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Game News Torment Kickstarter Update #9: Chris Avellone!

Murk

Arcane
Joined
Jan 17, 2008
Messages
13,459
Kind of an obvious cash-grab move, MCA was always gonna be involved, no matter what they claimed ahead of time.

Yes, but this is not problematic for me -- just means more money for more game; if we are to presume we have faith in inXile to deliver a good game, then we must have faith that the extra funds will provide more of that goodness.
 

ZagorTeNej

Arcane
Joined
Dec 10, 2012
Messages
1,980
Kind of an obvious cash-grab move, MCA was always gonna be involved, no matter what they claimed ahead of time.

Nah, not buying that for one second. Not saying they didn't know for a while (maybe even the last 10 days for example) but if they knew right from the start, there's no way in hell they wouldn't have used him to boost the initial rush when the hype was the biggest, for too many people it's Planescape:Torment = Avellone for them not to have done so if they had the chance.

In fact, this kickstarter project was actually somewhat more risky than either high profile ones precisely because they didn't have Avellone on the board initially, what saved them was an amazing pitch (CmCC really did a great job, not to mention that the artwork they presented was terrific) and the popularity of Torment even among the non-hardcore/old-school crowd.
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
If Avellone was always going to be involved from the beginning, they would have announced him from the beginning. Before this launched people were sceptical or less enthusiastic since MCA wasn't involved, also Brother Mccomb at least was genuinely nervous and wanting to give themselves the best possible shot at launch.
 

CMcC

Larian Studios
Developer
Joined
Dec 2, 2012
Messages
156
Location
Deeeeeeeetroit.
Brother None has said that we didn't have Chris from the start. This is true, and I say it again: the likelihood of getting him on this project was .001%. It's a testament to Brian's work that we got this far.

You can believe this. Or not. Just know that if you choose not to believe it, you're basically saying that Brother None and I are both lying to you because... I dunno, we're evil marketing geniuses? The main root of the problem is that you'd assume we *knew* we'd have the launch we did. We didn't. And saving Chris for a mid-campaign bump rather than throwing him in at the start would be a huge risk, especially if it looked like we were doing it out of desperation.

So no. Brian was able to work a deal just the other day. We announced almost immediately.
 

Globbi

Augur
Joined
Jan 28, 2007
Messages
342
CMcC, you don't seem to understand, The Codex earned its fame for not believing what developers say, we wouldn't be prestigious without it, you are not an exception.

ONLY MCA IS :love:
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Hey, Colin, why don't you give yourself an avatar? This isn't Something Awful, they don't cost money...yet. :smug:
 

Western

Arcane
Joined
Oct 25, 2007
Messages
5,934
Location
Australia
Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Brother None has said that we didn't have Chris from the start. This is true, and I say it again: the likelihood of getting him on this project was .001%. It's a testament to Brian's work that we got this far.

You can believe this. Or not. Just know that if you choose not to believe it, you're basically saying that Brother None and I are both lying to you because... I dunno, we're evil marketing geniuses? The main root of the problem is that you'd assume we *knew* we'd have the launch we did. We didn't. And saving Chris for a mid-campaign bump rather than throwing him in at the start would be a huge risk, especially if it looked like we were doing it out of desperation.

So no. Brian was able to work a deal just the other day. We announced almost immediately.

Put your trolling hat on more regularly when Codexing Colin, otherwise you'll experience loss of sanity, i'm told Volourn and Prosper for example were practically normal when they joined up.
 

Capitalism

Educated
Joined
Feb 19, 2013
Messages
95
CMcC there's no doubt that you are honest. Codex doesn't believe only Brother None after he made a heel turn. But only because we envy him.
Hey, Colin, why don't you give yourself an avatar? This isn't Something Awful, they don't cost money...yet. :smug:
Hell yeh! rpg codex dlcs! Show Colin's posts for 9.99$!
 

hiver

Guest
CMcC, you don't seem to understand, The Codex earned its fame for not believing what developers say, we wouldn't be prestigious without it, you are not an exception.

ONLY MCA IS


There is no exceptions.


