No, really. You say that "removing shit because it isn't perfect, instead of perfecting it" is a bad idea, but what if that smelly shit had no business being there to begin with? For example, Bethesda does this with level scaling - Fallout 3's level scaling was better than Oblivion's, which fixed the most glaring problems but still suffers from the bad points associated with it (mostly meaningless exploration, getting stronger punishes you with stronger enemies, etc). In turn, Skyrim's level scaling is a little better than FO3's, but again it's not quite enough. Wouldn't it be better if they just flushed the turd instead of polishing it over and over?