Capitalism
Educated
- Joined
- Feb 19, 2013
- Messages
- 95
2D STRETCH GOAL https://torment.uservoice.com/forums/192241-stretch-goals/suggestions/3742526-2d-backrounds-like-p-e
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This is supposed to be a science fiction setting too, not just fantasy.
The castoff Labyrinth is interesting but I worry about two things. One, you are essentially locking away lore/content for "dieing" which is traditionally a fail state. Obviously you'd need to telegraph this to the player (or perhaps force it upon them just once) just so people realize it and experience it.
This is supposed to be a science fiction setting too, not just fantasy.
Whatever they've said, the setting is essentially fantasy, the more they talk about it the more obvious this is the case. The sci-fi aspect is more of a blend, i.e. one more flavor in the mix, elements of it thrown in. I'm sure some things will make more sense than others, but some things, probably most things, aren't going to pan out logically, in the conventional or even far-out science sense, in this setting.
Yeah, the idea of going to the labyrinth when dying is cool, but if you can go to the labyrinth at your own will without dying then the labyrinth would be just another area of the game, it would be almost as if you could enter and get out of a maze from the Lady of pain on Torment any time you wanted, the maze would just become a generic area.The castoff Labyrinth is interesting but I worry about two things. One, you are essentially locking away lore/content for "dieing" which is traditionally a fail state. Obviously you'd need to telegraph this to the player (or perhaps force it upon them just once) just so people realize it and experience it.
HERP DERP PLZ DONT LOCK CONTENT FROM ME!!!!
This is why we can't have nice things.
And when will people learn you spell "DYING"?
This. Keep the area Post Mortem.Yeah, the idea of going to the labyrinth when dying is cool, but if you can go to the labyrinth at your own will without dying then the labyrinth would be just another area of the game, it would be almost as if you could enter and get out of a maze from the Lady of pain on Torment any time you wanted, the maze would just become a generic area.
There can be parts of the game when you die without failing, like the "Let me kill you" Sensorium side quest in PST. If you can just mediate whenever to grind the Labyrinth, it would be like item world in Disgaea.It should still be accessible through deep meditation or whatever the fuck. It's kinda retarded to have this great place you can only go when you get yourself killed. It should be an incentive for not reloading, not for failing in the first place.
Yeah, the idea of going to the labyrinth when dying is cool, but if you can go to the labyrinth at your own will without dying then the labyrinth would be just another area of the game, it would be almost as if you could enter and get out of a maze from the Lady of pain on Torment any time you wanted, the maze would just become a generic area.
You could ask Phelot to kill you and deliver you to the Mortuary too. I think there were other ways to intentionally die too.There can be parts of the game when you die without failing, like the "Let me kill you" Sensorium side quest in PST. If you can just mediate whenever to grind the Labyrinth, it would be like item world in Disgaea.