I wasn't upset until the blithe line, "this doesn't affect..." when it is clear their entire development has been motivated by the desire to depart from the Infinity Engine and cRPGs whenever these elements serve as an impediment to expanding Torment's audience.
Doesn't that sort of remind you of another company that is controversial on this forum?
I think this was mean to be a response to me?
I guess I might be more worried if I hadn't already played the game. It's a PC RPG, it's going to be fine.
I really don't feel like I'm the Codexer who should be billed as a crusader against inXile or Torment. I did announce they were getting the bargain bin along with Electronic Arts, but that is the norm rather than the exception with me and is reflective of how I appraise games as products and services and how I appraise the companies that make them. I don't hate them, and there's no active spite or maliciousness on my part.
We have a megathread on, "What is an RPG?" that has never supplied (and can't supply) a conclusive answer to the question. We also have a top 70 list of Codex approved RPGs that (the community?) has billed as cRPGs when (most?) of them weren't PC exclusive and a lot of them were PC ports.
The real answer to this question is styles of RPG are broadly analogous to royal lineages ala the War of the Roses where a rival claimant to the throne can be both a third-cousin and a fourth-cousin to the sitting king and advance claims through both of those lineages (as the House of York did). Consoles and PCs and the games they support have always been part of the same inbred, extended family (NES was a computer, and the PS4 is definitely a computer). Controllers have also incorporated more buttons, enabling expanded interfaces.
The evolving nature of "engineering over time" makes the ultimate answer of what sets apart a console RPG and a computer RPG inherently undefinable. This is partly the case because games (like Morrowind) seem to become PC RPGs in virtue of their PC modding commnities -- ergo, Kotor and other console games become PC RPGs by
adoption by players than
production by companies.
The sum of this is that when you say "Torment is a PC RPG" I can't disagree.
However, the Torment kickstarter pitched can be interpreted as appealing to three things:
(a) as a Planescape successor
(b) as an Infinity Engine successor
(c) as a PC RPG
There are several obvious criticisms that can be checklisted against these three things, and there shouldn't be any need to go over them again.