Console release + codex ban = another shitty dev, who tricked gamers into buying (donating to) their shit.
PS Obviously game will be shit too.
To be honest, this is the big concern here. We've complained about control schemes in consoles for years. They're not... great. And for a developer to say they're focussing on PC, to turn around and announce they're now doing a simultaneous release on consoles... When has that ever gone well?
Making a port from any platform to any other platform typically isn't easy (ref current No Man's Sky debacle) - hence the extra time needed. But then you need to change things in the game too. Some things that worked great on a PC with some extra RAM, just don't work on a console. Among a myriad of other problems.
What it tells me is inXile did in fact run out of money for their vision. They needed extra, and went to a company that has
never published a game before (Techland are developers, not publishers - Torment 2 will be their first). The extra time isn't just to do the console port, it's to finish the game. Which again means they still don't really have enough cash to complete their vision... Which means the whole KickStarter thing is probably dead. These guys had been saying since the start how this was PC focussed, this was a PC game... now suddenly it's a console game too and there's no problem with that?
I've been avoiding saying this because it gets too personal for me, but I do wonder if Brian Fargo's current divorce has been a part catalyst. The guy's got money himself, and has always spoken about putting in a bit extra for games he likes, but with a potentially expensive, messy divorce on the cards - he may have actually needed the extra cash. Throw in state of mind, even if he's ok but just with the divorce being a distraction, etc...
This has so many potential teething issues it has "possible impending disaster" written all over it.