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Arcane
- Joined
- May 25, 2016
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Solution: convert the game to popamole at the last minute.
Solution: convert the game to popamole at the last minute.
Yeah, this was an unfortunate turn of events. 2012/2013 seem like a decade ago.
In b4 Obsidian decides to paste Tyranny mechanics into the next Pillars game: four companions and console/PC dual release.
that could only make the game better
but I expected they would at least delay the console release six months to maintain the illusion of it being a port
Are you joking? Current situation with Torment is miles better. Wasteland 2 made me fell like a sucker who bought the game and was beta testing it for console players who got final product.
Let's review.
Torment acquired characteristics of a CINO (cRPG in name only) like a year ago when it announced a design parameter of 4-man party when Torment tradition would suggest a 6 person squad and the other inXile RPG could have a team of 7. After that announcement, a brief period of PC exclusivity was really just formality to preserve the illusion this was indeed a cRPG and that console versions were ports that's interfaces and finer details had to be reasoned out later.
Now with a dual release, there isn't even any formality. This isn't a cRPG, anymore than the first Xcom remake was a cRPG or Kotor was a cRPG or Dragon Age: Origins was a cRPG.
Now, that being said, Torment could be 50,000 times funner to play than Wasteland 2 ever was. The overall production and release of the game could be 50,000 better than the overall production and release of Wasteland 2.
Doesn't change the conclusion of that review at all. This is not a sincere attempt to release a cRPG when a cRPG was pitched in the KickStarter.
Meh, VGChartz is extremely unreliable... but if sales payed the port and the wages of some inXile employees, it is kind of a success.
Fargo's relationship with EA goes back to 1985, when he made the original Bard's Tale for the then fledgling publisher. 28 years on, he's still making innovative games for the PC market; but does he have any plans to bring his latest games to current or next-generation consoles? After all, Torment won't release until 2015. "It’s certainly possible and technically feasible," he says. "However, we’ve gone to the crowd and they’ve given us money for a very specific purpose, which is to put our games on the PC, Mac and Linux. So that’s where we’re expending 100% of our efforts. We don’t spend any of our time wondering whether it can or can’t be done on consoles, because that isn’t our charter. Our charter is to deliver these first versions".
In addition to helping with the PC version of the game, we are pleased to announce that Techland is also lending its backing to bring Torment: Tides of Numenera to Xbox One and PlayStation 4. For those of you who backed Torment and are wondering, "how does this affect the game?" the answer is rather simple, it doesn't.
Animations sure look like shit.
And the graphics feel like they're emulating some anime epic. All those colorful special effects, my eyes.
It's this damn setting. Monte Cook
Plus the bland "epic incoming" music.
Could still turn out good because Colin + Ziets, but goddamn, I paid good money for... this?
but I expected they would at least delay the console release six months to maintain the illusion of it being a port
Are you joking? Current situation with Torment is miles better. Wasteland 2 made me fell like a sucker who bought the game and was beta testing it for console players who got final product.
Let's review.
Torment acquired characteristics of a CINO (cRPG in name only) like a year ago when it announced a design parameter of 4-man party when Torment tradition would suggest a 6 person squad and the other inXile RPG could have a team of 7. After that announcement, a brief period of PC exclusivity was really just formality to preserve the illusion this was indeed a cRPG and that console versions were ports that's interfaces and finer details had to be reasoned out later.
Now with a dual release, there isn't even any formality. This isn't a cRPG, anymore than the first Xcom remake was a cRPG or Kotor was a cRPG or Dragon Age: Origins was a cRPG.
Now, that being said, Torment could be 50,000 times funner to play than Wasteland 2 ever was. The overall production and release of the game could be 50,000 better than the overall production and release of Wasteland 2.
Doesn't change the conclusion of that review at all. This is not a sincere attempt to release a cRPG when a cRPG was pitched in the KickStarter.
Fargo's relationship with EA goes back to 1985, when he made the original Bard's Tale for the then fledgling publisher. 28 years on, he's still making innovative games for the PC market; but does he have any plans to bring his latest games to current or next-generation consoles? After all, Torment won't release until 2015. "It’s certainly possible and technically feasible," he says. "However, we’ve gone to the crowd and they’ve given us money for a very specific purpose, which is to put our games on the PC, Mac and Linux. So that’s where we’re expending 100% of our efforts. We don’t spend any of our time wondering whether it can or can’t be done on consoles, because that isn’t our charter. Our charter is to deliver these first versions".
I don't see your point. In their latest kickstarter update InXile writes as followes:
In addition to helping with the PC version of the game, we are pleased to announce that Techland is also lending its backing to bring Torment: Tides of Numenera to Xbox One and PlayStation 4. For those of you who backed Torment and are wondering, "how does this affect the game?" the answer is rather simple, it doesn't.
Torment was developed for the PC and the release on consoles won't affect the game. Especially since Torment has been in development for years and the only thing left to do is some polish and localization. The benefit of a console release is greater sales and thus more resources for the next game.
it's not the kickstarter monies, it's Techlands money. And it's not a console game, it's developed for PC.Great to see kickstarter monies going to making yet more console games....
I just wonder - Deus Ex from 2000 had working mirrors.
Then some cataclysm happened, no one know why but working mirrors turned out to be "long forgotten knowelege of precursors".
We are at RPGCodex here. Doom 3 doesn't count, like Mass Deffect.
I wasn't upset until the blithe line, "this doesn't affect..." when it is clear their entire development has been motivated by the desire to depart from the Infinity Engine and cRPGs whenever these elements serve as an impediment to expanding Torment's audience.
Doesn't that sort of remind you of another company that is controversial on this forum?
it's not the kickstarter monies, it's Techlands money. And it's not a console game, it's developed for PC.
Yeah. The game might actually be decent, but you eventually get tired of being lied to literally by everyone: politicians, journalists, "old school" game developers...Why is it that damn hard to find anyone that isn't willing to lie to you? Jesus, there isn't a single straightfoward and honest company on this planet.
Yeah. The game might actually be decent,