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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Even after the reactivity in Wasteland 2? :)
W2 reactivity is dumb, but it exists. PS:T was pretty samish even when you made different decisions.

Edit: It might be a lot of forced binary decisions, but that would still lead to more difference between playthroughs.

Also, I can't decide if playthrough should be hyphenated, one word, or two.
 

veryalien

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Even after the reactivity in Wasteland 2? :)
W2 reactivity is dumb, but it exists. PS:T was pretty samish even when you made different decisions.

PS:T had tons of reactivity. Remember Adahn? Just mentioning this name made the guy appear out of nowhere because of the way the world had consensual reality. Get invited to rule over the dead and accept it? Guess what you just finished the game, although likely not the way you intended. PS:T seriously scared me in terms of reactivity. It wasn't afraid to go places if you pushed it.

I mean, yeah, Fallout and Fallout 2 had real customizable endings in them, but PS:T got pretty close with reactivity.
 

Roguey

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Those are not very impressive examples -________________________________-
 

Metatron

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Sperging out about game length is usually unproductive, because the people who really savour long games always find a way to draw out the playtime of any game that they play. Thus, gameplay time estimates by developers have no accuracy for them anyway.
Yeah but lets face it, you can't be all about "Torment guyz!!" and then produce a game that's significantly shorter. People will be disappointed if the result is something like MotB in length, even if this game manages to be as good as MotB.
 

Roguey

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Yeah but lets face it, you can't be all about "Torment guyz!!" and then produce a game that's significantly shorter. People will be disappointed if the result is something like MotB in length, even if this game manages to be as good as MotB.
I'd be surprised if Torment:ToN has as much combat as even MotB. It'll have more words though and probably larger areas.
 

Ravel myluv

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ALSO... its cities wont have the amounts of content Athkatla did! :rage:

I haven't played Baldur's Gate 2 yet. How does Athkatla compare to Sigil? In terms of content, not actual size?

Because as much as I liked Sigil, I feel PST would have been better with a litlle less content in Sigil and a little more in the outer planes!
 

Metatron

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Yeah but lets face it, you can't be all about "Torment guyz!!" and then produce a game that's significantly shorter. People will be disappointed if the result is something like MotB in length, even if this game manages to be as good as MotB.
I'd be surprised if Torment:ToN has as much combat as even MotB. It'll have more words though and probably larger areas.
I'd be okay with that.
Just saying there will be an inevitable shitstorm on the internet if this game takes just 15-20 hours or so to complete.
 

sea

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I haven't played Baldur's Gate 2 yet. How does Athkatla compare to Sigil? In terms of content, not actual size?

Because as much as I liked Sigil, I feel PST would have been better with a litlle less content in Sigil and a little more in the outer planes!
Honestly, about the same. Even the areas outside Sigil proper are roughly on par with the wilderness areas and dungeons in Baldur's Gate 2. But, Baldur's Gate 2 probably has more time-consuming quest content and gameplay overall, not to mention is a bit less linear. Its dungeons are also a bit longer and there are more of them.
 

Ravel myluv

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I haven't played Baldur's Gate 2 yet. How does Athkatla compare to Sigil? In terms of content, not actual size?

Because as much as I liked Sigil, I feel PST would have been better with a litlle less content in Sigil and a little more in the outer planes!
Honestly, about the same. Even the areas outside Sigil proper are roughly on par with the wilderness areas and dungeons in Baldur's Gate 2. But, Baldur's Gate 2 probably has more time-consuming quest content and gameplay overall, and less of the content is optional.

Ok then, I like the fact they're not going for too big a city, but several interesting locations. :)
 

veryalien

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Those are not very impressive examples -________________________________-

RE: Reactivity in Planescape: Torment.

Reactivity is impressive when it makes the player afraid to do things because, shit, the game will actually follow through on your choices.
 

Zed

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Just saying there will be an inevitable shitstorm on the internet if this game takes just 15-20 hours or so to complete.
Nah.
The game will be released so far into the future that people will be happy it even exists.
 

Zed

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well, two recent ones:
shadowrun - decent (good for what it is?)
wasteland 2 - bad

the latter speaking volumes about what might happen to Torment 2.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
well, two recent ones:
shadowrun - decent (good for what it is?)
wasteland 2 - bad

the latter speaking volumes about what might happen to Torment 2.
I don't think it's fair to categorize W2 as worse than SRR. We'll see what happens in the beta. It's a much more ambitious game.
 

Grunker

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Eh? As bad as Wasteland 2 might look, it looks way better than SRR in my opinion. SRR is one of the most superficial gaming experiences I've had in recent time, charming though it was.
 

Zed

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:lol:

shadowrun - decent (good for what it is?)
wasteland 2 - bad

Yeah, I'm pretty sure you just cannot into betas
the game feels like someone trying to replicate jagged alliance as a dungeon siege mod or something. it's not about unpolished features and lacking content, it's about design and feel.
I've never experienced a game being bad in beta then good in retail. maybe this will be a first.

I don't think it's fair to categorize W2 as worse than SRR. We'll see what happens in the beta. It's a much more ambitious game.
much more ambitious but with what feels like worse and less experienced/organized devs: not a good outlook in my book.

Eh? As bad as Wasteland 2 might look, it looks way better than SRR in my opinion.
my expectations of WL2 were wrong and now I'm like "fuck this, it's done for."
I'm thinking: SRR is good for what it is,
WL2 is bad for what I hoped it would be.

I think WL2 was never super clearly defined. Fallout was implied as much as WL was name-dropped and in the end I was thinking this would be like an "icewind dale of Fallouts" or something. "fallout but your companions are with you from the get-go." not even close :(
 

throwaway

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I wouldn't mind a 20hour condensed-PS:T quality game but given that's fairly tough standard the safe choice would be closer to ~40 than BG/DAO's 60 hour romp. What's W2's predicted length? I seriously wouldn't expect TToN to be more than 25% longer than it.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I wouldn't mind a 20hour condensed-PS:T quality game but given that's fairly tough standard the safe choice would be closer to ~40 than BG/DAO's 60 hour romp. What's W2's predicted length? I seriously wouldn't expect TToN to be more than 25% longer than it.
I think you're expecting length to go in the wrong direction here. It's pretty clear a single playthrough of TToN is going to be shorter than W2.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Depends how much time you spend reading!

Also, who knows, with how much preproduction time and Wasteland 2 profits they have, Torment might just end up super huge after all.
 

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