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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
It's unforgiving... it's unhelpful... it's capricious

Does Adam moonlight as Jackie Chiles?
 

CMcC

Larian Studios
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Been pretty quiet on this front. Given how busy (designer meetings etc) it was before W2's release became an issue I'm inclined not to buy that it fit perfectly into their plans. With the further push W2 got I wonder at what point reiteration will turn into thumb twiddling.

That's because there's only so many times we can say, "Hey, we're working on the story! Hey, everyone - companions! Now we're doing area design!" Rather than waste people's time with repetition, we want to make each update count.

(also, we *do* have a very busy thumb-twiddling schedule)
 

StaticSpine

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Bros, may be not the right place, but I'm a bit desperate. I'm making a Russian TToN wikia and need some people to help me. Maybe someone can help?
 

Nihiliste

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After messing around with Wasteland I kind of wish Obsidian was making this game, and at the very least that I hadn't spent as much on the kickstarter. But I'll settle for the hope that inxile learns a lot from the process of making that game.
 

Xor

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
I'm withholding judgement until we actually start to see production content coming out of inxile, rather than just talk about what they plan on doing like we've had so far.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Yeah I have a feeling that with ksaun as Project Director we may see some better Project Management practices for Torment, than what we have seen from Wasteland 2.
 

Zed

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Codex USB, 2014
After messing around with Wasteland I kind of wish Obsidian was making this game, and at the very least that I hadn't spent as much on the kickstarter. But I'll settle for the hope that inxile learns a lot from the process of making that game.
I wouldn't worry about Numenera because of WL2 not living up to expectations.

Numenera has Adam Heine as design lead and Colin McComb as creative lead - essentially the roles Wasteland 2 is missing. Where WL2 may have superfluous unedited writing and a world that simply will not grab you, Numenera will have fantastic writing, amazing characters and a story that will grab you by the balls after just a few minutes in.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Yeah I have a feeling that with ksaun as Project Director we may see some better Project Management practices for Torment, than what we have seen from Wasteland 2.
WL2 seems very professionally made to me, it's lacking in design chops.

Or, what Zed said. Dead red bread.
 

Sensuki

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Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
That is a good point although I would argue that it is a bit of both. On the other hand WL2 never seemed to have struggled money-wise, if what BN et al have been saying is correct.
 

80Maxwell08

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That is a good point although I would argue that it is a bit of both. On the other hand WL2 never seemed to have struggled money-wise, if what BN et al have been saying is correct.
Well it does have Brian Fargo on board. Kinda helps to have someone who ran a publisher and has been around for decades.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why do people try to judge TToN by W2? I've seen plenty of this kind of "opinions".

Because it's made by the same company. It's a perfectly understandable mistake from somebody who hasn't been paying close attention and hasn't noticed that the two game's development cycles are completely different, from budget to pre-production to personnel.
 

StaticSpine

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Why do people try to judge TToN by W2? I've seen plenty of this kind of "opinions".

Because it's made by the same company. It's a perfectly understandable mistake from somebody who hasn't been paying close attention and hasn't noticed that the two game's development cycles are completely different, from budget to pre-production to personnel.
Oh, yeah. In that case I must be happy that people don't judge Torment by
rescue-begins.jpg

I got your point and I see that a lot of people try to form some opinion without really getting somehow deep in the thing they are talking about.
 

Kem0sabe

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Inxile, before all this recent KS buzz was mainly a mobile game developer, their only rpg was a console orientated comedy "thing", the only reason they got the good faith they did was because of the name's involved, and when those names failed to produce anything resembling quality with the early release of WL2, it's understandable people are reticent about Torment.
 

StaticSpine

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Inxile, before all this recent KS buzz was mainly a mobile game developer, their only rpg was a console orientated comedy "thing"
What about The Bard's Tale?

But still I must insist on people do not even bother to find out anything about the production team, which is absolutely different for Torment.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Ironically, the stated purpose of having a Torment Kickstarter before Wasteland 2 was released was that they wanted to re-use WL2's writing and design team, yet they ended up replacing almost everybody (Nathan Long being the major exception)
 
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hiver

Guest
What "people" are you talking abut, staticspine?
How many are there?

- rhetorical...

by the way, the best thing about W2 art, the character portraits - were all done by Chang Yuan. http://changyuan.cghub.com/

So the TToN team does have several artists (besides Yuan) included into, working on the game - that will raise the Torment art bar much, much higher then what W2 is showing.
 

Nihiliste

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What "people" are you talking abut, staticspine?
How many are there?
I've seen some on other gaming sites/forums.

The opinion was "I do not like Wasteland 2 beta, so Torment: Tides of Numenera will be bad"

It's not that I think it will be bad, it's just that I find it a little concerning. Sure the teams are made up of different people but ultimately this is the same organization with the same leadership building two games with a similar foundation so I don't think it's unreasonable to be worried that some of the less effective design decisions may be passed from one game to the next. I am comfortable that the writing will be good based on the group they've assembled and the amount of time they've had in preproduction but if the execution isn't there during production it won't necessarily matter.
 

MLMarkland

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the character portraits - were all done by Chang Yuan. http://changyuan.cghub.com/

Chang is a great artist and did many Wasteland 2 portraits, but Nils Hamm, Axel Steinhanses and Lee Pfenninger are also responsible for the majority of the portraits.

Nils and Chang did most of the robots and mutants. Axel and Lee did most of the humans.

Amber Sanders, Justin Sweet, Vance Kovacs, Maxx Kaufman and Daniel Kim also did portrait work.
 
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Ninjerk

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mmmm Justin Sweet
 

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