialz confirmation from somebody like Brother None