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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

veryalien

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Codex 2014
Honestly, Brother None is the best thing that's happened to Inxile reaching out to fans. He's a real stand up guy who responds clearly and honestly.
 

veryalien

Educated
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Codex 2014

XvT4GWH.jpg
 

Infinitron

I post news
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
My word, a good Kickstarter comment:

I always cringe a little (a lot) at character customization / inventory management stuff that is nondeterministic. It's kind of like how in the bad old days, wizards had a % chance of failing to learn from a scroll...people don't do that anymore for a real good reason. Knowing that you just failed to get arbitrary loot because of the dice is bad. Seeing the object you /could/ get, and then not getting it because the dice aren't in your favor, seems even worse: it's dangling something very desirable in front of players, then yanking it away sometimes, and often without a choice. Maybe you spent all your effort on it and failed anyway...maybe you know you need to conserve it. I get that there's strategy involved but I'm not so fond of strategy that is that random.

As much as I dislike savescumming, "wow I need that item" seems like a dangerous entry point, a great way to say "well that amazing game-changing item has a 95% chance if I spend all my effort, let me save first", which turns into "well, that 70% chance one is also as good as mine, right? let me save first", which turns into "well I save before 70% chances, maybe I just won't spend my effort on this at all and just reload every time until I get it", and pretty soon you're accustomed to savescumming on everything. Slippery slope but I've been there quite a few times.

Not to mention that playing honestly, and missing a game-changing item because you whiffed a 99% success chance, is a pretty big rage quit inducer all by itself...

Honestly, different people have VERY different approaches to loot and it's not this big of a deal for some people, but it is a really important aspect of games and really subtle changes can have some pretty big side effects. Often, adding things to make a loot system better can have big negatives on the rest of the game! Example, Chrono Trigger and Chrono Cross. Some characters (one out of seven in CT, like three out of dozens and dozens in CC) can steal items from enemies. It's time consuming but they are generally one of a kind, especially from bosses. Lots of players feel like they are obligated to keep one of those members in the party at all times, regardless of all other circumstances--all plot elements and tactical considerations become secondary to "I don't want to miss out on loot", and the game is arguably worse off from it. Not to mention a lot of time wasted on battles just sitting around trying to make the steal roll (and reloading if you kill the critter first by mistake). Yeah...It's not a direct comparison by any means, but item collection often feels like it's separated from the rest of the game, a minigame that you need to win in order to get the most out of the real game. No matter how flavorful and in-character your loot system is, eventually it comes down to "I built this character around looting good equipment, and I got screwed five hours ago, and now the game mechanics are hurting me in a decidedly non-roleplaying fashion".

If you want your ability to loot to be based on your abilities and resources, I really like System Shock 2 (or maybe Iji) as an example. You can hack containers--if you have the skills. You spend resources to do it. Success isn't random: you either have the ability or you don't, and if you spend the resources, you get the prize every time. That lets you plan a lot better the second time through, when the joy of discovery takes a back seat to completionism. They're both fun. And if I know I'm going into a game to try and loot All The Things, I'd have more fun carefully planning out my character and my actions, than I would reloading and reloading and reloading until I can hit all those 20% chances.

Rereading again, I might be going a bit overboard here: So, major important items are not "loot drops", but do they still suffer through the random system? If they do, I don't think it's a good idea. If they don't, and the random items are sufficiently low power that you won't care if you missed one five hours ago (and can't collect them all regardless)...then that's fine, no problems there.

Adam Heine End the degeneracy!
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Yeah, totally. ZOMG random number made me miss an item this can't stand game is punishing me too hard!!!!1

No, spending resources like in SS2 is not great at all. You just hoard them and you can savescum anyway if you don't think what you got was worth the spent resources.
BUT SAVESCUMMING MUST BE STOPPED!! WIHOUT IRON MAN OF COURSE CUZ I HAEV A LIFE LOL NOT A NERDBEARD

Some people should stay the fuck away from RPGs and stick their determinism up their ass.
 

Visperas

Augur
Joined
Nov 5, 2013
Messages
514
Savescumming is the real problem, if you can't do it for whatever reason, a nondeterministic system can be a lot of fun.

Edit: Yeah, as a developer I guess you can ignore it and both the savescummers and the "ironman-likers" will enjoy if it's good. I just don't like having the temptation...
 
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire

Man, that is great news. The Torment development process hasn't even started and it keeps getting better and better.

Everything that puts less burden on the developers makes me hopeful about the quality of the content they'll create. They have Wasteland 2's combat system and Eternity's engine.

Maybe several million dollars is a little optimistic for a big cRPG, but drawing from the resources of several multi-million dollar projects there is a chance.
 

imweasel

Guest
Oh noes, bad dice rolls. Can't learn scroll without F9. Gam sux.

Chug a potion of genius (the potion in your inventory that you have no use for otherwise...), then try and learn the scroll(s). :M

RNG is a bitch, but you can keep it at bay by making wise decisions.
 
Last edited by a moderator:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
37,178
So many game designers sure are mired in the mistakes of the past.

I'll continue to uphold the first commandment of Josh: "Thou shalt not have false g-ds (game designers) before me."
 

Crooked Bee

(no longer) a wide-wandering bee
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In quarantine
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
He's being followed by MCA though for some reason!

In fact, MCA's the only one following that guy. :lol: That's kind of... funny and also appropriate.
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I am very upset about random twitter messages
I'm very perplexed by that random twitter message. It leads to so many questions. Does he actually think TB is unproven? Does he just think RTwP is more proven? Is he just completely unaware of board games, pnp, and video games before 1997? Does his brain just not connect that a fun tb system outside of the computer world can sill be fun inside one? Does he just hate board games and pnp?
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,405
I am very upset about random twitter messages
I'm very perplexed by that random twitter message. It leads to so many questions. Does he actually think TB is unproven? Does he just think RTwP is more proven? Is he just completely unaware of board games, pnp, and video games before 1997? Does his brain just not connect that a fun tb system outside of the computer world can sill be fun inside one? Does he just hate board games and pnp?
I kinda translated: "There are a lot of fags like me but not enough TB guys, you are risking not selling to fags like me, think better." But, anyway if we gonna get butthurt with any random twitter from random retards we will go crazy. Are most codexers masochists?
 

throwaway

Cipher
Joined
Dec 17, 2013
Messages
492
Gotta wonder what the licensing fee deal is?
I am very upset about random twitter messages
I'm very perplexed by that random twitter message. It leads to so many questions. Does he actually think TB is unproven? Does he just think RTwP is more proven? Is he just completely unaware of board games, pnp, and video games before 1997? Does his brain just not connect that a fun tb system outside of the computer world can sill be fun inside one? Does he just hate board games and pnp?
Not sure it's worth anyone's time but Devil's advocate: Yes. Yes. Not unlikely. N/A. N/A. I wouldn't be irrational to assume he's not interested/aware of board games and pnp.

Besides, come to think of it, which post-PST cRPG (we are talking about ~15 years here) would be the best candidate to "prove" TB?
 

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