Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
BTW, re: the companions being standard humans, perhaps this post has new explanatory power:
I think you raised a great point, but ultimately we have gone conservative on this front and are planning to keep with the basic parameters (e.g., size of character on screen, camera angle) that PE is using. Whenever we more closely keep things as they are in PE, it reduces work/risk as we have confidence Obsidian will solve whatever problems arise. This gives us more oomph to be more experimental/different in the specific areas we choose. Anywhere we deviate, there is the possibility that some aspect of the PE technology doesn't behave as expected, creating new issues to solve.
Kevin Saunders = Josh Sawyer with better PR?
Then maybe they shouldn't have made a Torment game?
Portraits are shit but that doesn't worry me too much, you can still have interesting characters with shit portraits. But meh.