Sensuki
Arcane
Matt Barton is an ignoramus
Yup.
Matt Barton is an ignoramus
Chris Avellone needs to randomly encounter a toxic waste dump and/or the bridge of death.
Can anyone be bothered to compile a list of the "funny" characters MCA has written? Morte was obviously awesome but I'm more or less lost regarding who wrote what in the later games.In the end, I recognized one important companion signpost in Torment lies in characters like Morte and Nordom – one provides humor naturally in irreverence, the other provides humor in being a fish out of water. The companion I’m doing in Torment is another take on adding some levity to the situation, whether intended to or not. I’ve played him in a few Numenera tabletop sessions, and so far, he adds a lot of… energy… to encounters. Plus, he’ll be a lot of fun to write, and I think he’ll lead to some interesting adventure possibilities.
I don't know the breakdown exactly, but there was Atton and HK47 in KotOR 2. Myron in Fallout 2 was Avellone.Can anyone be bothered to compile a list of the "funny" characters MCA has written? Morte was obviously awesome but I'm more or less lost regarding who wrote what in the later games.
Gann from MotB is pretty funny, Cass from New Vegas also has some funny lines...I don't know the breakdown exactly, but there was Atton and HK47 in KotOR 2. Myron in Fallout 2 was Avellone.Can anyone be bothered to compile a list of the "funny" characters MCA has written? Morte was obviously awesome but I'm more or less lost regarding who wrote what in the later games.
HK47 was ridiculous in his Bioware version.Yeah me neither, and while HK47 was quite good the credit for him should mostly go to someone at Bioware *hides*.
I wouldn't consider Gann and Atton to be "funny" characters.
Maybe it's done near the end of next year
(levitation, anyone?)
Excellent, but be sure to add some negative consequences to just poking around traps. The first attempt may be free of spending effort (if i understand that correctly)... but not free of the consequences. - in any case.You might find that, for certain special traps, the nano in your party is just as equipped to disable it as the jack (one being trained in Lore, the other in Quick Fingers), so if one fails, the other can take a shot at it (because each character's first attempt is free, but further attempts will cost you something—assuming your disabling attempt doesn't set off the trap, of course). For some traps, maybe the nano is even better equipped, or at least doesn't have to spend as much Effort to achieve the same chance of success.
Yes, yes and yes again.And if we're being true to our philosophies, different solutions can each have reactivity of their own (smashing down the gate might trigger extra defenses, persuading the custodian could mean you've gained a friend or used up a favor for another quest, using the cypher means you won't have it for a later task, etc.), ultimately resulting in more interesting replayability across the board.
That's good to hear but they probably worked abnormally much on it during this period.Well, for now Kevin doesn't believe there will be a delay, but we'll see.
Maybe it's done near the end of next year
The patch today seems to be evidence that they can improve the game fairly quickly, so I doubt it.
As the Creative Lead on this project, it’s my job to make sure we don’t settle for “good enough” on the story. To that end, we took the original story, examined its component pieces, and reassembled it in a different (and better) configuration. We kept all the elements we described in the Kickstarter—all the characters, all the items, all the *everything* except the fine details of the narrative. This was a reorganization of our elements in a way that is more focused, clearer, and more entertaining.
Everytime I see actual game system discussion it's a painful reminder this is a numenderpa video game.
I've talked about Numenera in the gazebo. It's p. shitty.
I wouldn't consider Gann and Atton to be "funny" characters.
Just following in the tradition of PS:T which used a terrible adaptation of AD&D mechanics (plus pushed them far beyond what AD&D was designed to handle).Everytime I see actual game system discussion it's a painful reminder this is a numenderpa video game.
I've talked about Numenera in the gazebo. It's p. shitty.
Oh OK.