Hey, Colin, why don't you give yourself an avatar? This isn't Something Awful, they don't cost money...yet. :smug:
Hell yeh! rpg codex dlcs! Show Colin's posts for 9.99$!
Hmm... good idea Capitalism... good idea....
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
damn it felipepepe! You know i like you but this kind of thinking really pisses me off.
if this was based on anything real i wouldnt say a damn word.

But it isnt! its all "ahh its going to go wrong!" and not seeing the actual difference between this process and that one you do. which are similar but there are really, really big differences. Huge!
Bro, even Colin admited he had a "monumental task" ahead of him, but will works his best to deliver us a great game. At this point I can do nothing but trust him and wait.

As for the difference between the process, I do believe they are more similar than you think. Ideas don't have to fight for the same spot to conflict with others...even today some people bitch about New Reno, it's Cassinos & Mafia bosses being retareded and not fitting the rest of the Fallout world, not to mention stuff like the mutant Racoons, that would make some Codexers ragequit in disgust if they were actually in-game... those ideas greatly affect the entire perception of the game, even if they don't "clash against each other, nor do they fight for the same single position", as you said.
 

hiver

Guest
Thats true, but there are differences in the process and they are quite big. So you should take that into account - as much as similarities.

Colins take on the matter is actually good. It is a good thing he is aware of that and that he honestly admits it.
It would be much, much worse if he didnt or was some kind of arrogant dude who is convinced of his infallibility, Right?
Look at fucking Garriot for an example of that.

Besides... we have our man Kevin on the job, man. Even if Colin falters somewhere it wont get past him.

And then, of course... if they need any more help, why...

:mob:

will be on permanent standby.

(we can also get smudboy if any nuking from orbit is required)

:smug:

amirite or amirite?
 

hiver

Guest
:bro:

8RwL5Jv.gif
 

~RAGING BONER~

Learned
Joined
May 1, 2009
Messages
420
this will either be one of the greatest crpg of all time or the greatest mish-mash clusterfuck of out of control talent ever seen in a game...I can't fucking wait either way; the Numenera setting truly lends itself to some potentially bizarre shit so I want these writers to go all out...and I suppose this time around its Colin McComb who is playing the role of the "Guido Henkel" who has to reign in the creative talent and keep them on track.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Well, poor Guido didn't have any creative input of his own so not really
 

hiver

Guest
I think its kinda funnier that Colin is now a boss of MCA. How the tables have turned eh? :evil palms rub:
:P
 
Self-Ejected

Brayko

Self-Ejected
Joined
Feb 11, 2012
Messages
5,540
Location
United States of America
I have faith. Fargo has shown no reason to distrust him and his company yet. I mean, a few design decisions are questionable ("Social" Wasteland 2, and suicide bomber cultists), and his last two games are laughable (Bard's Tale remake and Hunted: Demon's Forge) but at the end of the day I think it's the closest to incline we'll actually get. If not, well, there's always Underrail or AoD and I will count it a minor mistake for backing the projects and wont do it again.
 

Fryjar

Augur
Joined
Sep 6, 2005
Messages
176
It probably just means that new backers have been acquired that pledge less, while the spike before was driven by existing ones upping their pledges, which outweighted the inflow of new backers with low pledge amounts (seems more likely than being driven by new backers pledging more than the current average), when MCA was announced.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
You know, if these kickstarters work out, MCA should go over to to InXile where he'll have some actual bros to keep him from straying away from the blessed light of the emperor. Obsidian had potential, but never really lived up to it; I was always fond of them, but never of their games. Disillusion is a funny word.

Also, Tim Cain really needs to lead a cRPG design one of these days, the man is wasted giving feedback to pale shadows of his glory. Tim Cain kickstarter, where art thou?

And never mind me, I'm just ranting...

I don't get this opinion.

I mean, what exactly do you mean? Did InXile live up to their potential when they released Bard's Tale, Hunted (Inspired by Gears of War!) and a large variety of Iphone games? Am I living in bizzaro universe?

Not to mention previous hick-ups. Anyone remember when Matthew Findley said that RPG's always wanted to be action-based (even if it was PR)
 

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